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banjo_kazooie:object_ids

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banjo_kazooie:object_ids [2023/03/30 23:44]
GiantJigglypuff3 Filled Sections With Known Information
banjo_kazooie:object_ids [2023/07/17 18:22] (current)
GiantJigglypuff3 Changed The Naming
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   * Timed: Objects that perform follow a script, but are limited on how long their use is. These will have a 2-byte Object Id and a 2-byte Script Id.   * Timed: Objects that perform follow a script, but are limited on how long their use is. These will have a 2-byte Object Id and a 2-byte Script Id.
   * Radius: Objects that trigger when Banjo-Kazooie enter their radius. These will have a 1-byte Object Id and a 2-byte Associated Id (used for flag ids, warp ids, etc)   * Radius: Objects that trigger when Banjo-Kazooie enter their radius. These will have a 1-byte Object Id and a 2-byte Associated Id (used for flag ids, warp ids, etc)
-  * UncertainUnsure if these items fit into a category above or require a new category.+  * ScriptObjects that cause another object ​or set of objects to perform actions.
  
 ==== Actor Objects ==== ==== Actor Objects ====
Line 582: Line 582:
 | 0x94 | Flag | | 0x94 | Flag |
  
-==== Uncertain ​Objects ====+==== Script ​Objects ====
  
 ^ Object Id ^ Script Id ^ Description ^ ^ Object Id ^ Script Id ^ Description ^
banjo_kazooie/object_ids.1680219877.txt.gz ยท Last modified: 2023/03/30 23:44 by GiantJigglypuff3