====== Level header ====== //Note: This page only reflects the US 1.0 version of the game.// The size of the object header itself is 0xC8 bytes. ^ Offset ^ Type ^ Description ^ | 0x00 | s8 | World id (0 = Central Area, 1 = Dino Domain, 2 = Sherbet Island, 3 = Snowflake Mountain, 4 = Dragon Forest, 5 = Future Fun Land, -1 = Cutscene/Unused) | | 0x08 | f32 | Track height | | 0x34 | s16 | Track model | | 0x36 | s16 | Object Map 1 | | 0x38 | s16 | Background / Skydome | | 0x4B | s8 | Number of laps | | 0x4C | s8 | Race type (0 = Normal race, 3 = Horseshoe Gulch, 5 = Hub Area, 6 & 7 = Cutscene, 8 = Boss race, 0x40 = Battle TT Challenge, 0x41 = Bananas TT Challenge, 0x42 = Egg TT Challenge) | | 0x4D | s8 | Default vehicle | | 0x4E | s8 | Available vehicles (Bitwise; 1 = Car, 2 = Hovercraft, 4 = Plane) | | 0x52 | u8 | Music | | 0x54 | u16 | Instruments used in music | | 0x9C | s8 | Camera field-of-view (0 - 90 degrees) | | 0x9D | u8 | Background clear color (red) | | 0x9E | u8 | Background clear color (green) | | 0x9F | u8 | Background clear color (blue) | | 0xAC | PulsatingLightData* | Pointer to the data for the [[https://www.youtube.com/watch?v=AIYqasDwA5s|pulsating lights used in Spaceport Alpha]] |