====== Object header ====== //Note: This page only reflects the US 1.0 version of the game.// The size of the object header itself is 0x78 bytes, but is usually followed by other arrays of data following the header. ^ Offset ^ Type ^ Description ^ | 0x0C | f32 | Model scale | | 0x10 | s32 | Offset/Address to model id array | | 0x14 | s32 | Offset/Address to ??? | | 0x18 | s32 | Offset/Address to ??? | | 0x1C | s32 | Offset/Address to ??? | | 0x20 | s32 | Offset/Address to ??? | | 0x24 | s32 | Offset/Address to ??? | | 0x53 | s8 | Object model type (0 = 3D Model, 1 = 2D Billboard Sprite, 2 = Vehicle Part) | | 0x54 | s8 | Behavior Id (See: [[diddy_kong_racing:object_behaviors]]) | | 0x55 | s8 | Number of model ids for this object | | 0x60 | char[16] | Object's internal name |