===== Collision Values ===== ~~NOTOC~~ With collision, comes a PA file which dictates collision values. These values being sound, floor and wall codes. ==== Sound Codes ==== ^ Value ^ Definition ^ | 00 | Normal | | 01 | Soil | | 02 | Lawn | | 03 | Stone | | 04 | Marble | | 05 | Wood (Thick) | | 06 | Wood (Thin) | | 07 | Metal | | 08 | Snow | | 09 | Ice | | 0A | Shallow | | 0B | Beach | | 0C | unknown | | 0D | Carpet | | 0E | Mud | | 0F | Honey | | 10 | Heavy Metal | | 11 | Marble Snow | | 12 | Marble Soil | | 13 | Metal Soil | | 14 | Cloud | | 15 | Marble Beach | | 16 | Marble Sand | ==== Floor Codes ==== ^ Value ^ Definition ^ | 00 | Normal | | 01 | Death (Instant) | | 02 | Slip (On slopes) | | 03 | No Slip (Can't Slip) | | 04 | Damage (Damage Mario Normally) | | 05 | Non-reflective Ice | | 06 | Bounce (Low) | | 07 | Bounce (Middle) | | 08 | Bounce (High) | | 09 | Sand Slider | | 0A | Lava/Fire Damage | | 0B | Bounce (Normal???) | | 0C | Fire Dance(?) | | 0D | Sand | | 0E | Glass (Reflective) | | 0F | Electric Damage | | 10 | Pull Back (In Bubble) | | 11 | Quicksand | | 12 | Poison | | 13 | Slide (Slippery Slope) | | 14 | Wet Floor (High) | | 15 | Wet Floor (Medium) | | 16 | Wet Floor (Low) | | 17 | Wet Floor (Lowest) | | 18 | Spikes | | 19 | Quicksand (Fast) | | 1A | Snow | | 1B | RailMove (Path Moving Parameters?) | | 1C | AreaMove (Used in Squizzard Battle Arena | | 1D | Press (Moving Blocks? | | 1E | Sand (No Footprints) | | 1F | Sinking Swamp | | 20 | Mud? | | 21 | Ice (Reflective) | | 22 | Bounce (Umbrella) | | 23 | No Spin Drill | | 24 | Metal? | | 25 | Lawn | | 26 | Cloud | | 27 | PressAndNoSlip (Platform Moving around Cylindrical Planet?) | | 28 | Rock Mario Dash | | 29 | Dark Matter | | 2A | Dust | | 2B | Non-slip Snow | ==== Wall Codes ==== | 00 | Normal | | 01 | No Wall Jump | | 02 | No Wall Slip | | 03 | No Grab | | 04 | Ghost Through (Boo Mario can phase through) | | 05 | No Side Step | | 06 | Rebound | | 07 | Honey | | 08 | No Action |