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banjo_tooie:model_data [2019/06/07 05:01]
mittenz [Vertex Store Setup] <0x0C,0x0E,0x10> treated as tuple. See function at RAM:0x802EC930
banjo_tooie:model_data [2020/04/22 20:50]
pfedak label more model fields
Line 16: Line 16:
 | 0x00000020 | [<color limegreen>​hh hh hh hh</​color>​] | Effects Setup End Address | | 0x00000020 | [<color limegreen>​hh hh hh hh</​color>​] | Effects Setup End Address |
 | 0x00000024 | [<color limegreen>​hh hh hh hh</​color>​] | Effects Setup | | 0x00000024 | [<color limegreen>​hh hh hh hh</​color>​] | Effects Setup |
-| 0x00000028 | [00 00 00 00] | +| 0x00000028 | [<color aqua>ii ii ii ii</​color>​] | Vertex-Bone Mapping ​
-| 0x0000002C | [00 00 00 00] | |+| 0x0000002C | [<color red>jj jj jj jj</​color>​] | Texure Animation Setup |
 | 0x00000030 | [00 00 00 00] | ? | | 0x00000030 | [00 00 00 00] | ? |
-| 0x00000034 | [00 00 <​color ​aqua>ii ii</​color>​] | Related to external textures??? | +| 0x00000034 | [00 00 <​color ​limegreen>kk kk</​color>​] | Related to external textures??? | 
-| 0x00000038 | [<​color ​red>jj jj jj jj</​color>​] | Some animation setup offset? (Vertex ​clipping?​) ​+| 0x00000038 | [<​color ​aqua>ll ll ll ll</​color>​] | Vertex ​Normals ​
-| 0x00000044 | [<​color ​limegreen>kk kk</​color>​ <​color ​aqua>ll ll</​color>​] | kk= Tri count, ​ll= vert count |+| 0x00000044 | [<​color ​red>nn nn</​color>​ <​color ​limegreen>oo oo</​color>​] | nnnn= Tri count, ​oooo= vert count |
 ''​*Geo Types: 0000=normal,​ 0002= Trilinear MipMapping (RGBA16), 0004=Env mapping''​ ''​*Geo Types: 0000=normal,​ 0002= Trilinear MipMapping (RGBA16), 0004=Env mapping''​
  
Line 53: Line 53:
 | 0x00000000 | [<color red>aa aa</​color>​ <color limegreen>​bb bb</​color>​ <color aqua>cc cc</​color>​] | Draw distance: Negative Coords | | 0x00000000 | [<color red>aa aa</​color>​ <color limegreen>​bb bb</​color>​ <color aqua>cc cc</​color>​] | Draw distance: Negative Coords |
 | 0x00000006 | [<color red>dd dd</​color>​ <color limegreen>​ee ee</​color>​ <color aqua>ff ff</​color>​] | Draw distance: Positive Coords | | 0x00000006 | [<color red>dd dd</​color>​ <color limegreen>​ee ee</​color>​ <color aqua>ff ff</​color>​] | Draw distance: Positive Coords |
-| 0x0000000C | [<color red>xx xx</​color>​ <color limegreen>​yy yy</​color><​color aqua>zz zz</​color>​] | Object Coordinate Range |+| 0x0000000C | [<color red>xx xx</​color>​ <color limegreen>​yy yy</​color>​ <color aqua>zz zz</​color>​] | Object Coordinate Range |
 | 0x00000012 | [<color red>jj jj</​color>​] | Collision range? (Enemies, Objects) | | 0x00000012 | [<color red>jj jj</​color>​] | Collision range? (Enemies, Objects) |
 | 0x00000014 | [<color limegreen>​kk kk</​color>​] | Collision range? (Banjo) | | 0x00000014 | [<color limegreen>​kk kk</​color>​] | Collision range? (Banjo) |
banjo_tooie/model_data.txt · Last modified: 2024/02/29 04:24 by BanjoFreak64