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banjo_tooie:model_data [2020/04/22 21:50] pfedak use consistent terminology |
banjo_tooie:model_data [2024/02/29 04:24] (current) BanjoFreak64 [Header] |
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| 0x00000038 | [<color aqua>ll ll ll ll</color>] | Vertex Normals | | | 0x00000038 | [<color aqua>ll ll ll ll</color>] | Vertex Normals | | ||
| 0x00000044 | [<color red>nn nn</color> <color limegreen>oo oo</color>] | nnnn= Tri count, oooo= vert count | | | 0x00000044 | [<color red>nn nn</color> <color limegreen>oo oo</color>] | nnnn= Tri count, oooo= vert count | | ||
- | ''*Geo Types: 0000=normal, 0002= Trilinear MipMapping (RGBA16), 0004=Env mapping'' | + | | 0x00000048 | [00 00 00 00] | ? | |
+ | | 0x0000004C | [00 00 00 00] | ? | | ||
+ | ''*Geo Types: 0000=normal, 0002= Trilinear MipMapping (RGBA16), 0004=Env mapping, 0010=?'' | ||
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==== Effects Setup ==== | ==== Effects Setup ==== | ||
^ Offset from Setup Start ^ Value/Syntax ^ Description ^ | ^ Offset from Setup Start ^ Value/Syntax ^ Description ^ | ||
- | | 0x00000000 | [<color red>aa aa</color> | Effect Count | | + | | 0x00000000 | [<color red>aa aa</color>] | Effect Count | |
| 0x0000002 | [<color limegreen>bb bb</color> <color aqua>cc cc</color>] | <color limegreen>bbbb</color>=Effect ID, <color aqua>cccc</color>=Effect Vertex Count| | | 0x0000002 | [<color limegreen>bb bb</color> <color aqua>cc cc</color>] | <color limegreen>bbbb</color>=Effect ID, <color aqua>cccc</color>=Effect Vertex Count| | ||
| 0x0000006 | [<color orange>dd dd</color> <color purple>ee ee</color>] | <color orange>dddd</color>, <color purple>eeee</color>...=Effect Vertex Index List | | | 0x0000006 | [<color orange>dd dd</color> <color purple>ee ee</color>] | <color orange>dddd</color>, <color purple>eeee</color>...=Effect Vertex Index List | |