====== RND ====== This is a format used for 3D models. It has the file extension //.rnd// ---- **Note: This page contains incomplete information.** ---- ===== Header ===== The header of the file takes up the first 0x40 bytes of the file. ^Offset^#Bytes^Description^ |0x00|0x26|String name of the file| |0x26|2| | |0x28|2| Number of points (Little Endian) | |0x2A|2| Number of vertices (LE) | |0x2C|2| Number of triangles (LE) | |0x2E|2| Number of materials (LE) | |0x30|0x10| | ===== Points ===== Following the header are the points of the models. Each point is 6 bytes long. ^Offset^#Bytes^Description^ |0x00|2|X coordinate (signed short, LE)| |0x02|2|Y coordinate (signed short, LE)| |0x04|2|Z coordinate (signed short, LE)| ===== Vertices ===== Following the points are the vertices. Each vertex is 10 bytes long. ^Offset^#Bytes^Description^ |0x00|2|U tex coordinate (0-255, LE)| |0x02|2|V tex coordinate (0-255, LE)| |0x04|1|Red color value (0-255)| |0x05|1|Green color value (0-255)| |0x06|1|Red color value (0-255)| |0x07|1|Alpha? Not used?| |0x08|2|Point ID (signed short, LE)| Note: The UV coordinates are not in the N64's s10.5 format. To get the proper U/V value, you just simply divide by 255. ===== Triangles ===== Following the vertices are the triangles. Each triangle is 8 bytes long. ^Offset^#Bytes^Description^ |0x00|2|Vertex 1 ID (LE)| |0x02|2|Vertex 2 ID (LE)| |0x04|2|Vertex 3 ID (LE)| |0x06|2|Material ID (LE)| ===== Materials ===== Following the triangles are the materials. Every RND model must have at-least 1 material, even if it has to be a dummy material. Each material is 0x43 bytes long. ^Offset^#Bytes^Description^ |0x00|0x20|String name of the material| |0x20|4|4 character string name of the [[supercross_2000:shpn|SHPN]] texture| |0x24|0x1F| | ===== Other structures ===== There are many other structures within the RND file that are currently not documented. Please update this page when new information is found.