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f3ddkr [2022/05/20 14:40] David |
f3ddkr [2022/05/20 14:43] David typo |
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- The vertex structure is smaller, being only 10 bytes per vertex instead of 16. | - The vertex structure is smaller, being only 10 bytes per vertex instead of 16. | ||
- UV coordinates are per-face instead of per-vertex. | - UV coordinates are per-face instead of per-vertex. | ||
- | - The lighting overlay was removed. Dynamic lighting & environment mapping is done on the CPU. | + | - The lighting overlay was removed. Dynamic lighting & environment mapping are done on the CPU. |
- The matrix stack has been removed; fixed indices are used instead. | - The matrix stack has been removed; fixed indices are used instead. | ||