Note: This page only reflects the US 1.0 version of the game.
The size of the object header itself is 0x78 bytes, but is usually followed by other arrays of data following the header.
Offset | Type | Description |
---|---|---|
0x0C | f32 | Model scale |
0x10 | s32 | Offset/Address to model id array |
0x14 | s32 | Offset/Address to ??? |
0x18 | s32 | Offset/Address to ??? |
0x1C | s32 | Offset/Address to ??? |
0x20 | s32 | Offset/Address to ??? |
0x24 | s32 | Offset/Address to ??? |
0x53 | s8 | Object model type (0 = 3D Model, 1 = 2D Billboard Sprite, 2 = Vehicle Part) |
0x54 | s8 | Behavior Id (See: Object behaviors) |
0x55 | s8 | Number of model ids for this object |
0x60 | char[16] | Object's internal name |