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banjo_kazooie:map_setup

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banjo_kazooie:map_setup [2019/08/07 19:55] (current)
mittenz created
Line 1: Line 1:
 +======== Map Setup Data ========
  
 +Banjo-Kazooie uses a file-system in which most resources are packed into file blocks throughout the ROM, and are unpacked into RAM when needed. Among these are level setup files that contains information about objects, cameras, loadzones, paths, etc are contained on the map. This page's purpose is to cover the syntax and properties of said level setup files.
 +
 +===== Header =====
 +^ Address ^ Value/​Syntax ^ Description ^
 +| 0x00000000 | [01 01] | START |
 +| 0x00000002 | [<color #​ed1c24>​xx xx xx xx</​color>​] | X.LowerBounds/​1000 |
 +| 0x00000006 | [<color #​22b14c>​yy yy yy yy</​color>​] | Y.LowerBounds/​1000 |
 +| 0x0000000A | [<color #​00a2e8>​zz zz zz zz</​color>​] | Z.LowerBounds/​1000 |
 +| 0x0000000E | [<color #​ed1c24>​xx xx xx xx</​color>​] | X.UpperBounds/​1000 |
 +| 0x00000012 | [<color #​22b14c>​yy yy yy yy</​color>​] | Y.UpperBounds/​1000 |
 +| 0x00000016 | [<color #​00a2e8>​zz zz zz zz</​color>​] | Z.UpperBounds/​1000 |
 +
 +----
banjo_kazooie/map_setup.txt ยท Last modified: 2019/08/07 19:55 by mittenz