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kirby64_the_crystal_shards:levels [2020/03/05 16:33] jesusyoshi54 [Levels] |
kirby64_the_crystal_shards:levels [2020/09/11 18:39] jesusyoshi54 [Levels] |
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====== Levels ====== | ====== Levels ====== | ||
Each level loads a struct of areas using function 0x800F78E4. | Each level loads a struct of areas using function 0x800F78E4. | ||
- | The game uses this structure to find the pointer to the current area in the main stage table. Its located at 0x800be500 | + | The game uses this structure to find the pointer to the current area in the main stage table. Its located at 0x800be500. |
+ | |||
+ | Note: when used to select levels its bytes, but its stored in ram as words. | ||
<code C> | <code C> | ||
struct Level | struct Level | ||
{ | { | ||
- | /*0X0*/ U32 WORLD; | + | /*0X0*/ u8 World; |
- | /*0X4*/ U32 LEVEL; | + | /*0X1*/ u8 Level; |
- | /*0X8*/ U32 AREA; | + | /*0X2*/ u8 Area; |
- | /*0XC*/ U32 WARP; | + | /*0X3*/ u8 NodeNum; |
}; | }; | ||
</code> | </code> |