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Both sides previous revision Previous revision Next revision | Previous revision Last revision Both sides next revision | ||
kirby64_the_crystal_shards:geometry_blocks [2020/05/27 11:15] jesusyoshi54 |
kirby64_the_crystal_shards:geometry_blocks [2020/05/27 11:19] jesusyoshi54 [SUB HEADER] |
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The display lists in the DISPLAY LISTS section may jump to these commands for texture scrolling effects. | The display lists in the DISPLAY LISTS section may jump to these commands for texture scrolling effects. | ||
- | This section contains four subsections (in order): | + | This section contains three subsections (in order): |
- Main Header | - Main Header | ||
- ScrollStruct | - ScrollStruct | ||
- | - Texture segptr | ||
- Sub Headers | - Sub Headers | ||
Line 124: | Line 123: | ||
==== SUB HEADER ==== | ==== SUB HEADER ==== | ||
- | Each subheader is an array of segptrs to texture scroll structs. Each su header is terminated by an 0x99999999. | + | Each subheader is an array of segptrs to texture scroll structs. Each sub header is terminated by an 0x99999999. |
==== TEXTURE SCROLLS ==== | ==== TEXTURE SCROLLS ==== | ||
This section is an array of uvScrollData structs each pointed to by an item in the | This section is an array of uvScrollData structs each pointed to by an item in the | ||
- | subheader arrays. Following this uvScrollData struct is an optional segptr list to | + | subheader arrays. Following this uvScrollData struct is an optional bank-index list to |
textures which is also terminated by 0x9999. | textures which is also terminated by 0x9999. | ||