====== OVLN ====== This is a format for compressing game code and other misc data in the ROM. There are 4 OVLN blocks in Supercross 2000. This format uses [[supercross_2000:eahd|EAHD]] for the compression, which starts at offset 0x10 of the OVLN block. ---- ===== Header ===== The OVLN header takes up the first 0x10 bytes of the compressed file. After the header is a EAHD compressed block. ^Offset^#Bytes^Description^ |0x00|4|"OVLN"| |0x04|4|Compressed size (including the header)| |0x08|4|RAM location to decompress| |0x0C|4|RAM location to JAL to when done| ----