Hack64 Wiki
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Hack64 Wiki
Other Titles
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Inside the Level Settings block, all the entities are defined. Entities are spawned on screen when kirby gets within a certain range of them. Each entity is defined by using the following struct.
0x00: u8 ? 0x01: u8 entity_bank 0x02: u8 entity_id 0x03: u8 ? 0x04: u16 ? 0x06: u16 Eeprom Check 0x08: float 3f Pos 0x14: float 3f ? ... 0x20: float scale 0x24: float x position 0x28: float unk
Below is a list of all the entity IDs currently known