This is a compression format created by MBL Research and used by EA Games.
The header takes up the first 5 bytes of the compressed file
Offset | #Bytes | Description |
---|---|---|
0x0 | 2 | Magic Number 0x10FB |
0x2 | 3 | Uncompressed size |
class EAHD: def __init__(self, src): self.src = src def __bytes_to_int24(self, arr, offset): return int.from_bytes(arr[offset:offset+3], byteorder='big') def __bytes_to_int_reversed(self, arr, offset): return int.from_bytes(arr[offset:offset+4], byteorder='little') def __memset(self, dst, dst_offset, value, amount): for i in range(amount): dst[dst_offset + i] = value def __memcpy(self, dst, dst_offset, dst_backwards_offset, amount): src_offset = dst_offset - dst_backwards_offset for i in range(amount): dst[dst_offset + i] = dst[src_offset + i] def __fetch_bytes(self, dst, dst_offset, dst_backwards_offset, amount): if dst_backwards_offset > 1: self.__memcpy(dst, dst_offset, dst_backwards_offset, amount) else: self.__memset(dst, dst_offset, dst[dst_offset - dst_backwards_offset], amount) return dst_offset + amount def __copy_literal(self, dst, dst_offset, src, src_offset, amount): for i in range(amount): dst[dst_offset + i] = src[src_offset + i] def parse(self): decompressed_size = self.__bytes_to_int24(self.src, 0x2) dst = [0] * decompressed_size # Decompressed data list src_offset = 0x5 dst_offset = 0 while True: cmd = self.__bytes_to_int_reversed(self.src, src_offset) if cmd & 0x80 == 0: # Covers commands 00 to 7F src_offset += 2 # Copy bytes from the compressed data array amount_to_copy = cmd & 0x3 self.__copy_literal(dst, dst_offset, self.src, src_offset, amount_to_copy) src_offset += amount_to_copy dst_offset += amount_to_copy # Fetch bytes from previous decompressed data backward_fetch_offset = ((cmd << 3) & 0x300) + ((cmd >> 8) & 0xFF) + 1 amount_of_bytes_to_fetch = ((cmd >> 2) & 0x7) + 3 dst_offset = self.__fetch_bytes(dst, dst_offset, backward_fetch_offset, amount_of_bytes_to_fetch) continue if cmd & 0x40 == 0: # Covers commands 0x80 to 0xBF # Copy bytes from the compressed data array src_offset += 3 amount_to_copy = ((cmd >> 8) >> 6) & 0x3 self.__copy_literal(dst, dst_offset, self.src, src_offset, amount_to_copy) src_offset += amount_to_copy dst_offset += amount_to_copy # Fetch bytes from previous decompressed data backward_fetch_offset = (((cmd >> 8) << 8) & 0x3F00) + ((cmd >> 16) & 0xFF) + 1 amount_of_bytes_to_fetch = (cmd & 0x3F) + 4 dst_offset = self.__fetch_bytes(dst, dst_offset, backward_fetch_offset, amount_of_bytes_to_fetch) continue if cmd & 0x20 == 0: # Covers commands 0xC0 to 0xDF src_offset += 4 amount_to_copy = cmd & 0x3 self.__copy_literal(dst, dst_offset, self.src, src_offset, amount_to_copy) src_offset += amount_to_copy dst_offset += amount_to_copy # Fetch bytes from previous decompressed data backward_fetch_offset = ((cmd << 12) & 0x10000) + (((cmd >> 8) << 8) & 0xFF00) + 1 + ((cmd >> 16) & 0xFF) amount_of_bytes_to_fetch = ((cmd << 6) & 0x300) + ((cmd >> 24) & 0xFF) + 5 dst_offset = self.__fetch_bytes(dst, dst_offset, backward_fetch_offset, amount_of_bytes_to_fetch) continue src_offset += 1 if (cmd & 0xFF) < 0xFC: # Covers commands 0xE0 to 0xFB # Copy bytes from the compressed data array amount_to_copy = ((cmd & 0x1F) + 1) * 4 self.__copy_literal(dst, dst_offset, self.src, src_offset, amount_to_copy) src_offset += amount_to_copy dst_offset += amount_to_copy continue if cmd & 3 != 0: # Copy any left-over bytes # Copy bytes from the compressed data array amount_to_copy = cmd & 0x3 self.__copy_literal(dst, dst_offset, self.src, src_offset, amount_to_copy) src_offset += amount_to_copy dst_offset += amount_to_copy break # A command of 0xFC, 0xFD, 0xFE, or 0xFF will end the decompression routine. return dst
from eahd import EAHD parser = EAHD(bytes) # 'bytes' is the list of compressed bytes. uncompressed_bytes = parser.parse()