User Tools

Site Tools


banjo_tooie:geometry_layouts

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
banjo_tooie:geometry_layouts [2020/04/22 19:00]
pfedak [0x18: LOAD DL]
banjo_tooie:geometry_layouts [2020/04/22 19:09]
pfedak [Geometry Layouts]
Line 1: Line 1:
 ====== Geometry Layouts ====== ====== Geometry Layouts ======
  
-These scripts load display lists within the [[banjo_tooie:​model_data|model file]], with certain aspects, properties, and checks applied. They are found at the end of a model file. Commands 0x00 through 0x10 are identical to those in [[banjo_kazooie:​geometry_layouts|Banjo-Kazooie]],​ so we list only new commands. Note that level and skybox models can only use the old commands, and will not respect bone indices. +These scripts load display lists within the [[banjo_tooie:​model_data|model file]], with certain aspects, properties, ​ 
- +and checks applied. They are found at the end of a model file. Commands 0x00 through 0x10 are identical to those in  
- +[[banjo_kazooie:​geometry_layouts|Banjo-Kazooie]],​ so we list only new commands. Note that level and skybox models can  
- +only use the old commands, and will not respect bone indices.
- +
- +
  
 +Almost all of the new commands involve enabling software lighting effects on some vertices. The lighting uses the model file'​s ​
 +list of vertex normals, allowing lighting to be combined with vertex colors. Other than environment mapping (setting texture ​
 +coordinates to simulate a reflective surface), effects aren't determined by the commands, and must be enabled by the object ​
 +logic or other game conditions.
 ==== 0x11: LOAD DL (LIGHTING) ==== ==== 0x11: LOAD DL (LIGHTING) ====
  
banjo_tooie/geometry_layouts.txt · Last modified: 2020/04/22 19:09 by pfedak