User Tools

Site Tools


super_mario_64_ds:skelux_behavior_notes_eu

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
super_mario_64_ds:skelux_behavior_notes_eu [2018/04/23 20:19]
miles
super_mario_64_ds:skelux_behavior_notes_eu [2018/07/10 21:16] (current)
miles
Line 1: Line 1:
-===== Behaviour ​Documentation =====+===== Skelux'​s ​Documentation =====
  
-//(credit goes to Skelux, original documentation is [[http://​origami64.net/​showthread.php?​tid=517|here]])//​\\+//(credit goes to Skelux, original documentation is [[http://​origami64.net/​showthread.php?​tid=517|here]] and [[https://​www.youtube.com/​watch?​v=McfRClqw58I|here ]])//\\
  
- ==== Misc Routines and Offsets ====+"Below is a collection of my various documentation for hacking SM64DS (EU)."​ 
 + 
 +==== Misc Routines and Offsets ====
 ---OBJECT---\\ ---OBJECT---\\
 02043CE4: main behavior loop\\ 02043CE4: main behavior loop\\
Line 21: Line 23:
 0209f2f8: current level id%%\\ 0209f2f8: current level id%%\\
  
- ==== Collision Types ====+==== Collision Types ====
 Byte 3 Camera Settings:\\ Byte 3 Camera Settings:\\
  
Line 129: Line 131:
 FF07 - controls camera position when paused\\ FF07 - controls camera position when paused\\
  
- ==== Disable Level Intro Messages ====+==== Disable Level Intro Messages ====
  
-Disable Level Intro Messages.\\+**Disable Level Intro Messages.**\\
 020C4728/​0xD166C:​ NOP\\ 020C4728/​0xD166C:​ NOP\\
  
-Disable Bowser Inside Castle Message.\\+**Disable Bowser Inside Castle Message.**\\
 0xD41B8: NOP\\ 0xD41B8: NOP\\
  
-Disable Star Collect Messages.\\+**Disable Star Collect Messages.**\\
 0xD41A4: NOP\\ 0xD41A4: NOP\\
 0xF6B8C: NOP\\ 0xF6B8C: NOP\\
 0xF6B94: NOP\\ 0xF6B94: NOP\\
  
- ====  Offsets in info.bin of the SDAT ====+====  Offsets in info.bin of the SDAT ====
 ​all in info.bin\\ ​all in info.bin\\
  
Line 200: Line 202:
 You can easily copy these from any other sequence to use the same instrument sets multiple times. \\ You can easily copy these from any other sequence to use the same instrument sets multiple times. \\
  
- ==== Object Visible Distance ====+==== Object Visible Distance ====
  
 ​02111a3c - possibly clock seed\\ ​02111a3c - possibly clock seed\\
Line 213: Line 215:
 020110ec - unconditional jump to always be visible\\ 020110ec - unconditional jump to always be visible\\
  
-Everything always visible\\+**Everything always visible**\\
 0x110EC: 0A 00 00 EB\\ 0x110EC: 0A 00 00 EB\\
  
Line 230: Line 232:
 02108a94 - chuckya window object\\ 02108a94 - chuckya window object\\
  
-Mecha 11 Always Visible\\+**Mecha 11 Always Visible**\\
 0x247D40: FF FF FF 7F\\ 0x247D40: FF FF FF 7F\\
  
-Chuckya window always visible\\+**Chuckya window always visible**\\
 0x1159eC: FF FF FF 7F\\ 0x1159eC: FF FF FF 7F\\
  
-Stars always visible\\+**Stars always visible**\\
 0x117998: FF FF FF 7F\\ 0x117998: FF FF FF 7F\\
  
-Carriage increased view\\+**Carriage increased view**\\
 0x2D9380: FF FF FF 7F\\ 0x2D9380: FF FF FF 7F\\
  
 +==== Freeze time in SM64DS (E) ====
 +0x02190ae8: 02 00 80 00\\
 +0x0209b454: 00 00 80 00\\
 +
super_mario_64_ds/skelux_behavior_notes_eu.1524514765.txt.gz · Last modified: 2018/04/23 20:19 by miles