Table of Contents


Music Channel Data

This document lists the music channels used when playing in-game music, depending on the level and map. Values were found through disassembly.


File select screen

Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Main
File 1 highlighted

SM

Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Main
Swimming

Banjo's House

Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Main

MM

Area 1: Within 1900 units of XZ: (-4450, 4550)

Area 2: Within 2000 units of XZ: (-4511, -1888)

Area 3: Within 2200 units of XZ: (300, -858)

Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Main
Swimming
Area 1
Area 2
Area 3

Unused Map #03

Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Main
Swimming

TTC

At Y > 4300, the map's secondary theme (the lighthouse ambience) plays.

Area 1: Within 2150 units of XZ: (-300, 1420)

Area 2: Within 7180 units of XZ: (-73, 11331)

Area 3: Within 455 units of XZ: (1736, 3588)

Area 4: Within 400 units of XZ: (1380, 3994)

Area 5: Y < 1300 and within 3100 units of XZ: (-300, 1420)

Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Main, and areas 2, 3, 4
Areas 1, 5
Swimming

Inside Blubber's Ship

Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Main
Swimming

Inside the sandcastle

Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Main
Swimming

CC

Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Main
Swimming
Swimming and Y ≤ 650

Inside Clanker

Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Main
Swimming

BGS

Area 1: Within 1400 units of XZ: (1890, -1346)

Area 2: Within 900 units of XZ: (-133, 2008)

Area 3: Within 1400 units of XZ: (-3629, -535)

Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Main
Areas 1, 2, 3

GV

Area 1: Within 3700 units of XZ: (-3990, 5670)

Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Main
Swimming
Area 1

Submaps

Maps: Matching puzzle, sandybutt's tomb, water pyramid, rubee's pyramid, inside jinxy

Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Main
Swimming

MMM

Around the church, the secondary theme plays (TODO: coords)

Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Main
In maze area (?)

Cellar

Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Main

Inside the Well, and Inside the Barrel

Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Main
Swimming

FP

Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Main
Twinklies Jiggy collected
Swimming

Wozza's cave

Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Main
Swimming

RBB

Area 1: Within X: [-4200, -3700] and Z: [-900, 900]

Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Main
Swimming
Area 1

Engine room

Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Main
Swimming

Warehouses/containers

Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Main
Swimming

Anchor room

Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Main
Swimming

CCW

Starting area

Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Main, within 2050 units of XZ: (0, 0)
Summer door (X ≤ -1450)
Winter door (X ≥ 1450)
Autumn door (Z ≤ -1450)
Spring door (Z ≥ 1450)

Seasons Maps

Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Spring
Autumn
Swimming (Spring)
Swimming (Autumn)

Nabnut's houses

Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Spring
Summer
Autumn
Winter

Nabnut's storage

Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Autumn
Winter
Swimming (Autumn)
Swimming (Winter)

Top Room

Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Spring
Summer
Autumn
Winter

Unused Map #56

Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Main
Swimming

Unused Maps #54, #55, #57, #58, #59

Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Main
Swimming

Grunty's Lair

MM Lobby

Area 1: Within 1250 units of XZ: (3510, -1630)

Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Main
Area 1

TTC/CC jigsaw room

Area 1: Y ≥ 696 and within 477 units of XZ: (-1557, -905)

Area 2: Within 550 units of XZ: (1500, -890)

Area 3: Within 370 units of XZ: (1876, -1107)

Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Main
Area 1
Areas 2, 3

180 note door room

Area 1: Within 1840 units of XZ: (4331, 1269)

Area 2: Within 293 units of XZ: (-1318, 1911)

Area 3: Within 234 units of XZ: (-1301, 2168)

Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Main
Swimming
Area 1
Areas 2, 3

Red cauldron room

Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Main

TTC Lobby

Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Main

GV Lobby

Area 1: Within 3650 units of XZ: (0, -6550)

Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Main
Area 1

FP Lobby

Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Main
Z ≤ 3700

CC Lobby

Area 1: Within 1822 units of XZ: (-6614, -467)

Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Main
Area 1
Swimming

Statue outside BGS

Area 1: Within 770 units of (-3854, -346)

Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Main
Area 1
Swimming

BGS Lobby

Area 1: Within 6480 units of XZ: (2883, -10520)

Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Main
Area 1

GV puzzle room

Area 1: Within 515 units of (-2633, -31)

Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Main
Area 1

MMM Lobby, and inside the crypt

Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Main

640 note door room

Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Main
Swimming

RBB Lobby

Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Main
Swimming

MMM puzzle room

Area 1: Y ≥ 346 and within 872 units of XZ: (-2202, 538)

Area 2: Within 2652 units of XZ: (-54, 20)

Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Main
Swimming
Area 1
Area 2

CCW Lobby

Area 1: Within Y range [796, 1100) and within 1073 units of XZ: (28, 4553)

Area 2: Within Y range [-4, 360) and within 2156 units of XZ: (135, 4979)

Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Main
Areas 1, 2

Furnace Fun portal room

Area 1: Z < 1250

Area 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Main
Area 1