In //Paper Mario: The Thousand-Year Door//'s root file structure, the game's tile texture graphics is stored in root/b. The tpl format is a compressed file format that contains .tga files, which can be opened by most graphical editing programs. =====root/b===== There are more than a dozen tpl files in the folder, and are assigned japanese names which indicate which tpl file holds which textures. * aaa (Mario Bros.' House, and prologue or "pro") * aji (X-Naut Fortress) ("stg7") * bom (Fahr Outpost) ("stg7") * dmo (Opening Demo) ("op_book" + "op") * dou (Pirate's Grotto) ("stg5") * eki (Riverside Station, interior) ("stg6") * end (Staff Credits) * global (Menus, tattles, and mail) * gon (Hooktail Castle) ("stg1") * gor (Rogueport) * gra (Twilight Trail) ("stg4") * hei (Petal Meadows) ("stg1") * hom (Riverside Station, exterior) ("stg6") * jin (Creepy Steeple) ("stg4") * jon (Pit of 100 Trials) * kpa (Bowser) * las (Palace of Shadow) ("stg8") * moo (The Moon) ("stg7") * mri (The Great Boggly Tree) ("stg2") * muj (Keelhaul Key) ("stg5"), also includes all dialogue at sea * nok (Petalburg) ("stg1") * pik (Poshley Heights + Poshley Sanctum) ("stg6") * rsh (Excess Express) ("stg6") * tik (Rogueport Sewers) * tou (Glitzville + Glitz Pit) ("stg3") * usu (Twilight Town) ("stg4") * win (Boggly Woods + Flurrie's House) ("stg2") * yuu (Pianta Parlor)