With collision, comes a PA file which dictates collision values. These values being sound, floor and wall codes.
Value | Definition |
---|---|
00 | Normal |
01 | Soil |
02 | Lawn |
03 | Stone |
04 | Marble |
05 | Wood (Thick) |
06 | Wood (Thin) |
07 | Metal |
08 | Snow |
09 | Ice |
0A | Shallow |
0B | Beach |
0C | unknown |
0D | Carpet |
0E | Mud |
0F | Honey |
10 | Heavy Metal |
11 | Marble Snow |
12 | Marble Soil |
13 | Metal Soil |
14 | Cloud |
15 | Marble Beach |
16 | Marble Sand |
Value | Definition |
---|---|
00 | Normal |
01 | Death (Instant) |
02 | Slip (On slopes) |
03 | No Slip (Can't Slip) |
04 | Damage (Damage Mario Normally) |
05 | Non-reflective Ice |
06 | Bounce (Low) |
07 | Bounce (Middle) |
08 | Bounce (High) |
09 | Sand Slider |
0A | Lava/Fire Damage |
0B | Bounce (Normal???) |
0C | Fire Dance(?) |
0D | Sand |
0E | Glass (Reflective) |
0F | Electric Damage |
10 | Pull Back (In Bubble) |
11 | Quicksand |
12 | Poison |
13 | Slide (Slippery Slope) |
14 | Wet Floor (High) |
15 | Wet Floor (Medium) |
16 | Wet Floor (Low) |
17 | Wet Floor (Lowest) |
18 | Spikes |
19 | Quicksand (Fast) |
1A | Snow |
1B | RailMove (Path Moving Parameters?) |
1C | AreaMove (Used in Squizzard Battle Arena |
1D | Press (Moving Blocks? |
1E | Sand (No Footprints) |
1F | Sinking Swamp |
20 | Mud? |
21 | Ice (Reflective) |
22 | Bounce (Umbrella) |
23 | No Spin Drill |
24 | Metal? |
25 | Lawn |
26 | Cloud |
27 | PressAndNoSlip (Platform Moving around Cylindrical Planet?) |
28 | Rock Mario Dash |
29 | Dark Matter |
2A | Dust |
2B | Non-slip Snow |
00 | Normal |
01 | No Wall Jump |
02 | No Wall Slip |
03 | No Grab |
04 | Ghost Through (Boo Mario can phase through) |
05 | No Side Step |
06 | Rebound |
07 | Honey |
08 | No Action |