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super_mario_galaxy_2:planetmapdatatable [2018/10/05 14:58] Froggo created |
super_mario_galaxy_2:planetmapdatatable [2018/12/01 04:18] (current) Froggo fixed shit again because I'm a dumbfuck |
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| | MiddleFlag | Much like LowFlag. If set to 1, the game will load the object in /ObjectData/ with Middle at the end when at a medium distance away. | | | MiddleFlag | Much like LowFlag. If set to 1, the game will load the object in /ObjectData/ with Middle at the end when at a medium distance away. | | ||
| | BloomFlag | Will load the file in /ObjectData/ with Bloom on the end if set to 1. | | | BloomFlag | Will load the file in /ObjectData/ with Bloom on the end if set to 1. | | ||
| - | | WaterFlag | Unknown. Likely used to identify if the planet has water collision. Only used on one planet, that being StarCreekPlanet. | | + | | WaterFlag | Used to identify a water model so only one entry in the map is needed for placing the object. Set to 1 to enable. | |
| | IndirectFlag | Unknown. | | | IndirectFlag | Unknown. | | ||
| | ForceLowScenarioName0-7 | Unknown. | | | ForceLowScenarioName0-7 | Unknown. | | ||
| - | //**%%**%%NOTE: ALL OF THESE ARE OPTIONAL WHEN IMPORTING YOUR OWN PLANET**// | + | |
| + | To use the extra definitions (i.e. LowFlag, MiddleFlag, BloomFlag and WaterFlag), one must have a duplicate entry in the PlanetMapDataTable with these definitions enabled, the original having none of them enabled. | ||
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| + | //**%%**%%NOTE: ALL OF THESE (EXCEPT ModelName) ARE OPTIONAL WHEN IMPORTING YOUR OWN PLANET**// | ||