====== Compression ======
Compressed files in Stunt Racer 64 begin with the following header structure:
struct CompressedFileHeader
{
/*0x00*/ u32 srcSize; // total source size
/*0x04*/ u32 dstSize; // total destination size
};
After the header are contiguous zlib-compressed chunks, each preceded by a subheader containing the source size of the chunk:
struct CompressedChunkHeader
{
/*0x00*/ u32 chunkSrcSize;
/*0x04*/ u8 compressedData[]; // 78 DA ...
};
The file and chunk headers are aligned to 2 byte boundaries in ROM.