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banjo_kazooie:sprites [2025/05/01 12:04]
snowboundmage2 [๐Ÿฅ‡ File Header (offsets 0x00โ€“0x03)]
banjo_kazooie:sprites [2025/05/01 12:05] (current)
snowboundmage2 removed emojis for easier reading
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-===== ๐Ÿขฉ Overview =====+===== Overview =====
  
 This format is used for static or animated sprite graphics in the ROM. Depending on frame count, it can store a simple image or a complex animation. This format is used for static or animated sprite graphics in the ROM. Depending on frame count, it can store a simple image or a complex animation.
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 | Format ID   | 0x02   | `uint16_t` | Format identifier ​             | | Format ID   | 0x02   | `uint16_t` | Format identifier ​             |
  
-==== ๐ŸŽจ Format ID Mappings ====+==== Format ID Mappings ====
  
 ^ Format ID ^ Enum     ^ Description ​                 ^ Bits per Pixel ^ ^ Format ID ^ Enum     ^ Description ​                 ^ Bits per Pixel ^
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-===== ๐Ÿ–ผ Single Chunk Sprite Layout =====+===== Single Chunk Sprite Layout =====
  
 Used if `frameCount > 256` (`0x0100`). Used if `frameCount > 256` (`0x0100`).
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-===== ๐ŸŽž Multi-Frame Sprite Layout =====+===== Multi-Frame Sprite Layout =====
  
 Used if `frameCount โ‰ค 256` (`0x0100`). Used if `frameCount โ‰ค 256` (`0x0100`).
  
-==== ๐Ÿ“‚ Frame Table ====+==== Frame Table ====
  
   * Offset: `0x10`   * Offset: `0x10`
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   * Each entry contains a **relative** 32-bit offset from the start of the frame data block.   * Each entry contains a **relative** 32-bit offset from the start of the frame data block.
  
-==== ๐Ÿงฑ Frame Data Block ====+==== Frame Data Block ====
  
 Starts at: `0x10 + (frameCount ร— 4)` Starts at: `0x10 + (frameCount ร— 4)`
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 ---- ----
  
-===== ๐Ÿง  Design Rationale =====+===== Design Rationale =====
  
 === Format ID and Versatility === === Format ID and Versatility ===
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 ---- ----
  
-===== โœ… Validation Checklist =====+===== Validation Checklist =====
  
 Use the following to verify whether a file matches this format: Use the following to verify whether a file matches this format:
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-===== ๐Ÿ“Œ Notes =====+===== Notes =====
  
   * All integers are stored in **big-endian** format.   * All integers are stored in **big-endian** format.
banjo_kazooie/sprites.1746101095.txt.gz ยท Last modified: 2025/05/01 12:04 by snowboundmage2