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f3dex [2018/05/02 13:11]
trenavix [BB: G_TEXTURE]
f3dex [2024/02/27 04:57] (current)
BanjoFreak64 [F2: G_SETTILESIZE]
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 ====== Fast3DEX Display List Commands ====== ====== Fast3DEX Display List Commands ======
-The Fast3DEX display list commands are microcode that are passed to the RSP for rendering.  ​The are all 8 bytes long.+The Fast3DEX display list commands are microcode that are passed to the RSP for rendering.  ​They are all 8 bytes long.
  
 ===== Fast3DEX Commands ===== ===== Fast3DEX Commands =====
  
 ==== 00: G_SPNOOP ==== ==== 00: G_SPNOOP ====
-No operation. This should only be used for debugging purposes.+Stalls the signal processor (the RSP), and as a consequence,​ the RDP too. This should only be used for debugging purposes.
  
 ''​00 00 00 00 00 00 00 00''​ ''​00 00 00 00 00 00 00 00''​
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   01 00 00 40 00 21 3D B8   01 00 00 40 00 21 3D B8
  
 +----
 ==== 03: G_MOVEMEM ==== ==== 03: G_MOVEMEM ====
 Takes a block of memory from an address and puts it in the location pointed to by an index and an offset. Takes a block of memory from an address and puts it in the location pointed to by an index and an offset.
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 This opcode sets the higher half of the generic RDP word. This opcode sets the higher half of the generic RDP word.
  
-''​E1 00 00 00 [<color #​22b14c>​hh hh hh hh</​color>​]''​+''​B4 00 00 00 [<color #​22b14c>​hh hh hh hh</​color>​]''​
  
 | <color #​22b14c>​h</​color>​ | New value of high word | | <color #​22b14c>​h</​color>​ | New value of high word |
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 Modifies various bits of the lower half of the RDP Other Modes word. Modifies various bits of the lower half of the RDP Other Modes word.
  
-''​B9 00 [<color #​ed1c24>​ss</​color>​] [<color #​22b14c>​nn</​color>​] [<color #​00a2e8>​dd dd dd dd</​color>​]''​+''​BA 00 [<color #​ed1c24>​ss</​color>​] [<color #​22b14c>​nn</​color>​] [<color #​00a2e8>​dd dd dd dd</​color>​]''​
  
 | <color #​ed1c24>​s</​color>​ | Amount mode-bits are shifted by, or number of LSb of mode bits to be changed | | <color #​ed1c24>​s</​color>​ | Amount mode-bits are shifted by, or number of LSb of mode bits to be changed |
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 Loads a new 32-bit value data to the location specified by index and offset. Loads a new 32-bit value data to the location specified by index and offset.
  
-''​DB <color #00a2e8>ii</​color>​ <color #22b14c>oo oo</​color>​ <color #​A946F2>​dd dd dd dd</​color>''​ +''​BC <color #22b14c>oo oo</​color>​ <color #00a2e8>ii</​color>​ <color #​A946F2>​dd dd dd dd</​color>''​ 
-| <color #00a2e8>i</​color>​ | Index into DMEM pointer table(?​) ​+| <color #22b14c>o</​color>​ | Offset from the indexed base address ​
-| <color #22b14c>o</​color>​ | Offset from the indexed base address(?​) ​|+| <color #00a2e8>i</​color>​ | Index into DMEM pointer table |
 | <color #​A946F2>​d</​color>​ | New 32-bit value | | <color #​A946F2>​d</​color>​ | New 32-bit value |
  
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 Pops num matrices from the stack specified by modelview matrix stack. Pops num matrices from the stack specified by modelview matrix stack.
  
-''​D8380002 ​<color #​00a2e8>​aaaaaaaa</​color>''​+''​BD380002 ​<color #​00a2e8>​aaaaaaaa</​color>''​
  
 | <color #​00a2e8>​a</​color>​ | The number of matrices to pop | | <color #​00a2e8>​a</​color>​ | The number of matrices to pop |
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 ==== C0: G_NOOP ==== ==== C0: G_NOOP ====
-Does nothing. Seemingly different from 00; this opcode ​may stall the RDP instead of the RSPor the other way around, though nothing has been really confirmed. (Judging by gbi.h from F3DEX)+Does nothing. Seemingly different from 00; judging by the names and position of this opcode ​and 00, this opcode stalls ​the RDP, whereas ​the other stalls the RSP.
  
 ''​C0 00 00 00 00 00 00 00''​ ''​C0 00 00 00 00 00 00 00''​
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 ''​E4 [<color darkred>​xx x</​color>​][<​color darkgreen>​y yy</​color>​] 0[<color darkblue>​I</​color>​] [<color red>XX X</​color>​][<​color green>Y YY</​color>​]''​\\ ''​E4 [<color darkred>​xx x</​color>​][<​color darkgreen>​y yy</​color>​] 0[<color darkblue>​I</​color>​] [<color red>XX X</​color>​][<​color green>Y YY</​color>​]''​\\
-''​B3 00 00 00 [<color #​BF9F00>​SS SS</​color>​] [<color #​8F3F10>​TT TT</​color>​]''​\\ +''​B4 00 00 00 [<color #​BF9F00>​SS SS</​color>​] [<color #​8F3F10>​TT TT</​color>​]''​\\ 
-''​B2 00 00 00 [<color #​3F3FFF>​DD DD</​color>​] [<color darkcyan>​EE EE</​color>​]''​+''​B3 00 00 00 [<color #​3F3FFF>​DD DD</​color>​] [<color darkcyan>​EE EE</​color>​]''​
  
 | <color darkred>​xxx</​color>​ | Lower-right corner X coordinate | | <color darkred>​xxx</​color>​ | Lower-right corner X coordinate |
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 ''​E5 [<color darkred>​xx x</​color>​][<​color darkgreen>​y yy</​color>​] 0[<color darkblue>​I</​color>​] [<color red>XX X</​color>​][<​color green>Y YY</​color>​]''​\\ ''​E5 [<color darkred>​xx x</​color>​][<​color darkgreen>​y yy</​color>​] 0[<color darkblue>​I</​color>​] [<color red>XX X</​color>​][<​color green>Y YY</​color>​]''​\\
-''​B3 00 00 00 [<color #​BF9F00>​SS SS</​color>​] [<color #​8F3F10>​TT TT</​color>​]''​\\ +''​B4 00 00 00 [<color #​BF9F00>​SS SS</​color>​] [<color #​8F3F10>​TT TT</​color>​]''​\\ 
-''​B2 00 00 00 [<color #​3F3FFF>​DD DD</​color>​] [<color darkcyan>​EE EE</​color>​]''​+''​B3 00 00 00 [<color #​3F3FFF>​DD DD</​color>​] [<color darkcyan>​EE EE</​color>​]''​
  
 | <color darkred>​xxx</​color>​ | Lower-right corner X coordinate | | <color darkred>​xxx</​color>​ | Lower-right corner X coordinate |
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 Sets the scissoring rectangle. Sets the scissoring rectangle.
  
-''​ED [<color #​00a2e8>​xx x</​color>​][<​color #​22b14c>​y yy</​color>​] [<color #​ff7f27>​m</​color>​][<color #​ed1c24>​vv v</​color>​][<​color #​B755FF>​w ww</​color>​]''​+''​ED [<color #​00a2e8>​xx x</​color>​][<​color #​22b14c>​y yy</​color>​] ​0[<color #​ff7f27>​m</​color>​] [<color #​ed1c24>​vv v</​color>​][<​color #​B755FF>​w ww</​color>​]''​
  
 | <color #​00a2e8>​x</​color>​ | Upper-left X coordinate of rectangle | | <color #​00a2e8>​x</​color>​ | Upper-left X coordinate of rectangle |
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 Sets the texture coordinates and size Sets the texture coordinates and size
  
-''​F2 ​00 00 00 00 [<color darkred>​WW W</​color>​][<​color ​darkgreen>H HH</​color>​]''​+''​F2 [<color darkred>SS S</​color>​][<​color darkgreen>​T TT</​color>​] 0[<color #​00a2e8>​I</​color>​] [<color purple>WW W</​color>​][<​color ​darkcyan>H HH</​color>​]''​ 
 + 
 +| <color darkred>​SSS</​color>​ | Upper-left corner of texture to load, S-axis | 
 +| <color darkgreen>​TTT</​color>​ | Upper-left corner of texture to load, T-axis | 
 +| <color #​00a2e8>​I</​color>​ | Tile descriptor to load into | 
 +| <color purple>​W</​color>​ | (width - 1) << 2 | 
 +| <color darkcyan>​H</​color>​ | (height - 1) << 2 |
  
-| <color darkred>​W</​color>​ | (width - 1) << 2 | 
-| <color darkgreen>​H</​color>​ | (hieght - 1) << 2 | 
  
 Examples: Examples:
f3dex.1525266695.txt.gz · Last modified: 2018/05/02 13:11 by trenavix