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kirby64_the_crystal_shards:level_settings_blocks [2020/06/07 20:53]
jesusyoshi54 [Normal Groups]
kirby64_the_crystal_shards:level_settings_blocks [2020/08/18 16:11]
jesusyoshi54 [Camera&Kirby Nodes]
Line 314: Line 314:
 </​code>​ </​code>​
  
 +For any of the camera values, 9999 can be used to disable reading that value. For a pair, -9999 is used in the first member and 9999 in the second member to disable them.
 +
 +Certain values are only used if the bool enables them. For example a focus pos is only used if that axis is locked.
 +
 +The bounds variables basically set limits on how far the camera moves before panning to face kirby instead of scrolling.
 <code c> <code c>
 struct Camera_Node struct Camera_Node
 { {
-/​*0x00*/ ​  u16    Camera_Type;+/​*0x00*/ ​  u8     ​Profile_View/* Set position to be in line with kirbys side*/ 
 +/​*0x01*/ ​  ​u8 ​    Pad; /*Unused*/
 /​*0x02*/ ​  ​u8 ​    ​Lock_X_pos;​ /​*0x02*/ ​  ​u8 ​    ​Lock_X_pos;​
 /​*0x03*/ ​  ​u8 ​    ​Lock_Y_pos;​ /​*0x03*/ ​  ​u8 ​    ​Lock_Y_pos;​
 /​*0x04*/ ​  ​u8 ​    ​Lock_Z_pos;​ /​*0x04*/ ​  ​u8 ​    ​Lock_Z_pos;​
 /​*0x05*/ ​  ​u8 ​    ​unused;​ /​*0x05*/ ​  ​u8 ​    ​unused;​
-/​*0x06*/ ​  ​u8 ​    unk1+/​*0x06*/ ​  ​u8 ​    DisableCamPhi
-/​*0x07*/ ​  ​u8 ​    unk2+/​*0x07*/ ​  ​u8 ​    DisableCamPhiDown
-/​*0x08*/ ​  ​u8 ​    Follow_X_Angle+/​*0x08*/ ​  ​u8 ​    EnableCamTheta
-/​*0x09*/ ​  ​u8 ​    unk4+/​*0x09*/ ​  ​u8 ​    pad2
-/​*0x0A*/ ​  u8     unk5;+/​*0x0A*/ ​  u16    pad3;
 /​*0x0C*/ ​  ​f32 ​   X_Focus_Pos;​ /​*0x0C*/ ​  ​f32 ​   X_Focus_Pos;​
 /​*0x10*/ ​  ​f32 ​   Y_Focus_Pos;​ /​*0x10*/ ​  ​f32 ​   Y_Focus_Pos;​
-/​*0x14*/ ​  ​f32 ​   ​Flag//usually 9999+/​*0x14*/ ​  ​f32 ​   ​Z_Focus_Pos;
 /​*0x18*/ ​  ​f32 ​   Near_Clip_Plane;​ /​*0x18*/ ​  ​f32 ​   Near_Clip_Plane;​
 /​*0x1C*/ ​  ​f32 ​   Far_Clip_Plane;​ /​*0x1C*/ ​  ​f32 ​   Far_Clip_Plane;​
-/​*0x20*/ ​  ​f32[2] ​Cam_Y_Pos+/​*0x20*/ ​  ​f32[2] ​CamRadiusScale
-/​*0x28*/ ​  ​f32[2] ​Cam_X_Pos+/​*0x28*/ ​  ​f32[2] ​CamTheta
-/​*0x30*/ ​  ​f32[2] ​Cam_Z_Pos;+/​*0x30*/ ​  ​f32[2] ​CamRadius;
 /​*0x38*/ ​  ​f32[2] FOV_Pair; /​*0x38*/ ​  ​f32[2] FOV_Pair;
-/​*0x40*/ ​  ​f32[2] ​Lateral_Y_Pos+/​*0x40*/ ​  ​f32[2] ​CamPhi
-/​*0x48*/ ​  ​f32 ​   ​Unk6;​ +/​*0x48*/ ​  f32[2] Cam_X_LockBounds
-/​*0x4C*/ ​  ​f32 ​   Cam_X_Offset_Locked+/​*0x50*/ ​  f32[2] Cam_Y_LockBounds
-/​*0x50*/ ​  ​f32 ​   ​Unk7;​ +/​*0x58*/ ​  ​f32[2] ​Cam_Z_LockBounds
-/​*0x54*/ ​  ​f32 ​   Cam_Y_Pos_Locked+/​*0x60*/ ​  f32[2] Cam_Yaw_LockBounds
-/​*0x58*/ ​  ​f32[2] ​Flag2//mostly a 9999 pair +/​*0x68*/ ​  f32[2] Cam_Pitch_LockBounds;
-/​*0x60*/ ​  ​f32 ​   ​Focus_Y_Above//while 0x6 is true +
-/​*0x64*/ ​  ​f32 ​   Focus_Y_Below;​ //while 0x6 is true +
-/​*0x68*/ ​  ​f32 ​   ​Focus_X_Left//while 0x6 is true +
-/​*0x6C*/ ​  ​f32 ​   Focus_X_Right;​ //while 0x6 is true+
 }; };
 </​code>​ </​code>​
kirby64_the_crystal_shards/level_settings_blocks.txt · Last modified: 2021/04/09 18:18 by someone2639