Note: This page only reflects the US 1.0 version of the game.
The size of the object header itself is 0xC8 bytes.
Offset | Type | Description |
---|---|---|
0x00 | s8 | World id (0 = Central Area, 1 = Dino Domain, 2 = Sherbet Island, 3 = Snowflake Mountain, 4 = Dragon Forest, 5 = Future Fun Land, -1 = Cutscene/Unused) |
0x08 | f32 | Track height |
0x34 | s16 | Track model |
0x36 | s16 | Object Map 1 |
0x38 | s16 | Background / Skydome |
0x4B | s8 | Number of laps |
0x4C | s8 | Race type (0 = Normal race, 3 = Horseshoe Gulch, 5 = Hub Area, 6 & 7 = Cutscene, 8 = Boss race, 0x40 = Battle TT Challenge, 0x41 = Bananas TT Challenge, 0x42 = Egg TT Challenge) |
0x4D | s8 | Default vehicle |
0x4E | s8 | Available vehicles (Bitwise; 1 = Car, 2 = Hovercraft, 4 = Plane) |
0x52 | u8 | Music |
0x54 | u16 | Instruments used in music |
0x9C | s8 | Camera field-of-view (0 - 90 degrees) |
0x9D | u8 | Background clear color (red) |
0x9E | u8 | Background clear color (green) |
0x9F | u8 | Background clear color (blue) |
0xAC | PulsatingLightData* | Pointer to the data for the pulsating lights used in Spaceport Alpha |