User Tools

Site Tools


super_mario_64:star_select_rendering

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
super_mario_64:star_select_rendering [2018/03/09 18:18]
trenavix created
super_mario_64:star_select_rendering [2018/10/14 12:52] (current)
miles fixed some stuff...added info.
Line 6: Line 6:
 ===== Level Script ===== ===== Level Script =====
  
-The level script for the star act selector starts at 0x2A6238.+The level script for the star act selector starts at 0x2A6238 ​and is part of the main menu level script (2A6120-2A65B0).
  
 <​code>​ <​code>​
-2A6238 [118] AccumAsm1 11 08 0000 8024BE14 +2A6238 [118]AccumAsm1 11 08 0000 8024BE14 
-2A6240 [120] CondJump ​ 0C 0C 0200 00000000 140001C0  +2A6240 [120]CondJump ​ 0C 0C 0200 00000000 140001C0  
-2A624C [12C] StartLoad 1B 04 0000 +2A624C [12C]StartLoad 1B 04 0000 
-2A6250 [130] LoadASM ​  16 10 0000 8016F000 0021F4C0 00269EA0 +2A6250 [130]LoadASM ​  16 10 0000 8016F000 0021F4C0 00269EA0 
-2A6260 [140] MIO0->​Seg 18 0C 0007 002A65B0 002ABCA0 +2A6260 [140]MIO0->​Seg 18 0C 0007 002A65B0 002ABCA0 
-2A626C [14C] EndLoad ​  1D 04 0000 +2A626C [14C]EndLoad ​  1D 04 0000 
-2A6270 [150] StartArea 1F 08 0200 14000408 +2A6270 [150]StartArea 1F 08 0200 14000408 
-2A6278 [158] PlaceObj ​ 24 18 1F00 24181F00 0000FF9C 00000000 00000000 04000000 13003048 +2A6278 [158]PlaceObj ​ 24 18 1F00 24181F00 0000FF9C 00000000 00000000 04000000 13003048 
-2A6290 [170] Collision 2E 08 0000 0700DE30 +2A6290 [170]Collision 2E 08 0000 0700DE30 
-2A6298 [178] EndArea ​  20 04 0000 +2A6298 [178]EndArea ​  20 04 0000 
-2A629C [17C]           ​1E 04 0000 +2A629C [17C]: AllocPool ​1E 04 0000 
-2A62A0 [180]           29 04 0200 +2A62A0 [180]          29 04 0200 
-2A62A4 [184] FadeColor 33 08 0010 FFFFFF00 +2A62A4 [184]FadeColor 33 08 0010 FFFFFF00 
-2A62AC [18C] Delay03 ​  03 04 0010 +2A62AC [18C]Delay03 ​  03 04 0010 
-2A62B0 [190] Music37 ​  37 04 000D +2A62B0 [190]Music37 ​  37 04 000D 
-2A62B4 [194] AccumAsm1 11 08 0000 80177560 +2A62B4 [194]AccumAsm1 11 08 0000 80177560 
-2A62BC [19C] AccumAsm2 12 08 0000 80177610 +2A62BC [19C]AccumAsm2 12 08 0000 80177610 
-2A62C4 [1A4] GetPut ​   3C 04 0002 +2A62C4 [1A4]GetPut ​   3C 04 0002 
-2A62C8 [1A8]           38 04 00BE +2A62C8 [1A8]          38 04 00BE 
-2A62CC [1AC] FadeColor 33 08 0110 FFFFFF00 +2A62CC [1AC]FadeColor 33 08 0110 FFFFFF00 
-2A62D4 [1B4] Delay03 ​  03 04 0010 +2A62D4 [1B4]Delay03 ​  03 04 0010 
-2A62D8 [1B8]           ​1C 04 0000 +2A62D8 [1B8]: Cleanup ​  1C 04 0000 
-2A62DC [1BC] Delay04 ​  04 04 0001 +2A62DC [1BC]Delay04 ​  04 04 0001 
-2A62E0 [1C0] EndLevel ​ 02 04 0000+2A62E0 [1C0]EndLevel ​ 02 04 0000
 </​code>​ </​code>​
  
 ===== Geo Layout ===== ===== Geo Layout =====
  
-The geo layout for the act selector is defined by the StartArea 0x1F level command above (seg 14000408, ROM 2A6528)+The geo layout for the act selector is defined by the StartArea 0x1F level command above(seg 14000408, ROM 2A6528)
  
 <​code>​ <​code>​
-0x0800000A, 0x00A00078, 0x00A00078 +2A6528: [ 08 00 00 0A 00A00078 00A00078 ] // Set screen rendering area 
-0x04000000 +2A6534: [ 04 00 00 00 ] 
-  ​0x0C000000 +2A6538: ​ [ 0C 00 00 00 ] 
-  ​0x04000000 +2A653C: ​ [ 04 00 00 00 ] 
-    ​0x09000064 +2A6540: ​   [ 09 00 00 64 ] 
-    ​0x04000000 +2A6544: ​   [ 04 00 00 00 ] 
-      ​0x1900FFFF, 0x00000000 ​// BG color (RGBA) ​= white +2A6548: ​     [ 19 00 FFFF 00000000 ​// Draw solid color background ​(RGBA) 
-    ​0x05000000 +2A6550: ​   [ 05 00 00 00 ] 
-  ​0x05000000 +2A6554: ​ [ 05 00 00 00 ] 
-  ​0x0C010000 +2A6558: ​ [ 0C 01 00 00 ]  
-  ​0x04000000 +2A655C: ​ [ 04 00 00 00 ] 
-    ​0x0A00002D, 0x006461A8 +2A6560: ​   [ 0A 00 002D 0064 61A8 ] 
-    ​0x04000000 +2A6568: ​   [ 04 00 00 00 ] 
-      ​0x0F000000, 0x00000000, 0x03E80000, 0x00000000, 0x00000000 +2A656C: ​     [ 0F 00 0000 0000 0000 03E8 0000 0000 0000 00000000 ] 
-      ​0x04000000 +2A6580: ​     [ 04 00 00 00 ] 
-        ​0x17000000 +2A6584: ​       [ 17 00 00 00 ] // Setup display lists for level objects 
-      ​0x05000000 +2A6588: ​     [ 05 00 00 00 ] 
-    ​0x05000000 +2A658C: ​   [ 05 00 00 00 ] 
-  ​0x05000000 +2A6590: ​ [ 05 00 00 00 ] 
-  ​0x0C000000 +2A6594: ​ [ 0C 00 00 00 ] 
-  ​0x04000000 +2A6598: ​ [ 04 00 00 00 ] 
-    ​0x18000000, Geo18_80177518 ​// renders 2D text and course texture +2A659C: ​   [ 18 00 00 00 80177518 ] // Create display list(s) from the ASM function 0x80177518 
-  ​0x05000000 +2A65A4: ​ [ 05 00 00 00 ] 
-0x05000000 +2A65A8: [ 05 00 00 00 ] 
-0x01000000+2A65AC: [ 01 00 00 00 ] // End geometry layout
 </​code>​ </​code>​
  
 ===== Star Behavior Script ===== ===== Star Behavior Script =====
-The rotating star behavior contains two ASM routines 80176B20 and 80176DF0 which generate the act selection stars and rotate the selected star.+The rotating star behavior ​(seg 13003048, ROM 21CE48) ​contains two ASM routines 80176B20 and 80176DF0 which generate the act selection stars and rotate the selected star.
  
 <​code>​ <​code>​
-00 08 00 00 +21CE48 [3048]: ​00 08 00 00 
-11 01 00 01 +21CE4C [304C]: ​11 01 00 01 
-0C 00 00 00 80176B20 // ROM: 0x226FE0, Creates menu stars +21CE50 [3050]: ​0C 00 00 00 80176B20 // ROM: 0x226FE0, Creates menu stars 
-08 00 00 00 +21CE58 [3058]: ​08 00 00 00 
-   0C 00 00 00 80176DF0 // ROM: 0x2272B0, Rotate stars/​select act +21CE5C [305C]: ​  0C 00 00 00 80176DF0 // ROM: 0x2272B0, Rotate stars/​select act 
-09 00 00 00+21CE64 [3064]: ​09 00 00 00
 </​code>​ </​code>​
  
super_mario_64/star_select_rendering.1520619513.txt.gz · Last modified: 2018/03/09 18:18 by trenavix