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banjo_tooie:model_data [2019/06/07 05:01] mittenz [Vertex Store Setup] <0x0C,0x0E,0x10> treated as tuple. See function at RAM:0x802EC930 |
banjo_tooie:model_data [2020/04/22 20:50] pfedak label more model fields |
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| 0x00000020 | [<color limegreen>hh hh hh hh</color>] | Effects Setup End Address | | | 0x00000020 | [<color limegreen>hh hh hh hh</color>] | Effects Setup End Address | | ||
| 0x00000024 | [<color limegreen>hh hh hh hh</color>] | Effects Setup | | | 0x00000024 | [<color limegreen>hh hh hh hh</color>] | Effects Setup | | ||
- | | 0x00000028 | [00 00 00 00] | ? | | + | | 0x00000028 | [<color aqua>ii ii ii ii</color>] | Vertex-Bone Mapping | |
- | | 0x0000002C | [00 00 00 00] | ? | | + | | 0x0000002C | [<color red>jj jj jj jj</color>] | Texure Animation Setup | |
| 0x00000030 | [00 00 00 00] | ? | | | 0x00000030 | [00 00 00 00] | ? | | ||
- | | 0x00000034 | [00 00 <color aqua>ii ii</color>] | Related to external textures??? | | + | | 0x00000034 | [00 00 <color limegreen>kk kk</color>] | Related to external textures??? | |
- | | 0x00000038 | [<color red>jj jj jj jj</color>] | Some animation setup offset? (Vertex clipping?) | | + | | 0x00000038 | [<color aqua>ll ll ll ll</color>] | Vertex Normals | |
- | | 0x00000044 | [<color limegreen>kk kk</color> <color aqua>ll ll</color>] | kk= Tri count, ll= vert count | | + | | 0x00000044 | [<color red>nn nn</color> <color limegreen>oo oo</color>] | nnnn= Tri count, oooo= vert count | |
''*Geo Types: 0000=normal, 0002= Trilinear MipMapping (RGBA16), 0004=Env mapping'' | ''*Geo Types: 0000=normal, 0002= Trilinear MipMapping (RGBA16), 0004=Env mapping'' | ||
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| 0x00000000 | [<color red>aa aa</color> <color limegreen>bb bb</color> <color aqua>cc cc</color>] | Draw distance: Negative Coords | | | 0x00000000 | [<color red>aa aa</color> <color limegreen>bb bb</color> <color aqua>cc cc</color>] | Draw distance: Negative Coords | | ||
| 0x00000006 | [<color red>dd dd</color> <color limegreen>ee ee</color> <color aqua>ff ff</color>] | Draw distance: Positive Coords | | | 0x00000006 | [<color red>dd dd</color> <color limegreen>ee ee</color> <color aqua>ff ff</color>] | Draw distance: Positive Coords | | ||
- | | 0x0000000C | [<color red>xx xx</color> <color limegreen>yy yy</color><color aqua>zz zz</color>] | Object Coordinate Range | | + | | 0x0000000C | [<color red>xx xx</color> <color limegreen>yy yy</color> <color aqua>zz zz</color>] | Object Coordinate Range | |
| 0x00000012 | [<color red>jj jj</color>] | Collision range? (Enemies, Objects) | | | 0x00000012 | [<color red>jj jj</color>] | Collision range? (Enemies, Objects) | | ||
| 0x00000014 | [<color limegreen>kk kk</color>] | Collision range? (Banjo) | | | 0x00000014 | [<color limegreen>kk kk</color>] | Collision range? (Banjo) | |