Table of Contents

SM64 List of Segments

SM64 often uses segmented addresses for certain regions of memory. There is a mapping table stored in RAM that is used to keep track of the base virtual address of each segment. This is used for both graphics data that is passed to the RSP and overlay data that changes depending on what the Level Commands load. The SM64 (U) ROM stores the segment table at RAM address 0x8033B400.

Graphics Segments List

Segment Base Address Description
00 00000000
01 00207D00/00214550 Master display list - toggles every frame
02 00064F80 HUD graphics, dialog data
03 000B3FB0 Doors, coins, star data, tree data, wooden signpost
04 0007EC20 Mario's model
05 Object group geo-layout, model, textures
06 Object group geo-layout, model, textures
07 Level model and textures
08 Object group geo-layout, model, textures
09 Level Mesh and additional textures
0A Skybox textures and mesh
0B Environment data/textures (snow/blizzard)
0C Object group geo-layout, model, textures
0D Object group geo-layout, model, textures
0E Level scripts loaded with Level command 00
0F Object group geo-layout, model, textures

General Segments List

Segment Description
10
11
12
13 Behavior script bank
14 Level scripts
15 Level scripts
16 Geo layouts (pre-decompression)
17 Geo layouts (pre-decompression)
18 Nothing?
19 Unused
1A Unused
1B Unused
1C Unused
1D Unused
1E Unused
1F Unused