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banjo_kazooie:ram_map [2019/05/05 19:07] mittenz [Game Engine] linked moveIndex refs to enum page |
banjo_kazooie:ram_map [2019/08/30 21:14] (current) mittenz [RAM Map Segments] |
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====== RAM Map Segments ====== | ====== RAM Map Segments ====== | ||
- | ^ Address ^ Type ^ Description ^ | + | ^ Address ^^^^ Type ^ Description ^ |
- | | 0x80000400 | <color #22b14c>Static</color> | Bootloader | | + | ^ USA 1.0 ^ USA 1.1 ^ PAL ^ JP ^ ::: ^ ::: ^ |
- | | 0x8002D500 | <color #ed1c24>Dynamic</color> | Heap | | + | | 0x80000400 |||| <color #22b14c>Static</color> | Bootloader | |
- | | 0x8023DA20 | <color #22b14c>Static</color> | Basic C Libraries Functions | | + | | 0x8002D500 |||| <color #ed1c24>Dynamic</color> | Heap | |
- | | 0x80275610 | <color #22b14c>Static</color> | Basic C Libraries Variables | | + | | 0x8023DA20 | 0x8023d680 | 0x8023E620 | 0x8023D680 | <color #22b14c>Static</color> | Basic C Libraries Functions | |
- | | 0x80286F90 | <color #22b14c>Static</color> | Game Engine Functions | | + | | 0x80275610 | 0x80274570 | 0x80275470 | 0x80274570 | <color #22b14c>Static</color> | Basic C Libraries Variables | |
- | | 0x80363590 | <color #22b14c>Static</color> | Game Engine Variables | | + | | 0x80286F90 | 0x80285DD0 | 0x80286DB0 | 0x80285DD0 | <color #22b14c>Static</color> | Game Engine Functions | |
- | | 0x803863F0 | <color #fff200>Static per Level</color> | Level Specific Code | | + | | 0x80363590 | 0x80362790 | 0x80363A00 | 0x80363AD0 | <color #22b14c>Static</color> | Game Engine Variables | |
- | | | <color #ed1c24>Dynamic</color> | Stack | | + | | 0x803863F0 | | | | <color #fff200>Static per Level</color> | Level Specific Code | |
- | | 0x80400000 | Free | Expansion Pak | | + | | |||| <color #ed1c24>Dynamic</color> | Stack | |
+ | | 0x80400000 |||| Free | Expansion Pak | | ||
---- | ---- | ||
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===== Game Engine ===== | ===== Game Engine ===== | ||
^ Address ^ Type ^ Description ^ | ^ Address ^ Type ^ Description ^ | ||
+ | | 0x8037C0E0 | [[banjo_kazooie:model_data|model]]* | Player model pointer | | ||
+ | | 0x8037C0E4 | u16 [[banjo_kazooie:rom_map#object_model_files|modelFileIndex]] | Player model file index | | ||
+ | | 0x8037C0E6 | u8 | Player model opacity | | ||
+ | | 0x8037C0E7 | u8 | Player facing banjo or kazooie; 1=Banjo, 2=Kazooie | | ||
+ | | 0x8037C0E8 | u8 bool | Player visible flag | | ||
+ | | 0x8037C0EC | float | Player model scale | | ||
+ | | 0x8037C0E0 | float | Player model rotation X | | ||
+ | | 0x8037C0EC | float | Player model rotation Z | | ||
+ | | 0x8037C0EC | float | Player model rotation Y | | ||
---- | ---- | ||
====== Static Functions ====== | ====== Static Functions ====== | ||
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| ::: | ::: | u32* $a2 RAM_Addr | ::: | ::: | | | ::: | ::: | u32* $a2 RAM_Addr | ::: | ::: | | ||
| ::: | ::: | u32 $a3 size | ::: | ::: | | | ::: | ::: | u32 $a3 size | ::: | ::: | | ||
- | | 0x800020E0 | get_DMA_SR | \\void\\ | u32 | returns DMA status register | | + | | 0x800020E0 | get_DMA_SR | //void// | u32 | returns DMA status register | |
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^ Address ^ Name ^ Inputs ^ Output ^ Description ^ | ^ Address ^ Name ^ Inputs ^ Output ^ Description ^ | ||
- | | 0x80254608 | memcpy | u8* $a0 dest | \\void\\ | bitwise copy of memory for source to destination | | + | | ox8024F764 | loadMusicFile | u32 $z0 [[banjo_kazooie:rom_map#music_files|musicFIleIndex]] | //void// | loads music file into RAM | |
+ | | ||||| | ||
+ | | 0x80254608 | memcpy | u8* $a0 dest | //void// | bitwise copy of memory for source to destination | | ||
| ::: | ::: | u8* $a1 src | ::: | ::: | | | ::: | ::: | u8* $a1 src | ::: | ::: | | ||
| ::: | ::: | u32 $a2 size | ::: | ::: | | | ::: | ::: | u32 $a2 size | ::: | ::: | | ||
- | | 0x80254630 | memcpy_fast | u32* $a0 dest | \\void\\ | wordwise copy of memory for source to destination | | + | | 0x80254630 | memcpy_fast | u32* $a0 dest | //void// | wordwise copy of memory for source to destination | |
| ::: | ::: | u32* $a1 src | ::: | ::: | | | ::: | ::: | u32* $a1 src | ::: | ::: | | ||
| ::: | ::: | u32 $a2 size | ::: | ::: | | | ::: | ::: | u32 $a2 size | ::: | ::: | | ||
- | | 0x80254710 | heap_init | \\void\\ | \\void\\ | initialize heap | | + | | ||||| |
+ | | 0x80254710 | heap_init | //void// | //void// | initialize heap | | ||
+ | | ||||| | ||
| 0x80254CA8 | malloc | u32 $a0 size | void* | returns address of heap segment of specified size | | | 0x80254CA8 | malloc | u32 $a0 size | void* | returns address of heap segment of specified size | | ||
- | | 0x802550F0 | free | void* $a0 ptr | \\void\\ | frees heap segment | | + | | ||||| |
+ | | 0x802550F0 | free | void* $a0 ptr | //void// | frees heap segment | | ||
+ | | ||||| | ||
+ | | 0x80255358 | expandArray | void* $a0 srcPtr | void* | expands exisitng dynamic array | | ||
+ | | :::| ::: | uint $a1 size | ::: | ::: | | ||
+ | | ||||| | ||
| 0x802588DC | max | float $f12 f1 | float | returns maximum of 2 floats | | | 0x802588DC | max | float $f12 f1 | float | returns maximum of 2 floats | | ||
| ::: | ::: | float $f14 f2 | ::: | ::: | | | ::: | ::: | float $f14 f2 | ::: | ::: | | ||
| 0x80258904 | min | float $f12 f1 | float | returns minimum of 2 floats | | | 0x80258904 | min | float $f12 f1 | float | returns minimum of 2 floats | | ||
- | | ::: | ::: | float $f14 f2 | ::: | ::: | | + | | ::: | ::: | float $f14 f2 | ::: | ::: | |
| 0x8025892C | max | u32 $a0 int1 | u32 | returns maximum of 2 ints | | | 0x8025892C | max | u32 $a0 int1 | u32 | returns maximum of 2 ints | | ||
| ::: | ::: | u32 $a1 int2 | ::: | ::: | | | ::: | ::: | u32 $a1 int2 | ::: | ::: | | ||
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| ::: | ::: | u32 $a1 int2 | ::: | ::: | | | ::: | ::: | u32 $a1 int2 | ::: | ::: | | ||
| 0x80258964 | abs | float $f12 input | float | returns absolute value of float | | | 0x80258964 | abs | float $f12 input | float | returns absolute value of float | | ||
+ | | ||||| | ||
| 0x802589CC | abs | S32 $a0 input | u32 | returns absolute value of int | | | 0x802589CC | abs | S32 $a0 input | u32 | returns absolute value of int | | ||
+ | | ||||| | ||
+ | | 0x80258B8C | zero_Vec3 |vec3_f* $a0 XYZ | //void// | clears 3D float vector | | ||
+ | | 0x80258BA4 | copy_Vec3 |vec3_f* $a0 dest | //void// | copies 3D float vector from source to destination | | ||
+ | | ::: | ::: |vec3_f* $a1 src | ::: | ::: | | ||
+ | | 0x80258BC0 | diff_Vec3 | vec3_f* $a0 dest | //void// | dest = (src1 - src2) | | ||
+ | | ::: | ::: | vec3_f* $a1 src1 | ::: | ::: | | ||
+ | | ::: | ::: | vec3_f* $a2 src2 | ::: | ::: | | ||
+ | | 0x80258BF4 | diff_Vec3 | vec3_f* $a0 src1 | //void// | src1 = (src1 - src2) | | ||
+ | | ::: | ::: | vec3_f* $a1 src2 | ::: | ::: | | ||
+ | | 0x80258C28 | set_Vec3 | vec3_f* $a0 dest | //void// | sets xyz vector | | ||
+ | | ::: | ::: | float $a1 X | ::: | ::: | | ||
+ | | ::: | ::: | float $a2 Y | ::: | ::: | | ||
+ | | ::: | ::: | float $a3 Z | ::: | ::: | | ||
+ | | 0x80258C48 | add_Vec3 | vec3_f* $a0 dest | //void// | dest = (src1 + src2) | | ||
+ | | ::: | ::: | vec3_f* $a1 src1 | ::: | ::: | | ||
+ | | ::: | ::: | vec3_f* $a2 src2 | ::: | ::: | | ||
+ | | 0x80258C7C | scale_Vec3 | vec3_f* $a0 src | //void// | scales src by scaler | | ||
+ | | ::: | ::: | float $a1 scaler | ::: | ::: | | ||
+ | | 0x80258CB0 | scale_Vec3 | vec3_f* $a0 dest | //void// | sets destination vector to src scaled by scaler | | ||
+ | | ::: | ::: | vec3_f* $a1 src | ::: | ::: | | ||
+ | | ::: | ::: | float $a2 scaler | ::: | ::: | | ||
+ | | 0x80258CDC | addAbs_Vec3 | vec3_f* $a0 src1 | //void// | src1 = abs(src1)+abs(src2) | | ||
+ | | ::: | ::: | vec3_f* $a1 src2 | ::: | ::: | | ||
+ | | 0x80258D68 | cnvtFToW_Vec3 | vec3_w* $a0 dest | //void// | converts float vector to word vector | | ||
+ | | ::: | ::: | vec3_f* $a1 src | ::: | ::: | | ||
+ | | 0x80258DA8 | cnvtFToH_Vec3 | vec3_h* $a0 dest | //void// | converts float vector to half vector | | ||
+ | | ::: | ::: | vec3_f* $a1 src | ::: | ::: | | ||
+ | | 0x80258DE8 | tuncFToW_Vec3 | vec3_w* $a0 dest | //void// | truncates float vector to word vector | | ||
+ | | ::: | ::: | vec3_f* $a1 src | ::: | ::: | | ||
+ | | 0x80258E24 | tuncFToH_Vec3 | vec3_h* $a0 dest | //void// | truncates float vector to half vector | | ||
+ | | ::: | ::: | vec3_f* $a1 src | ::: | ::: | | ||
===== Game Engine ===== | ===== Game Engine ===== | ||
^ Address ^ Name ^ Inputs ^ Output ^ Description ^ | ^ Address ^ Name ^ Inputs ^ Output ^ Description ^ | ||
+ | |0x8028DE0C | spawn_CarriedObject | $a0 [[banjo_kazooie:enums#object_spawn_index|objectSpawnIndex]] | //void// | spawns object relative to banjo, sets it as carried object, and puts banjo in carrying movement state | | ||
+ | | ||||| | ||
|0x8028F3B8 | unlockMove | $a0 [[banjo_kazooie:enums#move_index|moveIndex]] | //void// | unlocks specific move | | |0x8028F3B8 | unlockMove | $a0 [[banjo_kazooie:enums#move_index|moveIndex]] | //void// | unlocks specific move | | ||
+ | | ||||| | ||
+ | |0x80291E88 | freePlayerModel | //void// | //void// | frees the player's model from memory | | ||
+ | | ||||| | ||
+ | |0x80291FA0 | get_PlayerModel | //void// | [[banjo_kazooie:model_data|model]]* | returns pointer to player's model in RAM | | ||
+ | |0x80291FAC | get_PlayerModelFileIndex | //void// | [[banjo_kazooie:rom_map#object_model_files|modelFileIndex]] | returns index to player's model | | ||
+ | |0x80291FB8 | set_PlayerModelOpacity | u8 $a0 opacity | //void// | sets player's opacity | | ||
+ | |0x80291FC4 | set_PlayerModel | [[banjo_kazooie:model_data|model]]* $a0 modelPtr | //void// | sets player's model | | ||
+ | | ||||| | ||
+ | |0x80292194 | set_PlayerModelScale | float $f12 scale | //void// | sets player's model scale | | ||
+ | | ||||| | ||
+ | |0x80292194 | set_PlayerModelXYZDisjoint | vec3* $a0 disjointXYZ | //void// | sets player's model position disjoint amount| | ||
+ | |0x802921BC | set_PlayerModelYDisjoint | float $f12 disjointY | //void// | sets player's model Y position disjoint amount| | ||
+ | |0x802921C8 | set_PlayerModelVisibe | bool $a0 visibleFlag | //void// | sets player's model visible flag| | ||
+ | | ||||| | ||
+ | |0x80292548 | is_PlayerModelVisibe | //void// | bool | returns player's model visible flag | | ||
+ | | ||||| | ||
|0x802957D8 | is_moveUnlocked |$a0 [[banjo_kazooie:enums#move_index|moveIndex]] | bool | checks if specific move is unlocked | | |0x802957D8 | is_moveUnlocked |$a0 [[banjo_kazooie:enums#move_index|moveIndex]] | bool | checks if specific move is unlocked | | ||
|0x802957F0 | get_unlockedMovesBitfield | //void// | u32 |returns bitfield of unlocked moves | | |0x802957F0 | get_unlockedMovesBitfield | //void// | u32 |returns bitfield of unlocked moves | | ||
|0x80295804 | lockAllMoves | //void// | //void// | locks all moves | | |0x80295804 | lockAllMoves | //void// | //void// | locks all moves | | ||
+ | | ||||| | ||
|0x8029AF50 | normalizeFloat | float $f12 input | float | returns float normalized to range | | |0x8029AF50 | normalizeFloat | float $f12 input | float | returns float normalized to range | | ||
|::: | ::: | float $f14 lowerLimit | ::: | ::: | | |::: | ::: | float $f14 lowerLimit | ::: | ::: | | ||
|::: | ::: | float $a2 upperLimit | ::: | ::: | | |::: | ::: | float $a2 upperLimit | ::: | ::: | | ||
+ | | ||||| | ||
+ | |0x8029B62C | deathWarp | //void// | //void// | Causes Deathwarp | | ||
+ | |0x8029B6F0 | voidOut | //void// | //void// | Causes void out | | ||
+ | | ||||| | ||
+ | |0x802C4140 | spawnObject | u32 $a0 [[banjo_kazooie:enums#object_spawn_index|objectSpawnIndex]] | //void// | spawns object at position with 0 rotation| | ||
+ | | ::: | ::: | float $a1 XPos | ::: | ::: | | ||
+ | | ::: | ::: | float $a2 YPos | ::: | ::: | | ||
+ | | ::: | ::: | float $a3 ZPos | ::: | ::: | | ||
+ | | ||||| | ||
+ | |0x802C4158 | spawn_Object | $a0 [[banjo_kazooie:enums#object_spawn_index|objectSpawnIndex]] | //void// | spawns object at position with 0 rotation| | ||
+ | | ::: | ::: | float $a1 XPos | ::: | ::: | | ||
+ | | ::: | ::: | float $a2 YPos | ::: | ::: | | ||
+ | | ::: | ::: | float $a3 ZPos | ::: | ::: | | ||
+ | | ||||| | ||
+ | |0x803056FC | spawn_Object | $a0 [[banjo_kazooie:enums#object_spawn_index|objectSpawnIndex]] | //void// | spawns object at position and rotation| | ||
+ | | ::: | ::: | vec3_f $a1 posPtr | ::: | ::: | | ||
+ | | ::: | ::: | float $a2 YRotation | ::: | ::: | | ||
+ | | ||||| | ||
+ | |0x8032811C | spawn_Object | $a0 [[banjo_kazooie:enums#object_spawn_index|objectSpawnIndex]] | //void// | spawns object at position and rotation| | ||
+ | | ::: | ::: | vec3_f $a1 posPtr | ::: | ::: | | ||
+ | | ::: | ::: | float $a2 YRotation | ::: | ::: | | ||
+ | |0x8032813C | spawn_Object | $a0 [[banjo_kazooie:enums#object_spawn_index|objectSpawnIndex]] | //void// | spawns object at position and rotation| | ||
+ | | ::: | ::: | vec3_f $a1 posPtr | ::: | ::: | | ||
+ | | ::: | ::: | float $a2 YRotation | ::: | ::: | | ||
+ | | ||||| | ||
|0x8033D5D0 | strcat | char* $a0 dest | //void// | concatenates source string to destination string | | |0x8033D5D0 | strcat | char* $a0 dest | //void// | concatenates source string to destination string | | ||
|::: | ::: | char* $a1 scr | ::: | ::: | | |::: | ::: | char* $a1 scr | ::: | ::: | |