Table of Contents

SHPN

This is a format used to store many textures. It has the file extension .nsh


Note: This page contains incomplete information.


The header of the file takes up the first 0x10 bytes of the file.

Offset#BytesDescription
0x004 “SHPN”
0x044 Total size of file
0x084 Number of textures
0x0C4 “GIMX”

Offset Table

Following the header is a table that contain the string ID and offset for every texture in the file. Each entry is 8 bytes long.

Offset#BytesDescription
0x004 4 character string ID
0x044 Offset to texture / color palette header

Texture / Color Palette Header

Describes the attributes of the texture. Each texture header takes up 0x10 bytes and is followed by the texture data.

Offset#BytesDescription
0x011 Type
0x013 Offset to color palette header
0x042 Texture width
0x064 Texture height
0x084
0x0C2
0x0E2

What determines the texture format is currently unknown. If the offset of color palette is zero, then it seems an intensity (I) texture is used otherwise it uses color index (CI). If the “type” byte is 0x66, then the format size is 8-bit. Otherwise it uses a 4-bit texture type. This is speculation and may not be 100% right in every case. If the type byte is equal to 0x27, then the following data is a rgba16 color palette.

The color palette header is also 0x10 bytes, and the palette colors follow after it. It is currently unknown if the texture header and the color palette header are two different structures.