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banjo_kazooie:geometry_layouts

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banjo_kazooie:geometry_layouts [2019/12/12 18:42]
pfedak fix bottom rule
banjo_kazooie:geometry_layouts [2019/12/12 18:52]
pfedak skinning geo layout
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 | [00 <color #​b5e61d>​bb</​color>​ <color purple>​cc cc</​color>​] | if <color #​b5e61d>​bb</​color>&​1,​ draw only nearer child; <color purple>​cc cc</​color>​=first child offset | | [00 <color #​b5e61d>​bb</​color>​ <color purple>​cc cc</​color>​] | if <color #​b5e61d>​bb</​color>&​1,​ draw only nearer child; <color purple>​cc cc</​color>​=first child offset |
 | [00 00 <color darkred>​dd dd</​color>​] | second child offset | | [00 00 <color darkred>​dd dd</​color>​] | second child offset |
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-==== 0x05: BONE ====+==== 0x05: SKINNING ​====
  
-Usage currently unknown.+Draw triangles across bones. ​Usage
 + 
 +^ Value/​Syntax ^ Description ^ 
 +| [00 00 00 05] | Skinning Command ID | 
 +| [00 00 <color darkred>​aa aa</​color>​] | Continue* | 
 +| [<color darkgreen>​bb bb</​color>​ <color darkblue>​cc cc</​color>​] | <color darkgreen>​bb bb</​color>​=DL segment offset, sets up vertics on previous bone | 
 +| [<color purple>​dd dd</​color>​ <color #​b5e61d>​ee ee</​color>​] | <color darkblue>​cc cc</​color>,​ <color purple>​dd dd</​color>,​ <color #​b5e61d>​ee ee</​color>,​ ...=zero-terminated list of DL offsets for current bone, using setup vertices |
  
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banjo_kazooie/geometry_layouts.txt · Last modified: 2023/08/27 21:10 by minirop