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		<title><![CDATA[Hack64 - SM64 Projects]]></title>
		<link>https://hack64.net/</link>
		<description><![CDATA[Hack64 - https://hack64.net]]></description>
		<pubDate>Sun, 10 May 2026 12:17:56 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Luigi64]]></title>
			<link>https://hack64.net/Thread-Luigi64</link>
			<pubDate>Tue, 07 Mar 2023 20:38:11 +0000</pubDate>
			<guid isPermaLink="false">https://hack64.net/Thread-Luigi64</guid>
			<description><![CDATA[[video=youtube]http://https://youtu.be/lGgpxQ60fnA[/video]<br />
I Made A Luigi64 Rom Hack In HackerSM64 (It's Like A New Decomp Repo It's Hard To Explain) I Added Attachment (Attachment Has Patch Download For Luigi64)<br />
<hr class="mycode_hr" />
If You Don't See The Attachment (I Don't) Here It Is On Google Drive: <a href="https://drive.google.com/file/d/19juCHrWWETi6tWa0_GbgVVutMXw-srdv/view" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/19juCHrW...-srdv/view</a>]]></description>
			<content:encoded><![CDATA[[video=youtube]http://https://youtu.be/lGgpxQ60fnA[/video]<br />
I Made A Luigi64 Rom Hack In HackerSM64 (It's Like A New Decomp Repo It's Hard To Explain) I Added Attachment (Attachment Has Patch Download For Luigi64)<br />
<hr class="mycode_hr" />
If You Don't See The Attachment (I Don't) Here It Is On Google Drive: <a href="https://drive.google.com/file/d/19juCHrWWETi6tWa0_GbgVVutMXw-srdv/view" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/19juCHrW...-srdv/view</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[ProjectGMan (Still In Development)]]></title>
			<link>https://hack64.net/Thread-ProjectGMan-Still-In-Development</link>
			<pubDate>Mon, 27 Feb 2023 17:57:34 +0000</pubDate>
			<guid isPermaLink="false">https://hack64.net/Thread-ProjectGMan-Still-In-Development</guid>
			<description><![CDATA[Im Working On A Rom Hack Called ProjectGMan Here's A Video (It's Still In Development): <!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="//www.youtube.com/embed/yMftT8D4n5Q" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed -->]]></description>
			<content:encoded><![CDATA[Im Working On A Rom Hack Called ProjectGMan Here's A Video (It's Still In Development): <!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="//www.youtube.com/embed/yMftT8D4n5Q" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Replacing the black Bob-omb model. (Please help)]]></title>
			<link>https://hack64.net/Thread-Replacing-the-black-Bob-omb-model-Please-help</link>
			<pubDate>Tue, 19 Oct 2021 02:25:36 +0000</pubDate>
			<guid isPermaLink="false">https://hack64.net/Thread-Replacing-the-black-Bob-omb-model-Please-help</guid>
			<description><![CDATA[I am at an impasse. (While waiting for replies, I will work on the level I have been working on for weeks) <br />
<br />
For my rom hacking project, I need to replace the models of some of the enemies in the game, with custom models. While replacing the models for Mario, Goomba and King Bob-omb was simple enough, using the instructions from these videos.<br />
<br />
<a href="https://youtu.be/2esvnWE3QsE" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/2esvnWE3QsE</a><br />
<a href="https://youtu.be/hsRK8mzbABg" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/hsRK8mzbABg</a><br />
<br />
I need extra help replacing the model for Bob-omb. The first attempt, Ubuntu gave me an error that said something along the lines of "No reference to bobomb_buddy_geo". So then I looked at the Fast 64 menus, and the menu for the actor exporter told me save the model in a separate folder if a Geo file contains 2 objects. (The bob-omb geo file contains the geo data for both Black bob-ombs and Bob-omb Buddies). After exporting the model to a new folder and compiling, Ubuntu gave me these errors. <br />
<br />
"build/us/actors/common0_geo.0: (data+0x65c): undefined reference to 'bobomb_seg8_dl_08022D08'<br />
build/us/actors/common0_geo.0: (data+0x684): undefined reference to 'bobomb_seg8_dl_08022D08'"<br />
<br />
There was a 3rd and final attempt before craving in to my inherit need to ask for help - but I got the same errors. I used the DL Exporter tool to save the model's header.h and model.inc.c files to a folder where I keep all of the assets for my rom hacking project. seemingly I could put the contents of the header.h file in a group file that's in the .h format. and I could place the contents of the model inc file in the bob-omb's model inc file, similar to how you'd replace the title screen logo in this tutorial. I feel like this is the way I have to replace the black bob-omb model, but I could be wrong. <br />
<br />
<a href="https://youtu.be/EqJde2Hh340" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/EqJde2Hh340</a><br />
<br />
Any attempt to compile the game  after the model was exported after that last attempt would not let the level where the bob-omb object was put in, not change the level. So the Bob-omb would not spawn as if the level itself was never edited. <br />
<br />
I've tried everything that I have learned and unfortunately none of those things that I've learned worked, but has seemingly gotten me closer to success (maybe). <br />
<br />
This is where I am stuck, the point to where I need to ask for help. Any advice will be appreciated. <br />
<br />
My apologies for poor grammar, it is currently 10:22 PM (the dead of night) and I just feel tired and exhausted from working on this project all day.<br />
<br />
Tools/ software I am Using:<br />
Blender w/ Fast64 plugin<br />
Visual Studio Code<br />
Notepad++<br />
Project 64]]></description>
			<content:encoded><![CDATA[I am at an impasse. (While waiting for replies, I will work on the level I have been working on for weeks) <br />
<br />
For my rom hacking project, I need to replace the models of some of the enemies in the game, with custom models. While replacing the models for Mario, Goomba and King Bob-omb was simple enough, using the instructions from these videos.<br />
<br />
<a href="https://youtu.be/2esvnWE3QsE" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/2esvnWE3QsE</a><br />
<a href="https://youtu.be/hsRK8mzbABg" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/hsRK8mzbABg</a><br />
<br />
I need extra help replacing the model for Bob-omb. The first attempt, Ubuntu gave me an error that said something along the lines of "No reference to bobomb_buddy_geo". So then I looked at the Fast 64 menus, and the menu for the actor exporter told me save the model in a separate folder if a Geo file contains 2 objects. (The bob-omb geo file contains the geo data for both Black bob-ombs and Bob-omb Buddies). After exporting the model to a new folder and compiling, Ubuntu gave me these errors. <br />
<br />
"build/us/actors/common0_geo.0: (data+0x65c): undefined reference to 'bobomb_seg8_dl_08022D08'<br />
build/us/actors/common0_geo.0: (data+0x684): undefined reference to 'bobomb_seg8_dl_08022D08'"<br />
<br />
There was a 3rd and final attempt before craving in to my inherit need to ask for help - but I got the same errors. I used the DL Exporter tool to save the model's header.h and model.inc.c files to a folder where I keep all of the assets for my rom hacking project. seemingly I could put the contents of the header.h file in a group file that's in the .h format. and I could place the contents of the model inc file in the bob-omb's model inc file, similar to how you'd replace the title screen logo in this tutorial. I feel like this is the way I have to replace the black bob-omb model, but I could be wrong. <br />
<br />
<a href="https://youtu.be/EqJde2Hh340" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/EqJde2Hh340</a><br />
<br />
Any attempt to compile the game  after the model was exported after that last attempt would not let the level where the bob-omb object was put in, not change the level. So the Bob-omb would not spawn as if the level itself was never edited. <br />
<br />
I've tried everything that I have learned and unfortunately none of those things that I've learned worked, but has seemingly gotten me closer to success (maybe). <br />
<br />
This is where I am stuck, the point to where I need to ask for help. Any advice will be appreciated. <br />
<br />
My apologies for poor grammar, it is currently 10:22 PM (the dead of night) and I just feel tired and exhausted from working on this project all day.<br />
<br />
Tools/ software I am Using:<br />
Blender w/ Fast64 plugin<br />
Visual Studio Code<br />
Notepad++<br />
Project 64]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Bowser's Church Release!]]></title>
			<link>https://hack64.net/Thread-Bowser-s-Church-Release</link>
			<pubDate>Sat, 10 Oct 2020 15:28:51 +0000</pubDate>
			<guid isPermaLink="false">https://hack64.net/Thread-Bowser-s-Church-Release</guid>
			<description><![CDATA[Welcome to Bowsers Church!  Bowser has enacted a church in the Mushroom Kingdom. It is your job to put a stop to him. <br />
Do you save the church, or destroy it? It is your choice, my friend. <br />
Explore 8 New Areas (2 Levels, 6 Sub-Areas), coupled with new music and textures, to bring in a fresh new look at the Nintendo 64 Classic.<br />
Here is a video of me playing it! <a href="https://www.youtube.com/watch?v=zL056IW1rWo" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=zL056IW1rWo</a><br />
<br />
Wanna play it? Here is the Download Link! Just click "DOWNLOAD ALL", and then follow the directions in README.txt, and you will be on your way to enjoying the enriching experience of "Bowser's Church"!<br />
<a href="https://drive.google.com/drive/folders/1hImJ1Jm8poL4vvJQsNeivnKhtLGZV89H?usp=sharing" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/drive/folders/1...sp=sharing</a><br />
<br />
<br />
After playing it, I would greatly appreciate it if you could give feedback! Click on this Google Form link, and then fill it out if you feel so inclined! <br />
<a href="https://docs.google.com/forms/d/e/1FAIpQLSdDexXVZs_jdyIV3b1dzylG6HYsKrMgZlUZRWZBI1gIi7hmaA/viewform?usp=sf_link" target="_blank" rel="noopener" class="mycode_url">https://docs.google.com/forms/d/e/1FAIpQ...sp=sf_link</a><br />
<br />
<!-- start: postbit_attachments_attachment -->
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<img src="https://hack64.net/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
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<!-- end: postbit_attachments_attachment --><br />
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<img src="https://hack64.net/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
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<br /><!-- start: attachment_icon -->
<img src="https://hack64.net/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=64" target="_blank" title="">Bowser's Church - Project64 2.3.2.202 10_9_2020 4_17_50 PM.png</a> (Size: 138.24 KB / Downloads: 1405)
<!-- end: postbit_attachments_attachment --><br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://hack64.net/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=65" target="_blank" title="">Bowser's Church - Project64 2.3.2.202 10_9_2020 4_15_20 PM.png</a> (Size: 191.67 KB / Downloads: 1034)
<!-- end: postbit_attachments_attachment --><br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://hack64.net/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=66" target="_blank" title="">Bowser's Church - Project64 2.3.2.202 10_9_2020 4_16_05 PM.png</a> (Size: 225.69 KB / Downloads: 972)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Welcome to Bowsers Church!  Bowser has enacted a church in the Mushroom Kingdom. It is your job to put a stop to him. <br />
Do you save the church, or destroy it? It is your choice, my friend. <br />
Explore 8 New Areas (2 Levels, 6 Sub-Areas), coupled with new music and textures, to bring in a fresh new look at the Nintendo 64 Classic.<br />
Here is a video of me playing it! <a href="https://www.youtube.com/watch?v=zL056IW1rWo" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=zL056IW1rWo</a><br />
<br />
Wanna play it? Here is the Download Link! Just click "DOWNLOAD ALL", and then follow the directions in README.txt, and you will be on your way to enjoying the enriching experience of "Bowser's Church"!<br />
<a href="https://drive.google.com/drive/folders/1hImJ1Jm8poL4vvJQsNeivnKhtLGZV89H?usp=sharing" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/drive/folders/1...sp=sharing</a><br />
<br />
<br />
After playing it, I would greatly appreciate it if you could give feedback! Click on this Google Form link, and then fill it out if you feel so inclined! <br />
<a href="https://docs.google.com/forms/d/e/1FAIpQLSdDexXVZs_jdyIV3b1dzylG6HYsKrMgZlUZRWZBI1gIi7hmaA/viewform?usp=sf_link" target="_blank" rel="noopener" class="mycode_url">https://docs.google.com/forms/d/e/1FAIpQ...sp=sf_link</a><br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://hack64.net/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=62" target="_blank" title="">Bowser's Church - Project64 2.3.2.202 10_8_2020 4_21_49 PM.png</a> (Size: 197.73 KB / Downloads: 1455)
<!-- end: postbit_attachments_attachment --><br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://hack64.net/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=63" target="_blank" title="">Bowser's Church - Project64 2.3.2.202 10_9_2020 4_13_49 PM.png</a> (Size: 154.31 KB / Downloads: 1840)
<!-- end: postbit_attachments_attachment --><br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://hack64.net/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=64" target="_blank" title="">Bowser's Church - Project64 2.3.2.202 10_9_2020 4_17_50 PM.png</a> (Size: 138.24 KB / Downloads: 1405)
<!-- end: postbit_attachments_attachment --><br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://hack64.net/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=65" target="_blank" title="">Bowser's Church - Project64 2.3.2.202 10_9_2020 4_15_20 PM.png</a> (Size: 191.67 KB / Downloads: 1034)
<!-- end: postbit_attachments_attachment --><br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://hack64.net/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=66" target="_blank" title="">Bowser's Church - Project64 2.3.2.202 10_9_2020 4_16_05 PM.png</a> (Size: 225.69 KB / Downloads: 972)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[So i found the Blender plugin]]></title>
			<link>https://hack64.net/Thread-So-i-found-the-Blender-plugin</link>
			<pubDate>Thu, 29 Aug 2019 14:00:59 +0000</pubDate>
			<guid isPermaLink="false">https://hack64.net/Thread-So-i-found-the-Blender-plugin</guid>
			<description><![CDATA[I got bored and an idea to remake SM64'S beta mario model hit me. i did just that but its missing something. <img src="https://cdn.discordapp.com/attachments/607274452815708182/616633250827206666/beta.png" alt="[Image: beta.png]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[I got bored and an idea to remake SM64'S beta mario model hit me. i did just that but its missing something. <img src="https://cdn.discordapp.com/attachments/607274452815708182/616633250827206666/beta.png" alt="[Image: beta.png]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[SM64: AM&PM 64]]></title>
			<link>https://hack64.net/Thread-SM64-AM-PM-64</link>
			<pubDate>Tue, 23 Apr 2019 04:00:06 +0000</pubDate>
			<guid isPermaLink="false">https://hack64.net/Thread-SM64-AM-PM-64</guid>
			<description><![CDATA[<img src="https://media.discordapp.net/attachments/423293609920430083/570018332175106088/Logo.png" alt="[Image: Logo.png]" class="mycode_img" /><br />
I will make a new different hack of Super Mario 64. This focus on a "Time Zone" subject, where the levels are in different places on a continent divided into multiple time zones<br />
<br />
This have 8 main courses, 2 Bowser levels, 4 minor courses, 3 !-Switchs, 2 keys (one useful) and the plan of total stars is probably 60 stars<br />
<br />
<span style="font-size: xx-large;" class="mycode_size"><span style="color: #ff6633;" class="mycode_color">STORY</span></span><br />
Princess Peach was invited to celebrate the 100th glow of the power star of an small village on a continent with multiple time zones, and also invites Mario to celebrate too. Due to the confusion of time that said that the party began at 9:00 PM at time of village, Mario delayed and goes at 9:00 PM at time of the Mushroom Kingdom whose are 12:00 AM in village. At 11:50 PM, when all the people of the village and the princess gather to the power tower where the power star is located, it began to shine strongly, until surly Bowser arrives and catches the star. But it made the power star explode, causing all stars to fall in random places on the island. Thus, without the power star, all doors and warps were deactivated, causing great chaos to the villagers. Bowser, with anger that has occurred, kidnaps the princess and sends a letter to Mario with request to recover the power stars of the village and comes to confront him before 6:00 AM, otherwise, the princess would suffer a terrible destiny. Mario is received by the letter when going to the pipe and goes immediately to the village, thus beginning the adventure<br />
<br />
<span style="color: #cc6699;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size">COURSES</span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #9966ff;" class="mycode_color">Main Courses</span></span><br />
<span style="color: #993366;" class="mycode_color">Course 1:</span> Rainy Night Plains<br />
<span style="color: #993366;" class="mycode_color">Course 2:</span> Toad's Forenoon Roadcity<br />
<span style="color: #993366;" class="mycode_color">Course 3:</span> Strange Water Temple<br />
<span style="color: #993366;" class="mycode_color">Course 4:</span> Neon Led Desert<br />
<span style="color: #993366;" class="mycode_color">Course 5: </span>Maple Treeway<br />
<span style="color: #993366;" class="mycode_color">Course 6:</span> Whomp's Dance Mansion<br />
<span style="color: #993366;" class="mycode_color">Course 7:</span> 70's DiscoLand<br />
<span style="color: #993366;" class="mycode_color">Course 8:</span> Heaven Waterfalls (secret course)<br />
<span style="color: #9966ff;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Minor Courses</span></span><br />
<span style="color: #993366;" class="mycode_color">Course A:</span> Diagonal Rainy Street<br />
<span style="color: #993366;" class="mycode_color">Course B:</span> Plaza Peaks<br />
<span style="color: #993366;" class="mycode_color">Course C:</span> Sunset Icy-Resort<br />
<span style="color: #993366;" class="mycode_color">Course D:</span> Antarctic Volcano<br />
<br />
If someone volunteers to help in the progress of the hack, I would be very grateful. Send me on PM to volunteer for music, ASM or beta tester]]></description>
			<content:encoded><![CDATA[<img src="https://media.discordapp.net/attachments/423293609920430083/570018332175106088/Logo.png" alt="[Image: Logo.png]" class="mycode_img" /><br />
I will make a new different hack of Super Mario 64. This focus on a "Time Zone" subject, where the levels are in different places on a continent divided into multiple time zones<br />
<br />
This have 8 main courses, 2 Bowser levels, 4 minor courses, 3 !-Switchs, 2 keys (one useful) and the plan of total stars is probably 60 stars<br />
<br />
<span style="font-size: xx-large;" class="mycode_size"><span style="color: #ff6633;" class="mycode_color">STORY</span></span><br />
Princess Peach was invited to celebrate the 100th glow of the power star of an small village on a continent with multiple time zones, and also invites Mario to celebrate too. Due to the confusion of time that said that the party began at 9:00 PM at time of village, Mario delayed and goes at 9:00 PM at time of the Mushroom Kingdom whose are 12:00 AM in village. At 11:50 PM, when all the people of the village and the princess gather to the power tower where the power star is located, it began to shine strongly, until surly Bowser arrives and catches the star. But it made the power star explode, causing all stars to fall in random places on the island. Thus, without the power star, all doors and warps were deactivated, causing great chaos to the villagers. Bowser, with anger that has occurred, kidnaps the princess and sends a letter to Mario with request to recover the power stars of the village and comes to confront him before 6:00 AM, otherwise, the princess would suffer a terrible destiny. Mario is received by the letter when going to the pipe and goes immediately to the village, thus beginning the adventure<br />
<br />
<span style="color: #cc6699;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size">COURSES</span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #9966ff;" class="mycode_color">Main Courses</span></span><br />
<span style="color: #993366;" class="mycode_color">Course 1:</span> Rainy Night Plains<br />
<span style="color: #993366;" class="mycode_color">Course 2:</span> Toad's Forenoon Roadcity<br />
<span style="color: #993366;" class="mycode_color">Course 3:</span> Strange Water Temple<br />
<span style="color: #993366;" class="mycode_color">Course 4:</span> Neon Led Desert<br />
<span style="color: #993366;" class="mycode_color">Course 5: </span>Maple Treeway<br />
<span style="color: #993366;" class="mycode_color">Course 6:</span> Whomp's Dance Mansion<br />
<span style="color: #993366;" class="mycode_color">Course 7:</span> 70's DiscoLand<br />
<span style="color: #993366;" class="mycode_color">Course 8:</span> Heaven Waterfalls (secret course)<br />
<span style="color: #9966ff;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Minor Courses</span></span><br />
<span style="color: #993366;" class="mycode_color">Course A:</span> Diagonal Rainy Street<br />
<span style="color: #993366;" class="mycode_color">Course B:</span> Plaza Peaks<br />
<span style="color: #993366;" class="mycode_color">Course C:</span> Sunset Icy-Resort<br />
<span style="color: #993366;" class="mycode_color">Course D:</span> Antarctic Volcano<br />
<br />
If someone volunteers to help in the progress of the hack, I would be very grateful. Send me on PM to volunteer for music, ASM or beta tester]]></content:encoded>
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		<item>
			<title><![CDATA[Super Mario Earth's Invasion]]></title>
			<link>https://hack64.net/Thread-Super-Mario-Earth-s-Invasion</link>
			<pubDate>Thu, 20 Dec 2018 23:14:08 +0000</pubDate>
			<guid isPermaLink="false">https://hack64.net/Thread-Super-Mario-Earth-s-Invasion</guid>
			<description><![CDATA[<a href="https://www.youtube.com/watch?v=oqJoQC_TbFI&amp;feature=youtu.be" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=oqJoQC_T...e=youtu.be</a><br />
<a href="https://www.youtube.com/watch?v=Xf9mCHnHKUU&amp;feature=youtu.be" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=Xf9mCHnH...e=youtu.be</a><br />
<a href="https://www.youtube.com/watch?v=45Vvvu7lrow&amp;feature=youtu.be" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=45Vvvu7l...e=youtu.be</a><br />
<a href="https://www.youtube.com/watch?v=xfODnvHmVZA" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=xfODnvHmVZA</a><br />
<br />
I'm working on a new project 'Super Mario Earth's Invasion'.<br />
Levels take place in various parts of Earth (with the mix of fantastic elements).<br />
<br />
So...here we go!<br />
<br />
-- Moonbase<br />
<br />
Levels:<br />
<br />
1)New York: King Bob-ombs'Town(city) (Boss: King Bob-omb)<br />
2)Rome: Pope 'King Whomp' (old city) (Boss: Whomp King)<br />
3)Carribean: Bubba's Islands (water) (No Bosses)<br />
4)Mount Everest: Mother Penguin's slide (snow)(No Bosses)<br />
5)The Island of the Doll's: King Boo's Chalet (wood/ghost) (Bosses: King Boo/Mr.I)<br />
6)The Catacombs Of Paris: Between Bones and 'Scuttlebugs' (cave/ghost) (No Bosses)<br />
7)Mauna Loa: The King Of Fire 'Big Bully' (fire)<br />
8)Sahara: Eyerok Enigma (sand) (Boss: Eyerok)<br />
9)Niagara Falls: Let's crush all 'skeeters' (water)<br />
10)Antarctica: Ice Village Of 'Chill Bully' (snow/ice) (Boss: Chill Bully)<br />
11)The Amazon Rainforest: Den's Wiggler (forest/swamp) (Boss: Wiggler)<br />
12)Cernobyl Nuclear Power Plant: Bob-ombs' Reactivation and the danger of 'Bill Blasters' (factory) (No Bosses)<br />
13)Alcatraz<br />
14)Cloud City of Fwoosh King (Custom Boss)<br />
15)The Big Planetary Orbit<br />
<br />
Caps and Secret Levels will take place in 'New 7 Wonders of the World':<br />
<br />
-Great Wall Of China (temple) (China)<br />
-Petra (desert/temple) (Jordan)<br />
-The Colosseum (temple/arena) (Italy)<br />
-Chichen Itza (temple/cave) (Mexico)<br />
-Machu Pichu (old city/temple) (Peru)<br />
-Taj Mahal (mausoleum) (India)<br />
-Christ The Redeemer (Mount/other) (Brazil)<br />
<br />
1° Bowser Stage: In The Inner Core (Custom Boss)<br />
2° Bowser Stage: Big Battle Between Quicksands (Custom Boss)<br />
3° Bowser Stage: Bowser Fortress In The Space (Custom Final Boss)<br />
<br />
my twitch:<br />
<br />
<a href="https://www.twitch.tv/jakedower97" target="_blank" rel="noopener" class="mycode_url">https://www.twitch.tv/jakedower97</a>]]></description>
			<content:encoded><![CDATA[<a href="https://www.youtube.com/watch?v=oqJoQC_TbFI&amp;feature=youtu.be" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=oqJoQC_T...e=youtu.be</a><br />
<a href="https://www.youtube.com/watch?v=Xf9mCHnHKUU&amp;feature=youtu.be" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=Xf9mCHnH...e=youtu.be</a><br />
<a href="https://www.youtube.com/watch?v=45Vvvu7lrow&amp;feature=youtu.be" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=45Vvvu7l...e=youtu.be</a><br />
<a href="https://www.youtube.com/watch?v=xfODnvHmVZA" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=xfODnvHmVZA</a><br />
<br />
I'm working on a new project 'Super Mario Earth's Invasion'.<br />
Levels take place in various parts of Earth (with the mix of fantastic elements).<br />
<br />
So...here we go!<br />
<br />
-- Moonbase<br />
<br />
Levels:<br />
<br />
1)New York: King Bob-ombs'Town(city) (Boss: King Bob-omb)<br />
2)Rome: Pope 'King Whomp' (old city) (Boss: Whomp King)<br />
3)Carribean: Bubba's Islands (water) (No Bosses)<br />
4)Mount Everest: Mother Penguin's slide (snow)(No Bosses)<br />
5)The Island of the Doll's: King Boo's Chalet (wood/ghost) (Bosses: King Boo/Mr.I)<br />
6)The Catacombs Of Paris: Between Bones and 'Scuttlebugs' (cave/ghost) (No Bosses)<br />
7)Mauna Loa: The King Of Fire 'Big Bully' (fire)<br />
8)Sahara: Eyerok Enigma (sand) (Boss: Eyerok)<br />
9)Niagara Falls: Let's crush all 'skeeters' (water)<br />
10)Antarctica: Ice Village Of 'Chill Bully' (snow/ice) (Boss: Chill Bully)<br />
11)The Amazon Rainforest: Den's Wiggler (forest/swamp) (Boss: Wiggler)<br />
12)Cernobyl Nuclear Power Plant: Bob-ombs' Reactivation and the danger of 'Bill Blasters' (factory) (No Bosses)<br />
13)Alcatraz<br />
14)Cloud City of Fwoosh King (Custom Boss)<br />
15)The Big Planetary Orbit<br />
<br />
Caps and Secret Levels will take place in 'New 7 Wonders of the World':<br />
<br />
-Great Wall Of China (temple) (China)<br />
-Petra (desert/temple) (Jordan)<br />
-The Colosseum (temple/arena) (Italy)<br />
-Chichen Itza (temple/cave) (Mexico)<br />
-Machu Pichu (old city/temple) (Peru)<br />
-Taj Mahal (mausoleum) (India)<br />
-Christ The Redeemer (Mount/other) (Brazil)<br />
<br />
1° Bowser Stage: In The Inner Core (Custom Boss)<br />
2° Bowser Stage: Big Battle Between Quicksands (Custom Boss)<br />
3° Bowser Stage: Bowser Fortress In The Space (Custom Final Boss)<br />
<br />
my twitch:<br />
<br />
<a href="https://www.twitch.tv/jakedower97" target="_blank" rel="noopener" class="mycode_url">https://www.twitch.tv/jakedower97</a>]]></content:encoded>
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		<item>
			<title><![CDATA[SM64: Fairy Fountain]]></title>
			<link>https://hack64.net/Thread-SM64-Fairy-Fountain</link>
			<pubDate>Fri, 07 Sep 2018 20:53:05 +0000</pubDate>
			<guid isPermaLink="false">https://hack64.net/Thread-SM64-Fairy-Fountain</guid>
			<description><![CDATA[I know that Kaze already made SM64 Ocarina of time, but I like editing the LoZ OoT 3ds models and then import them. (I will be making Ocarina of Time and Majora's Mask.) So I did the fairy fountain. I might change a couple things, but I like the way it turned out. I will also import more worlds later on. It won't be in one big ROM, though. I'll just do each world in separate ROMs and post them here. I will change the name of the thread every time I post a new one. I will keep the download links for each one here. Feel free to give feedback. Here is the download:<br />
<br />
Fairy Fountain: (Updated)- Echo added:<br />
<a href="http://www.mediafire.com/file/mzf4dn7qrh8ctb9/Fairy+Fountain.zip" target="_blank" rel="noopener" class="mycode_url">http://www.mediafire.com/file/mzf4dn7qrh...untain.zip</a>]]></description>
			<content:encoded><![CDATA[I know that Kaze already made SM64 Ocarina of time, but I like editing the LoZ OoT 3ds models and then import them. (I will be making Ocarina of Time and Majora's Mask.) So I did the fairy fountain. I might change a couple things, but I like the way it turned out. I will also import more worlds later on. It won't be in one big ROM, though. I'll just do each world in separate ROMs and post them here. I will change the name of the thread every time I post a new one. I will keep the download links for each one here. Feel free to give feedback. Here is the download:<br />
<br />
Fairy Fountain: (Updated)- Echo added:<br />
<a href="http://www.mediafire.com/file/mzf4dn7qrh8ctb9/Fairy+Fountain.zip" target="_blank" rel="noopener" class="mycode_url">http://www.mediafire.com/file/mzf4dn7qrh...untain.zip</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[SM64: Bowsers Castle]]></title>
			<link>https://hack64.net/Thread-SM64-Bowsers-Castle</link>
			<pubDate>Wed, 01 Aug 2018 12:19:38 +0000</pubDate>
			<guid isPermaLink="false">https://hack64.net/Thread-SM64-Bowsers-Castle</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size">SM64: Bowsers Castle</span></div>
<br />
<div style="text-align: center;" class="mycode_align">Here is a Link to my <a href="http://sm64bc.bplaced.net/" target="_blank" rel="noopener" class="mycode_url">Website</a>.</div>
<div style="text-align: center;" class="mycode_align">I'll update the Website and also post new stuff here (from now on).</div>
<div style="text-align: center;" class="mycode_align">I have been Working on it passively for a long time and you may have seen my origami Thread.</div>
<div style="text-align: center;" class="mycode_align">I also stream on Twitch, the link can be found on the website, here is an (outdated) preview Video.</div>
<br />
<div style="text-align: center;" class="mycode_align"><!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="//www.youtube.com/embed/i6uG4cx7mUo" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size">SM64: Bowsers Castle</span></div>
<br />
<div style="text-align: center;" class="mycode_align">Here is a Link to my <a href="http://sm64bc.bplaced.net/" target="_blank" rel="noopener" class="mycode_url">Website</a>.</div>
<div style="text-align: center;" class="mycode_align">I'll update the Website and also post new stuff here (from now on).</div>
<div style="text-align: center;" class="mycode_align">I have been Working on it passively for a long time and you may have seen my origami Thread.</div>
<div style="text-align: center;" class="mycode_align">I also stream on Twitch, the link can be found on the website, here is an (outdated) preview Video.</div>
<br />
<div style="text-align: center;" class="mycode_align"><!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="//www.youtube.com/embed/i6uG4cx7mUo" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Super Mario 64: Superstar Saga - Progress Thread]]></title>
			<link>https://hack64.net/Thread-Super-Mario-64-Superstar-Saga-Progress-Thread</link>
			<pubDate>Sat, 30 Jun 2018 23:58:12 +0000</pubDate>
			<guid isPermaLink="false">https://hack64.net/Thread-Super-Mario-64-Superstar-Saga-Progress-Thread</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align">Since the hack is being rebooted, this main post will be a little emptier than the original thread in SMWCentral.</div>
<br />
<div style="text-align: center;" class="mycode_align">This hack aims to be a mix of Mario & Luigi: Superstar Saga and Super Mario 64!</div>
<br />
<div style="text-align: center;" class="mycode_align"><!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="//www.youtube.com/embed/X-h52gy0pjo" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --></div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://cdn.discordapp.com/attachments/420241077560147968/462437718845292554/818a81b7f61d25669e4698dfc5a9c9e0.png" width="720" height="377" alt="[Image: 818a81b7f61d25669e4698dfc5a9c9e0.png]" class="mycode_img" /></div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://cdn.discordapp.com/attachments/420241077560147968/462438350477852692/84bf66ae47aaafc571da5e840aa5e7cd.png" width="720" height="374" alt="[Image: 84bf66ae47aaafc571da5e840aa5e7cd.png]" class="mycode_img" /></div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://cdn.discordapp.com/attachments/420241077560147968/462441212125773835/75d6fb575abf6627291dd71be9d77819.png" width="720" height="376" alt="[Image: 75d6fb575abf6627291dd71be9d77819.png]" class="mycode_img" /></div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://cdn.discordapp.com/attachments/420241077560147968/462689854757666816/6c118e785044dcfaff4825f97075af21.png" alt="[Image: 6c118e785044dcfaff4825f97075af21.png]" class="mycode_img" /></div>
<br />
<div style="text-align: center;" class="mycode_align">Release Date: <span style="font-weight: bold;" class="mycode_b">TBD</span></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align">Since the hack is being rebooted, this main post will be a little emptier than the original thread in SMWCentral.</div>
<br />
<div style="text-align: center;" class="mycode_align">This hack aims to be a mix of Mario & Luigi: Superstar Saga and Super Mario 64!</div>
<br />
<div style="text-align: center;" class="mycode_align"><!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="//www.youtube.com/embed/X-h52gy0pjo" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --></div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://cdn.discordapp.com/attachments/420241077560147968/462437718845292554/818a81b7f61d25669e4698dfc5a9c9e0.png" width="720" height="377" alt="[Image: 818a81b7f61d25669e4698dfc5a9c9e0.png]" class="mycode_img" /></div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://cdn.discordapp.com/attachments/420241077560147968/462438350477852692/84bf66ae47aaafc571da5e840aa5e7cd.png" width="720" height="374" alt="[Image: 84bf66ae47aaafc571da5e840aa5e7cd.png]" class="mycode_img" /></div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://cdn.discordapp.com/attachments/420241077560147968/462441212125773835/75d6fb575abf6627291dd71be9d77819.png" width="720" height="376" alt="[Image: 75d6fb575abf6627291dd71be9d77819.png]" class="mycode_img" /></div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://cdn.discordapp.com/attachments/420241077560147968/462689854757666816/6c118e785044dcfaff4825f97075af21.png" alt="[Image: 6c118e785044dcfaff4825f97075af21.png]" class="mycode_img" /></div>
<br />
<div style="text-align: center;" class="mycode_align">Release Date: <span style="font-weight: bold;" class="mycode_b">TBD</span></div>]]></content:encoded>
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		<item>
			<title><![CDATA[Bounce Tales 64]]></title>
			<link>https://hack64.net/Thread-Bounce-Tales-64</link>
			<pubDate>Mon, 04 Jun 2018 02:00:53 +0000</pubDate>
			<guid isPermaLink="false">https://hack64.net/Thread-Bounce-Tales-64</guid>
			<description><![CDATA[Hello everyone, I present you my first hack: Bounce Tales 64<br />
This is a 2D hack that allows you to play the all the levels from the original java game. However, the boss levels will be in 3D, for obvious reasons.<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Hack is released! Trailer + Download:</span></span><br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-style: italic;" class="mycode_i"><!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="//www.youtube.com/embed/7-TFPtEufmA" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --></span></span><br />
<span style="font-size: x-large;" class="mycode_size">It is console compatible, so you can play it on your Everdrive or 64drive!</span><br />
<span style="font-size: medium;" class="mycode_size">Proof:</span><span style="font-size: x-large;" class="mycode_size"> </span><span style="font-size: medium;" class="mycode_size"><a href="https://aloxado320.blogspot.com/2018/08/bounce-tales-64-working-on-console-proof.html" target="_blank" rel="noopener" class="mycode_url">https://aloxado320.blogspot.com/2018/08/...proof.html</a></span><br />
<br />
<div class="spoiler">
		<div class="thead"><button class="button float_right" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[2].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[2].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[2].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</button>Archive<div style="clear: both;"></div></div>
		<div class="trow1" style="display: none;">
Here's a detail of what this hack will offer so far:<br />
<ul class="mycode_list">
</li>
<li>A rearranged HUD.<br />
</li>
<li>Changed color coins, yellow coins are now beige, red coins are now pink, blue coins are aqua (these variants are in the original java game, but unused).<br />
</li>
<li>Also the coins are eggs.<br />
</li>
<li>All the levels (12) will have 3 stars per level (2 stars + 4 red (pink) coins (eggs) star).<br />
</li>
<li>The Bonus levels (3) will have only 1 star (30 (pink) coins (eggs) star). <br />
</li></ul>
This hack is in a <span style="text-decoration: line-through;" class="mycode_s">very</span> early stage. Here are some screenshots:<br />
<br />
<div class="spoiler">
		<div class="thead"><button class="button float_right" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[2].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[2].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[2].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</button>New Screenshots<div style="clear: both;"></div></div>
		<div class="trow1" style="display: none;">
<span style="font-size: large;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Those screenshots are taken on PJ 2.3 with GlideN64</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Title Screen</span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size"><img src="https://i.imgur.com/vvzAdHy.png" alt="[Image: vvzAdHy.png]" class="mycode_img" /><br />
</span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">File Select</span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size"><img src="https://i.imgur.com/mM0R0CX.png" alt="[Image: mM0R0CX.png]" class="mycode_img" /></span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">HUD 1</span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size"><img src="https://i.imgur.com/RcCs0a0.png" alt="[Image: RcCs0a0.png]" class="mycode_img" /></span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Chapter 1</span></span><br />
<span style="font-size: medium;" class="mycode_size">Differences: Fixed textures, level optimized, (0xFC) command fixed (basically no more black textures).</span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size"><img src="https://i.imgur.com/3jXu3gC.png" alt="[Image: 3jXu3gC.png]" class="mycode_img" /></span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Chapter 2</span></span><br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Differences: Same as the Chapter 1, but the water part was added (like the original).</span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size"><img src="https://i.imgur.com/0mpjNMV.png" alt="[Image: 0mpjNMV.png]" class="mycode_img" /></span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Chapter 3</span></span><br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Differences: Same as the Chapter 1.</span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size"><img src="https://i.imgur.com/EOy902R.png" alt="[Image: EOy902R.png]" class="mycode_img" /></span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Chapter 4</span></span><br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">D</span><span style="font-size: medium;" class="mycode_size">ifferences: Same</span><span style="font-size: medium;" class="mycode_size"> as the Chapter 1, but now the level mostly has water (like in the original). The quicksand and lava shown in F3 was just for a test.</span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size"><img src="https://i.imgur.com/vZvwOx3.png" alt="[Image: vZvwOx3.png]" class="mycode_img" /></span></span><br />
</div>
	</div>
<br />
<div class="spoiler">
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		<div class="trow1" style="display: none;">
<br />
<div class="spoiler">
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		<div class="trow1" style="display: none;">
<span style="font-weight: bold;" class="mycode_b">Title Screen</span><br />
<img src="https://i.imgur.com/01L5byj.png" alt="[Image: 01L5byj.png]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">File Select</span><br />
<img src="https://i.imgur.com/ZFd3TTO.png" alt="[Image: ZFd3TTO.png]" class="mycode_img" /><br />
</div>
	</div>
<br />
<div class="spoiler">
		<div class="thead"><button class="button float_right" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[2].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[2].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[2].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</button>Level 1<div style="clear: both;"></div></div>
		<div class="trow1" style="display: none;">
<img src="https://i.imgur.com/fjVTEhd.png" alt="[Image: fjVTEhd.png]" class="mycode_img" /><br />
<br />
<img src="https://i.imgur.com/9ULMyEZ.png" alt="[Image: 9ULMyEZ.png]" class="mycode_img" /><br />
<br />
<img src="https://i.imgur.com/V3PhuTU.png" alt="[Image: V3PhuTU.png]" class="mycode_img" /><br />
</div>
	</div>
<br />
</div>
	</div>
<br />
I'll make progress of the hack when i have free time, so progress might be slow. Also the hack will be finished when July is over.<br />
<br />
To-do list:<br />
- Change Mario sounds. (<span style="color: #33cc33;" class="mycode_color">Done</span>)<br />
- Change Mario to a Ball (Bounce) (<span style="color: #33cc33;" class="mycode_color">Done</span>)<br />
- Replace some vanilla textures I will use (<span style="color: #99cc33;" class="mycode_color">Mostly Done</span>)<br />
- Finish the stages (duh) (<span style="color: #ffcc33;" class="mycode_color">Level's 5/12 done</span>) (<span style="color: #cc6633;" class="mycode_color">Bonus Levels 1/3</span>)<br />
- Add the music from the original game (they are midis, so it will be somewhat easy) (<span style="color: #cccc33;" class="mycode_color">4/6 done</span>)<br />
- Fix some textures. (<span style="color: #33cc33;" class="mycode_color">Done</span>)<br />
- Create a Hub (<span style="color: #ffcc33;" class="mycode_color">2/3 done</span>)<br />
- GildeN64 & Console Compatibility (<span style="color: #33cc33;" class="mycode_color">Fully Done</span>). I don't have a N64, so i used cen64 on the first tests.<br />
<br />
EDIT: I asked first David to test my hack on console to see if it works, normally it get's stuck after the Mario Screen (on cen64, it goes past that for some reason). However, using sm64compress makes it work:<br />
<a href="https://www.youtube.com/watch?v=m_UASeeHlmg" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=m_UASeeHlmg</a><br />
<br />
Also, a Beta Gameplay of a more updated version of the hack, this time with Title Screen and Mario modifed working on console.<br />
Thanks for Marionova for testing!<br />
<a href="https://www.youtube.com/watch?v=AhOqWMo9ck8&amp;" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=AhOqWMo9ck8&</a><br />
<span style="font-weight: bold;" class="mycode_b">Big thanks </span>to queueRAM to make sm64compress and David & Marionova to test my (wip) hack on console!<br />
<br />
E3 Trailer (<span style="color: #ff3333;" class="mycode_color">outdated</span>):<br />
<a href="https://www.youtube.com/watch?v=e1qQsXVpUxM" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=e1qQsXVpUxM</a><br />
<br />
</div>
	</div>]]></description>
			<content:encoded><![CDATA[Hello everyone, I present you my first hack: Bounce Tales 64<br />
This is a 2D hack that allows you to play the all the levels from the original java game. However, the boss levels will be in 3D, for obvious reasons.<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Hack is released! Trailer + Download:</span></span><br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-style: italic;" class="mycode_i"><!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="//www.youtube.com/embed/7-TFPtEufmA" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --></span></span><br />
<span style="font-size: x-large;" class="mycode_size">It is console compatible, so you can play it on your Everdrive or 64drive!</span><br />
<span style="font-size: medium;" class="mycode_size">Proof:</span><span style="font-size: x-large;" class="mycode_size"> </span><span style="font-size: medium;" class="mycode_size"><a href="https://aloxado320.blogspot.com/2018/08/bounce-tales-64-working-on-console-proof.html" target="_blank" rel="noopener" class="mycode_url">https://aloxado320.blogspot.com/2018/08/...proof.html</a></span><br />
<br />
<div class="spoiler">
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		<div class="trow1" style="display: none;">
Here's a detail of what this hack will offer so far:<br />
<ul class="mycode_list">
</li>
<li>A rearranged HUD.<br />
</li>
<li>Changed color coins, yellow coins are now beige, red coins are now pink, blue coins are aqua (these variants are in the original java game, but unused).<br />
</li>
<li>Also the coins are eggs.<br />
</li>
<li>All the levels (12) will have 3 stars per level (2 stars + 4 red (pink) coins (eggs) star).<br />
</li>
<li>The Bonus levels (3) will have only 1 star (30 (pink) coins (eggs) star). <br />
</li></ul>
This hack is in a <span style="text-decoration: line-through;" class="mycode_s">very</span> early stage. Here are some screenshots:<br />
<br />
<div class="spoiler">
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		<div class="trow1" style="display: none;">
<span style="font-size: large;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Those screenshots are taken on PJ 2.3 with GlideN64</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Title Screen</span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size"><img src="https://i.imgur.com/vvzAdHy.png" alt="[Image: vvzAdHy.png]" class="mycode_img" /><br />
</span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">File Select</span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size"><img src="https://i.imgur.com/mM0R0CX.png" alt="[Image: mM0R0CX.png]" class="mycode_img" /></span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">HUD 1</span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size"><img src="https://i.imgur.com/RcCs0a0.png" alt="[Image: RcCs0a0.png]" class="mycode_img" /></span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Chapter 1</span></span><br />
<span style="font-size: medium;" class="mycode_size">Differences: Fixed textures, level optimized, (0xFC) command fixed (basically no more black textures).</span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size"><img src="https://i.imgur.com/3jXu3gC.png" alt="[Image: 3jXu3gC.png]" class="mycode_img" /></span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Chapter 2</span></span><br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Differences: Same as the Chapter 1, but the water part was added (like the original).</span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size"><img src="https://i.imgur.com/0mpjNMV.png" alt="[Image: 0mpjNMV.png]" class="mycode_img" /></span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Chapter 3</span></span><br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">Differences: Same as the Chapter 1.</span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size"><img src="https://i.imgur.com/EOy902R.png" alt="[Image: EOy902R.png]" class="mycode_img" /></span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Chapter 4</span></span><br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">D</span><span style="font-size: medium;" class="mycode_size">ifferences: Same</span><span style="font-size: medium;" class="mycode_size"> as the Chapter 1, but now the level mostly has water (like in the original). The quicksand and lava shown in F3 was just for a test.</span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size"><img src="https://i.imgur.com/vZvwOx3.png" alt="[Image: vZvwOx3.png]" class="mycode_img" /></span></span><br />
</div>
	</div>
<br />
<div class="spoiler">
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		<div class="trow1" style="display: none;">
<br />
<div class="spoiler">
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		<div class="trow1" style="display: none;">
<span style="font-weight: bold;" class="mycode_b">Title Screen</span><br />
<img src="https://i.imgur.com/01L5byj.png" alt="[Image: 01L5byj.png]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">File Select</span><br />
<img src="https://i.imgur.com/ZFd3TTO.png" alt="[Image: ZFd3TTO.png]" class="mycode_img" /><br />
</div>
	</div>
<br />
<div class="spoiler">
		<div class="thead"><button class="button float_right" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[2].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[2].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[2].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</button>Level 1<div style="clear: both;"></div></div>
		<div class="trow1" style="display: none;">
<img src="https://i.imgur.com/fjVTEhd.png" alt="[Image: fjVTEhd.png]" class="mycode_img" /><br />
<br />
<img src="https://i.imgur.com/9ULMyEZ.png" alt="[Image: 9ULMyEZ.png]" class="mycode_img" /><br />
<br />
<img src="https://i.imgur.com/V3PhuTU.png" alt="[Image: V3PhuTU.png]" class="mycode_img" /><br />
</div>
	</div>
<br />
</div>
	</div>
<br />
I'll make progress of the hack when i have free time, so progress might be slow. Also the hack will be finished when July is over.<br />
<br />
To-do list:<br />
- Change Mario sounds. (<span style="color: #33cc33;" class="mycode_color">Done</span>)<br />
- Change Mario to a Ball (Bounce) (<span style="color: #33cc33;" class="mycode_color">Done</span>)<br />
- Replace some vanilla textures I will use (<span style="color: #99cc33;" class="mycode_color">Mostly Done</span>)<br />
- Finish the stages (duh) (<span style="color: #ffcc33;" class="mycode_color">Level's 5/12 done</span>) (<span style="color: #cc6633;" class="mycode_color">Bonus Levels 1/3</span>)<br />
- Add the music from the original game (they are midis, so it will be somewhat easy) (<span style="color: #cccc33;" class="mycode_color">4/6 done</span>)<br />
- Fix some textures. (<span style="color: #33cc33;" class="mycode_color">Done</span>)<br />
- Create a Hub (<span style="color: #ffcc33;" class="mycode_color">2/3 done</span>)<br />
- GildeN64 & Console Compatibility (<span style="color: #33cc33;" class="mycode_color">Fully Done</span>). I don't have a N64, so i used cen64 on the first tests.<br />
<br />
EDIT: I asked first David to test my hack on console to see if it works, normally it get's stuck after the Mario Screen (on cen64, it goes past that for some reason). However, using sm64compress makes it work:<br />
<a href="https://www.youtube.com/watch?v=m_UASeeHlmg" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=m_UASeeHlmg</a><br />
<br />
Also, a Beta Gameplay of a more updated version of the hack, this time with Title Screen and Mario modifed working on console.<br />
Thanks for Marionova for testing!<br />
<a href="https://www.youtube.com/watch?v=AhOqWMo9ck8&amp;" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=AhOqWMo9ck8&</a><br />
<span style="font-weight: bold;" class="mycode_b">Big thanks </span>to queueRAM to make sm64compress and David & Marionova to test my (wip) hack on console!<br />
<br />
E3 Trailer (<span style="color: #ff3333;" class="mycode_color">outdated</span>):<br />
<a href="https://www.youtube.com/watch?v=e1qQsXVpUxM" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=e1qQsXVpUxM</a><br />
<br />
</div>
	</div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Hack Project ~ Super Mario 64: Divine Mission]]></title>
			<link>https://hack64.net/Thread-Hack-Project-Super-Mario-64-Divine-Mission</link>
			<pubDate>Fri, 01 Jun 2018 14:47:05 +0000</pubDate>
			<guid isPermaLink="false">https://hack64.net/Thread-Hack-Project-Super-Mario-64-Divine-Mission</guid>
			<description><![CDATA[Good day, everyone.<br />
So~... For almost a year now I've been working on a hack called Super Mario 64: Divine Mission and I've made...little progress.<br />
Divine Mission is planned to be an open-world full hack with an undecided amount of stars, since I don't intend more major courses to have 7 stars. They can have as much as 3 or 4 stars, for all I care.<br />
A lot of the inspiration to make this came from BroDute's work (primarily Star Revenge 8 and 4.5) and Pieordie1's work (primarily Shining Stars 3).<br />
I plan to pick up the pace now, and perhaps get out a demo by August this year.<br />
<br />
Currently, I have all course concepts (major and minor) planned out. Though I have only finished the first hub, and just finalising Course 1, I think I figured I'm proud of what I have and wanted to share it.<br />
<br />
So, without further ado, screenshots of Super Mario 64: Divine Mission!!<br />
<br />
Screenshots:<br />
<div class="spoiler">
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		<div class="trow1" style="display: none;">
<span style="font-weight: bold;" class="mycode_b">Hub World: Jazz Valley</span><br />
<div class="spoiler">
		<div class="thead"><button class="button float_right" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[2].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[2].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[2].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</button>Spoiler:<div style="clear: both;"></div></div>
		<div class="trow1" style="display: none;">
<img src="https://cdn.discordapp.com/attachments/453104763140309002/453140505111298049/Jazz_Valley_Overhead_2.png" alt="[Image: Jazz_Valley_Overhead_2.png]" class="mycode_img" />SketchUp Image<br />
<br />
<img src="https://cdn.discordapp.com/attachments/453104763140309002/453134400679444480/OutsideJazzLab.PNG" alt="[Image: OutsideJazzLab.PNG]" class="mycode_img" /><br />
Laboratory - Where the story begins (though you don't spawn in there)<br />
<br />
<img src="https://cdn.discordapp.com/attachments/453104763140309002/453134403376513024/PeacefulRiverFlow.PNG" alt="[Image: PeacefulRiverFlow.PNG]" class="mycode_img" /><br />
Peaceful river being a peaceful river. So nice.<br />
<br />
<img src="https://cdn.discordapp.com/attachments/453104763140309002/453134397760208896/Hard_Mode_Monkey.PNG" alt="[Image: Hard_Mode_Monkey.PNG]" class="mycode_img" /><br />
An additional challenge for those that welcome it.<br />
<br />
<img src="https://cdn.discordapp.com/attachments/453104763140309002/453134409843867648/WarpTemple.PNG" alt="[Image: WarpTemple.PNG]" class="mycode_img" /><br />
Every openworld hack needs a fast way to get around, I'd say.<br />
<br />
<img src="https://cdn.discordapp.com/attachments/453104763140309002/453134406941540372/ReferenceShelf.PNG" alt="[Image: ReferenceShelf.PNG]" class="mycode_img" /><br />
So. Many. References.<br />
</div>
	</div>
<br />
<span style="font-weight: bold;" class="mycode_b">Course 1: Windmill Hills</span><br />
<div class="spoiler">
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		<div class="trow1" style="display: none;">
<img src="https://cdn.discordapp.com/attachments/453104763140309002/453140695071457291/Image1.png" alt="[Image: Image1.png]" class="mycode_img" /><br />
SketchUp Image<br />
<br />
<br />
<img src="https://cdn.discordapp.com/attachments/453104763140309002/453134524658876427/ChainChompPen.PNG" alt="[Image: ChainChompPen.PNG]" class="mycode_img" /><br />
A pen of Chain Chomps. Be careful.<br />
<br />
<img src="https://cdn.discordapp.com/attachments/453104763140309002/453134529171947520/PetGoombas.PNG" alt="[Image: PetGoombas.PNG]" class="mycode_img" /><br />
Somebody sure favours Goombas as a pet.<br />
<br />
<img src="https://cdn.discordapp.com/attachments/453104763140309002/453134515750174721/ANiceLake.PNG" alt="[Image: ANiceLake.PNG]" class="mycode_img" /><br />
This lake's pretty nice. Nice, as in, a nice way to tell how terrible my sense of scale is.<br />
<br />
<img src="https://cdn.discordapp.com/attachments/453104763140309002/453134518144991243/AnotherCourseMaybe.PNG" alt="[Image: AnotherCourseMaybe.PNG]" class="mycode_img" /><br />
Oh? Might that lead to another course?<br />
<br />
<img src="https://cdn.discordapp.com/attachments/453104763140309002/453134530325512194/NiceView.PNG" alt="[Image: NiceView.PNG]" class="mycode_img" /><br />
Nice view in the valley.<br />
<br />
<img src="https://cdn.discordapp.com/attachments/453104763140309002/453134522167590912/BigWindmill.PNG" alt="[Image: BigWindmill.PNG]" class="mycode_img" /><br />
Biggest windmill in the area.<br />
<br />
<img src="https://cdn.discordapp.com/attachments/453104763140309002/453134533307400192/SkeluxBoundaryPatch.PNG" alt="[Image: SkeluxBoundaryPatch.PNG]" class="mycode_img" /><br />
Skelux's boundary patch working it's magic, clearly.<br />
<br />
<img src="https://cdn.discordapp.com/attachments/453104763140309002/453134513707417601/A_View_From_Above.PNG" alt="[Image: A_View_From_Above.PNG]" class="mycode_img" /><br />
Thought it would be fitting to end this with an image from above.<br />
</div>
	</div>
</div>
	</div>
<br />
I also plan a few edits. It's just some super basic stuff (with like 2 or 3 complex things I'm getting some assistance with).<br />
 - Red coins becoming Frog Coins. Only 5 are required. Though 8 can still be acquired.<br />
 - 100 coin missions being obsoleted and being replaced with a secret star. Hints for said secret star are hidden within it's respective level (unless the stage has purple coins in which case, it is a 100 coin mission) .<br />
 - Wing Cap boxes to produce Wing Caps, Vanish Caps and Metal Caps. If this doesn't work out, I have a backup prepared.<br />
 - Metal Cap boxes and Vanish Cap boxes to serve a different purpose. <img src="https://hack64.net/images/smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_2" /><br />
 - A good ending and a bad ending.<br />
<br />
This is all that I have so far. Thanks for reading. ^.^]]></description>
			<content:encoded><![CDATA[Good day, everyone.<br />
So~... For almost a year now I've been working on a hack called Super Mario 64: Divine Mission and I've made...little progress.<br />
Divine Mission is planned to be an open-world full hack with an undecided amount of stars, since I don't intend more major courses to have 7 stars. They can have as much as 3 or 4 stars, for all I care.<br />
A lot of the inspiration to make this came from BroDute's work (primarily Star Revenge 8 and 4.5) and Pieordie1's work (primarily Shining Stars 3).<br />
I plan to pick up the pace now, and perhaps get out a demo by August this year.<br />
<br />
Currently, I have all course concepts (major and minor) planned out. Though I have only finished the first hub, and just finalising Course 1, I think I figured I'm proud of what I have and wanted to share it.<br />
<br />
So, without further ado, screenshots of Super Mario 64: Divine Mission!!<br />
<br />
Screenshots:<br />
<div class="spoiler">
		<div class="thead"><button class="button float_right" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[2].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[2].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[2].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</button>Spoiler:<div style="clear: both;"></div></div>
		<div class="trow1" style="display: none;">
<span style="font-weight: bold;" class="mycode_b">Hub World: Jazz Valley</span><br />
<div class="spoiler">
		<div class="thead"><button class="button float_right" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[2].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[2].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[2].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</button>Spoiler:<div style="clear: both;"></div></div>
		<div class="trow1" style="display: none;">
<img src="https://cdn.discordapp.com/attachments/453104763140309002/453140505111298049/Jazz_Valley_Overhead_2.png" alt="[Image: Jazz_Valley_Overhead_2.png]" class="mycode_img" />SketchUp Image<br />
<br />
<img src="https://cdn.discordapp.com/attachments/453104763140309002/453134400679444480/OutsideJazzLab.PNG" alt="[Image: OutsideJazzLab.PNG]" class="mycode_img" /><br />
Laboratory - Where the story begins (though you don't spawn in there)<br />
<br />
<img src="https://cdn.discordapp.com/attachments/453104763140309002/453134403376513024/PeacefulRiverFlow.PNG" alt="[Image: PeacefulRiverFlow.PNG]" class="mycode_img" /><br />
Peaceful river being a peaceful river. So nice.<br />
<br />
<img src="https://cdn.discordapp.com/attachments/453104763140309002/453134397760208896/Hard_Mode_Monkey.PNG" alt="[Image: Hard_Mode_Monkey.PNG]" class="mycode_img" /><br />
An additional challenge for those that welcome it.<br />
<br />
<img src="https://cdn.discordapp.com/attachments/453104763140309002/453134409843867648/WarpTemple.PNG" alt="[Image: WarpTemple.PNG]" class="mycode_img" /><br />
Every openworld hack needs a fast way to get around, I'd say.<br />
<br />
<img src="https://cdn.discordapp.com/attachments/453104763140309002/453134406941540372/ReferenceShelf.PNG" alt="[Image: ReferenceShelf.PNG]" class="mycode_img" /><br />
So. Many. References.<br />
</div>
	</div>
<br />
<span style="font-weight: bold;" class="mycode_b">Course 1: Windmill Hills</span><br />
<div class="spoiler">
		<div class="thead"><button class="button float_right" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[2].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[2].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[2].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</button>Spoiler:<div style="clear: both;"></div></div>
		<div class="trow1" style="display: none;">
<img src="https://cdn.discordapp.com/attachments/453104763140309002/453140695071457291/Image1.png" alt="[Image: Image1.png]" class="mycode_img" /><br />
SketchUp Image<br />
<br />
<br />
<img src="https://cdn.discordapp.com/attachments/453104763140309002/453134524658876427/ChainChompPen.PNG" alt="[Image: ChainChompPen.PNG]" class="mycode_img" /><br />
A pen of Chain Chomps. Be careful.<br />
<br />
<img src="https://cdn.discordapp.com/attachments/453104763140309002/453134529171947520/PetGoombas.PNG" alt="[Image: PetGoombas.PNG]" class="mycode_img" /><br />
Somebody sure favours Goombas as a pet.<br />
<br />
<img src="https://cdn.discordapp.com/attachments/453104763140309002/453134515750174721/ANiceLake.PNG" alt="[Image: ANiceLake.PNG]" class="mycode_img" /><br />
This lake's pretty nice. Nice, as in, a nice way to tell how terrible my sense of scale is.<br />
<br />
<img src="https://cdn.discordapp.com/attachments/453104763140309002/453134518144991243/AnotherCourseMaybe.PNG" alt="[Image: AnotherCourseMaybe.PNG]" class="mycode_img" /><br />
Oh? Might that lead to another course?<br />
<br />
<img src="https://cdn.discordapp.com/attachments/453104763140309002/453134530325512194/NiceView.PNG" alt="[Image: NiceView.PNG]" class="mycode_img" /><br />
Nice view in the valley.<br />
<br />
<img src="https://cdn.discordapp.com/attachments/453104763140309002/453134522167590912/BigWindmill.PNG" alt="[Image: BigWindmill.PNG]" class="mycode_img" /><br />
Biggest windmill in the area.<br />
<br />
<img src="https://cdn.discordapp.com/attachments/453104763140309002/453134533307400192/SkeluxBoundaryPatch.PNG" alt="[Image: SkeluxBoundaryPatch.PNG]" class="mycode_img" /><br />
Skelux's boundary patch working it's magic, clearly.<br />
<br />
<img src="https://cdn.discordapp.com/attachments/453104763140309002/453134513707417601/A_View_From_Above.PNG" alt="[Image: A_View_From_Above.PNG]" class="mycode_img" /><br />
Thought it would be fitting to end this with an image from above.<br />
</div>
	</div>
</div>
	</div>
<br />
I also plan a few edits. It's just some super basic stuff (with like 2 or 3 complex things I'm getting some assistance with).<br />
 - Red coins becoming Frog Coins. Only 5 are required. Though 8 can still be acquired.<br />
 - 100 coin missions being obsoleted and being replaced with a secret star. Hints for said secret star are hidden within it's respective level (unless the stage has purple coins in which case, it is a 100 coin mission) .<br />
 - Wing Cap boxes to produce Wing Caps, Vanish Caps and Metal Caps. If this doesn't work out, I have a backup prepared.<br />
 - Metal Cap boxes and Vanish Cap boxes to serve a different purpose. <img src="https://hack64.net/images/smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_2" /><br />
 - A good ending and a bad ending.<br />
<br />
This is all that I have so far. Thanks for reading. ^.^]]></content:encoded>
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		<item>
			<title><![CDATA[Super Mario Brothers Super Show 64]]></title>
			<link>https://hack64.net/Thread-Super-Mario-Brothers-Super-Show-64</link>
			<pubDate>Sat, 26 May 2018 22:46:29 +0000</pubDate>
			<guid isPermaLink="false">https://hack64.net/Thread-Super-Mario-Brothers-Super-Show-64</guid>
			<description><![CDATA[<a href="https://www.youtube.com/watch?v=FDr_NVDmJSo&amp;t=1s" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=FDr_NVDmJSo&amp;t=1s</a><br />
<br />
Hey uhh... I'm making a hack based on the Super Mario brothers super show.<br />
<br />
Am I doing this right?<br />
<br />
~Pasta Power]]></description>
			<content:encoded><![CDATA[<a href="https://www.youtube.com/watch?v=FDr_NVDmJSo&amp;t=1s" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=FDr_NVDmJSo&amp;t=1s</a><br />
<br />
Hey uhh... I'm making a hack based on the Super Mario brothers super show.<br />
<br />
Am I doing this right?<br />
<br />
~Pasta Power]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Terminal Mario 64]]></title>
			<link>https://hack64.net/Thread-Terminal-Mario-64</link>
			<pubDate>Tue, 15 May 2018 05:38:28 +0000</pubDate>
			<guid isPermaLink="false">https://hack64.net/Thread-Terminal-Mario-64</guid>
			<description><![CDATA[Super Mario 64, but Mario is terminally ill.<br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="//www.youtube.com/embed/Ib6SGsBUwKQ" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br />
Keep Mario on life support by collecting stars as fast as you can! If you die, all of your stars are deleted and you have to start over. Not all is lost however - your high score is saved to the file select screen.<br />
<br />
<img src="https://i.gyazo.com/ad4706051d2bfe96f6c6a4e34ddedc94.png" alt="[Image: ad4706051d2bfe96f6c6a4e34ddedc94.png]" class="mycode_img" /><img src="https://i.gyazo.com/5c43296f441ac1305be41bcf9c577638.png" alt="[Image: 5c43296f441ac1305be41bcf9c577638.png]" class="mycode_img" /><br />
<br />
You better not cheat!<br />
<br />
<a href="https://mega.nz/#!5eBXnaZS!LhmiBUoHDXM_J_yBiJaBa8LIQunZgcPklp87OnAe5_Q" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Download</span></span></a>]]></description>
			<content:encoded><![CDATA[Super Mario 64, but Mario is terminally ill.<br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="//www.youtube.com/embed/Ib6SGsBUwKQ" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br />
Keep Mario on life support by collecting stars as fast as you can! If you die, all of your stars are deleted and you have to start over. Not all is lost however - your high score is saved to the file select screen.<br />
<br />
<img src="https://i.gyazo.com/ad4706051d2bfe96f6c6a4e34ddedc94.png" alt="[Image: ad4706051d2bfe96f6c6a4e34ddedc94.png]" class="mycode_img" /><img src="https://i.gyazo.com/5c43296f441ac1305be41bcf9c577638.png" alt="[Image: 5c43296f441ac1305be41bcf9c577638.png]" class="mycode_img" /><br />
<br />
You better not cheat!<br />
<br />
<a href="https://mega.nz/#!5eBXnaZS!LhmiBUoHDXM_J_yBiJaBa8LIQunZgcPklp87OnAe5_Q" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Download</span></span></a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Super Mario Q [Team Cornersoft]]]></title>
			<link>https://hack64.net/Thread-Super-Mario-Q-Team-Cornersoft</link>
			<pubDate>Sun, 13 May 2018 16:40:38 +0000</pubDate>
			<guid isPermaLink="false">https://hack64.net/Thread-Super-Mario-Q-Team-Cornersoft</guid>
			<description><![CDATA[<center><img src="https://i.imgur.com/wJqKbXD.png" alt="[Image: wJqKbXD.png]" class="mycode_img" /></center><br />
<br />
<span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">☀ The story ☀</span></span></span><br />
<hr>
One faithful day King Bowser concieved of a genius plan to gain Princess Peach all to himself without Mario being able to save her, he quickly wnt to work. A few days later, Mario recieved a letter in the mail with an invitation to Quinto Island by the mayor of Quinto Town! But all was not what it seemed. <br />
<br />
While his flight was of high class, with all the comforts one could wish, what he didn't realise was how he would land on the island. Once it came in sight, Mario was quickly swiped off his seat and thrown out of the plane, making a head-first landing onto one of the many shores on Quinto Island. With all his possessions still on-board he has no method of returning home anytime soon. Luckily he isn't alone on the Island!<br />
<br />
Mario first meets Lady Plume at the shore he landed upon after his flight. She informs Mario that he came to the island at a very unfortunate time. The climate of the island has become rather cold lately and the island has almost completely lost its main power source, the Power Sparks, as a strange force has made the Sparks spread across the island. Mario, the good guy that he is, decides to help Lady Plume and the islanders get their Power Sparks back while also trying to find a way to return home to the Mushroom Kingdom.<br />
<br />
What adventure will await him on the island?<br />
<br />
<br />
<br />
<span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">✦ The Adventure ✦</span></span></span><br />
<hr>
What is an adventure without collectables? Mario's adventure across the entirety of Quinto Island is filled with many shiny things to collect. Gather Power Sparks for progression, Green Coins for trading, Red Coins for completing missions, and of course, the classic Yellow Coin, who could ever forget those? <br />
<br />
<center><table>
<tr>
<td><center><img src="https://i.imgur.com/2BzC5B1.png" alt="[Image: 2BzC5B1.png]" class="mycode_img" /></center></td>
<td><center><img src="https://i.imgur.com/eeR9XmC.png" alt="[Image: eeR9XmC.png]" class="mycode_img" /></center></td>
<td><center><img src="https://i.imgur.com/dSiWK5s.png" alt="[Image: dSiWK5s.png]" class="mycode_img" /></center></td>
<td><center><img src="https://i.imgur.com/ZXmt9U7.png" alt="[Image: ZXmt9U7.png]" class="mycode_img" /></center></td>
</tr>
<tr>
<td><center><span style="color: #26e09f;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">✦ Power Sparks: 90+ ✦</span></span></span></span></center></td>
<td><center><span style="color: #08cb0c;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">◈ Green Coins: 100 ◈</span></span></span></span></center></td>
<td><center><span style="color: #cb0808;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">☀ Red Coins: Many ☀</span></span></span></span></center></td>
<td><center><span style="color: #cccc08;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">✪ Yellow Coins: Lots! ✪</span></span></span></span></center></td>
</tr>
<tr>
<td>The main power source of the island! Used with all sorts of things electronic and organic. Provides electricity, warmth, light, and minor health benefits. May or may not be a fire hazard, so keep them away from flammable materials so their residual sparks wont lit them up!</td>
<td>A much sought after collectable coin. They are a more ancient form of Quinto Island currency. There is an antique shop in town willing to trade them for their stashed away Power Sparks. Eye for an eye, collectable for a collectable.</td>
<td>An uncommon collectable coin which Mario has encountered many times in his adventures before. By collecting 8 of these beauties, you may summon something good! In this case a Power Spark.</td>
<td>There are plenty of coins to be found on Quinto island. Just like before, collecting 100 coins within one of the main areas will net you a prize! So, collect them all! Oh, and with enough of them you will also gain an extra life.</td>
</tr>
</table></center><br />
<br />
<br />
<br />
<span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">☾ The Island ☾</span></span></span><br />
<hr>
Across Quinto island are many beautiful, peaceful and strange places for Mario to visit and explore! Mario will have to comb many beaches, climb the tallest of mushrooms, swim to the deepest depths, and even scale Toltora Mountain to recover all the escaped Power Sparks. Will you find them all?<br />
<br />
<br />
<hr><center><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">✦ Quinto Town ✦</span></span></span></center><hr>
<br />
<center><table>
<tr>
<br />
<td><center><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Millo Beach</span></span></center></td>
<td><center><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Clockwork Mansion</span></span></center></td>
<td><center><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Fuhi Gardens</span></span></center></td>
<td><center><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Luna Beach</span></span></center></td>
<td><center><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Sarba Canyon</span></span></center></td>
</tr>
<tr>
<td>Don't let its sweet ocean aroma fool you, this is a place of modern energy innovation and cultivation! Come and look at our windmill park and be at awe at the size of them. Enjoy some nice soft serve, and take your athletic legs over to the monkey gym. Can you reach the top?</td>
<td>It was once the home of the late Quinto Town mayor, now left in its preserved state to wander through and get lost in on your own! Open to visit on all days, mansion events are on weekends.</td>
<td>No need to dream about a fantasy land when there is one right in front of you! Fuhi Gardens is a nice mix of flower beds and local fungi. Here you will find the most iconic feature on the entirety of Quinto Island: The Fuhi Shroom; A ginormous mushroom that can be seen from almost anywhere, it's just that tall! Don't forget to visit our greenhouses either, for as we grow our food with passion here as well.</td>
<td>Located on the other side of the island, Luna Beach is your resort for your more adventurous vacations. Enjoy the mystical waters, explore, swim, climb, and more! We start every day with breakfast, we provide lunches and diner, and we have many beds available for a quick or lengthy snooze! Start your vacation now at Luna Beach Resort!</td>
<td>It's the place to go to if you are a daredevil and aren't afraid of heights. Come explore the thrilling paths of the canyon or enjoy a nice airballoon ride across the entire river. There is a lot to see and a lot to find; From touring around our giant pipes, to walking across a scary and deep pit. Keep your balance now, and come visit!</td>
</tr>
</table></center><br />
<br />
<br />
<br />
<hr><center><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">✦ Quinto Outskirts ✦</span></span></span></center><hr>
<br />
<center><table>
<tr>
<br />
<td><center><span style="font-weight: bold;" class="mycode_b">Lady Plume's Villa</span></center></td>
<td><center><span style="font-weight: bold;" class="mycode_b">Maniral Reef</span></center></td>
<td><center><span style="font-weight: bold;" class="mycode_b">Roroboro Village</span></center></td>
<td><center><span style="font-weight: bold;" class="mycode_b">Toltora Mountain</span></center></td>
</tr>
<tr>
<td>Officially named the Quinto Town Diamond District; Over here you may meet and speak with the lady of the island herself! Come take a look at her elaborate villa and purchase some of our exquisite teas, the highest quality on offer of course!</td>
<td>The calming and refreshingly clear waters of Maniral Reef is sure to surpass any spa you could ever visit. Built in ancient times, it is a place many Quintos are born and raised even to this day. Come and enjoy the historic scenery of Maniral Reef and become one with the island's waters.</td>
<td>A village for the more nature loving tribe of Quintos. The village has been build on the steeper side of Toltora mountain. Watch your step, as a poorly calculated jump could lead to certain doom. That said, it is among the more serene places on the island.</td>
<td>The tall mountain centered on the "head" of Quinto Island. Said to have been once a vulcano in ancient times, now holds the ruins of an ancient temple, leading into its crystal filled caverns.</td>
</tr>
</table>
</center>]]></description>
			<content:encoded><![CDATA[<center><img src="https://i.imgur.com/wJqKbXD.png" alt="[Image: wJqKbXD.png]" class="mycode_img" /></center><br />
<br />
<span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">☀ The story ☀</span></span></span><br />
<hr>
One faithful day King Bowser concieved of a genius plan to gain Princess Peach all to himself without Mario being able to save her, he quickly wnt to work. A few days later, Mario recieved a letter in the mail with an invitation to Quinto Island by the mayor of Quinto Town! But all was not what it seemed. <br />
<br />
While his flight was of high class, with all the comforts one could wish, what he didn't realise was how he would land on the island. Once it came in sight, Mario was quickly swiped off his seat and thrown out of the plane, making a head-first landing onto one of the many shores on Quinto Island. With all his possessions still on-board he has no method of returning home anytime soon. Luckily he isn't alone on the Island!<br />
<br />
Mario first meets Lady Plume at the shore he landed upon after his flight. She informs Mario that he came to the island at a very unfortunate time. The climate of the island has become rather cold lately and the island has almost completely lost its main power source, the Power Sparks, as a strange force has made the Sparks spread across the island. Mario, the good guy that he is, decides to help Lady Plume and the islanders get their Power Sparks back while also trying to find a way to return home to the Mushroom Kingdom.<br />
<br />
What adventure will await him on the island?<br />
<br />
<br />
<br />
<span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">✦ The Adventure ✦</span></span></span><br />
<hr>
What is an adventure without collectables? Mario's adventure across the entirety of Quinto Island is filled with many shiny things to collect. Gather Power Sparks for progression, Green Coins for trading, Red Coins for completing missions, and of course, the classic Yellow Coin, who could ever forget those? <br />
<br />
<center><table>
<tr>
<td><center><img src="https://i.imgur.com/2BzC5B1.png" alt="[Image: 2BzC5B1.png]" class="mycode_img" /></center></td>
<td><center><img src="https://i.imgur.com/eeR9XmC.png" alt="[Image: eeR9XmC.png]" class="mycode_img" /></center></td>
<td><center><img src="https://i.imgur.com/dSiWK5s.png" alt="[Image: dSiWK5s.png]" class="mycode_img" /></center></td>
<td><center><img src="https://i.imgur.com/ZXmt9U7.png" alt="[Image: ZXmt9U7.png]" class="mycode_img" /></center></td>
</tr>
<tr>
<td><center><span style="color: #26e09f;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">✦ Power Sparks: 90+ ✦</span></span></span></span></center></td>
<td><center><span style="color: #08cb0c;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">◈ Green Coins: 100 ◈</span></span></span></span></center></td>
<td><center><span style="color: #cb0808;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">☀ Red Coins: Many ☀</span></span></span></span></center></td>
<td><center><span style="color: #cccc08;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">✪ Yellow Coins: Lots! ✪</span></span></span></span></center></td>
</tr>
<tr>
<td>The main power source of the island! Used with all sorts of things electronic and organic. Provides electricity, warmth, light, and minor health benefits. May or may not be a fire hazard, so keep them away from flammable materials so their residual sparks wont lit them up!</td>
<td>A much sought after collectable coin. They are a more ancient form of Quinto Island currency. There is an antique shop in town willing to trade them for their stashed away Power Sparks. Eye for an eye, collectable for a collectable.</td>
<td>An uncommon collectable coin which Mario has encountered many times in his adventures before. By collecting 8 of these beauties, you may summon something good! In this case a Power Spark.</td>
<td>There are plenty of coins to be found on Quinto island. Just like before, collecting 100 coins within one of the main areas will net you a prize! So, collect them all! Oh, and with enough of them you will also gain an extra life.</td>
</tr>
</table></center><br />
<br />
<br />
<br />
<span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">☾ The Island ☾</span></span></span><br />
<hr>
Across Quinto island are many beautiful, peaceful and strange places for Mario to visit and explore! Mario will have to comb many beaches, climb the tallest of mushrooms, swim to the deepest depths, and even scale Toltora Mountain to recover all the escaped Power Sparks. Will you find them all?<br />
<br />
<br />
<hr><center><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">✦ Quinto Town ✦</span></span></span></center><hr>
<br />
<center><table>
<tr>
<br />
<td><center><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Millo Beach</span></span></center></td>
<td><center><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Clockwork Mansion</span></span></center></td>
<td><center><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Fuhi Gardens</span></span></center></td>
<td><center><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Luna Beach</span></span></center></td>
<td><center><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Sarba Canyon</span></span></center></td>
</tr>
<tr>
<td>Don't let its sweet ocean aroma fool you, this is a place of modern energy innovation and cultivation! Come and look at our windmill park and be at awe at the size of them. Enjoy some nice soft serve, and take your athletic legs over to the monkey gym. Can you reach the top?</td>
<td>It was once the home of the late Quinto Town mayor, now left in its preserved state to wander through and get lost in on your own! Open to visit on all days, mansion events are on weekends.</td>
<td>No need to dream about a fantasy land when there is one right in front of you! Fuhi Gardens is a nice mix of flower beds and local fungi. Here you will find the most iconic feature on the entirety of Quinto Island: The Fuhi Shroom; A ginormous mushroom that can be seen from almost anywhere, it's just that tall! Don't forget to visit our greenhouses either, for as we grow our food with passion here as well.</td>
<td>Located on the other side of the island, Luna Beach is your resort for your more adventurous vacations. Enjoy the mystical waters, explore, swim, climb, and more! We start every day with breakfast, we provide lunches and diner, and we have many beds available for a quick or lengthy snooze! Start your vacation now at Luna Beach Resort!</td>
<td>It's the place to go to if you are a daredevil and aren't afraid of heights. Come explore the thrilling paths of the canyon or enjoy a nice airballoon ride across the entire river. There is a lot to see and a lot to find; From touring around our giant pipes, to walking across a scary and deep pit. Keep your balance now, and come visit!</td>
</tr>
</table></center><br />
<br />
<br />
<br />
<hr><center><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">✦ Quinto Outskirts ✦</span></span></span></center><hr>
<br />
<center><table>
<tr>
<br />
<td><center><span style="font-weight: bold;" class="mycode_b">Lady Plume's Villa</span></center></td>
<td><center><span style="font-weight: bold;" class="mycode_b">Maniral Reef</span></center></td>
<td><center><span style="font-weight: bold;" class="mycode_b">Roroboro Village</span></center></td>
<td><center><span style="font-weight: bold;" class="mycode_b">Toltora Mountain</span></center></td>
</tr>
<tr>
<td>Officially named the Quinto Town Diamond District; Over here you may meet and speak with the lady of the island herself! Come take a look at her elaborate villa and purchase some of our exquisite teas, the highest quality on offer of course!</td>
<td>The calming and refreshingly clear waters of Maniral Reef is sure to surpass any spa you could ever visit. Built in ancient times, it is a place many Quintos are born and raised even to this day. Come and enjoy the historic scenery of Maniral Reef and become one with the island's waters.</td>
<td>A village for the more nature loving tribe of Quintos. The village has been build on the steeper side of Toltora mountain. Watch your step, as a poorly calculated jump could lead to certain doom. That said, it is among the more serene places on the island.</td>
<td>The tall mountain centered on the "head" of Quinto Island. Said to have been once a vulcano in ancient times, now holds the ruins of an ancient temple, leading into its crystal filled caverns.</td>
</tr>
</table>
</center>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Super Club Penguin 64]]></title>
			<link>https://hack64.net/Thread-Super-Club-Penguin-64</link>
			<pubDate>Mon, 07 May 2018 16:10:17 +0000</pubDate>
			<guid isPermaLink="false">https://hack64.net/Thread-Super-Club-Penguin-64</guid>
			<description><![CDATA[This project aims to port the original Club Penguin to SM64.<br />
<img src="https://cdn.discordapp.com/attachments/446358781912154122/448524874319659009/unknown.png" width="643" height="328" alt="[Image: unknown.png]" class="mycode_img" /><br />
These places are finished:<br />
<div class="spoiler">
		<div class="thead"><button class="button float_right" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[2].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[2].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[2].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</button>Spoiler:<div style="clear: both;"></div></div>
		<div class="trow1" style="display: none;">
The Iceberg<br />
<img src="https://cdn.discordapp.com/attachments/441297092627922955/441297482031300628/unknown.png" alt="[Image: unknown.png]" class="mycode_img" /><br />
The Disco<br />
<img src="https://cdn.discordapp.com/attachments/441297092627922955/441298204047441920/unknown.png" alt="[Image: unknown.png]" class="mycode_img" /><br />
The coffee shop<br />
<img src="https://cdn.discordapp.com/attachments/441297092627922955/441303282619645973/unknown.png" alt="[Image: unknown.png]" class="mycode_img" /><br />
The Center<br />
<img src="https://cdn.discordapp.com/attachments/441297092627922955/441297758683660289/unknown.png" width="554" height="287" alt="[Image: unknown.png]" class="mycode_img" /><br />
<br />
<br />
<img src="https://cdn.discordapp.com/attachments/441297092627922955/448448367966814208/unknown.png" width="551" height="297" alt="[Image: unknown.png]" class="mycode_img" /><br />
</div>
	</div>
<br />
Things to do:<br />
<div class="spoiler">
		<div class="thead"><button class="button float_right" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[2].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[2].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[2].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</button>Spoiler:<div style="clear: both;"></div></div>
		<div class="trow1" style="display: none;"> -Finish all the levels <br />
-Make a new star model<br />
-Import all the levels<br />
-Try to make the hack compatible with Net64<br />
-Custom stuff<br />
</div>
	</div>
<br />
Some interesting things that you may want to see:<br />
<img src="https://cdn.discordapp.com/attachments/441300861592010763/444158425790939166/unknown.png" width="96" height="92" alt="[Image: unknown.png]" class="mycode_img" /> <img src="https://cdn.discordapp.com/attachments/446358781912154122/447786257196515338/unknown.png" width="164" height="222" alt="[Image: unknown.png]" class="mycode_img" /><br />
<br />
<br />
<br />
<div style="text-align: center;" class="mycode_align">Currently done:<br />
<span style="font-size: x-large;" class="mycode_size">45%<br />
<br />
</span><br />
<div style="text-align: left;" class="mycode_align">
<span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">If you want to know more about this project you can check the Discord server:<br />
<a href="https://discord.gg/w3fjpDG" target="_blank" rel="noopener" class="mycode_url">https://discord.gg/w3fjpDG</a></span></span></div>
</div>]]></description>
			<content:encoded><![CDATA[This project aims to port the original Club Penguin to SM64.<br />
<img src="https://cdn.discordapp.com/attachments/446358781912154122/448524874319659009/unknown.png" width="643" height="328" alt="[Image: unknown.png]" class="mycode_img" /><br />
These places are finished:<br />
<div class="spoiler">
		<div class="thead"><button class="button float_right" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[2].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[2].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[2].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</button>Spoiler:<div style="clear: both;"></div></div>
		<div class="trow1" style="display: none;">
The Iceberg<br />
<img src="https://cdn.discordapp.com/attachments/441297092627922955/441297482031300628/unknown.png" alt="[Image: unknown.png]" class="mycode_img" /><br />
The Disco<br />
<img src="https://cdn.discordapp.com/attachments/441297092627922955/441298204047441920/unknown.png" alt="[Image: unknown.png]" class="mycode_img" /><br />
The coffee shop<br />
<img src="https://cdn.discordapp.com/attachments/441297092627922955/441303282619645973/unknown.png" alt="[Image: unknown.png]" class="mycode_img" /><br />
The Center<br />
<img src="https://cdn.discordapp.com/attachments/441297092627922955/441297758683660289/unknown.png" width="554" height="287" alt="[Image: unknown.png]" class="mycode_img" /><br />
<br />
<br />
<img src="https://cdn.discordapp.com/attachments/441297092627922955/448448367966814208/unknown.png" width="551" height="297" alt="[Image: unknown.png]" class="mycode_img" /><br />
</div>
	</div>
<br />
Things to do:<br />
<div class="spoiler">
		<div class="thead"><button class="button float_right" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[2].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[2].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[2].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</button>Spoiler:<div style="clear: both;"></div></div>
		<div class="trow1" style="display: none;"> -Finish all the levels <br />
-Make a new star model<br />
-Import all the levels<br />
-Try to make the hack compatible with Net64<br />
-Custom stuff<br />
</div>
	</div>
<br />
Some interesting things that you may want to see:<br />
<img src="https://cdn.discordapp.com/attachments/441300861592010763/444158425790939166/unknown.png" width="96" height="92" alt="[Image: unknown.png]" class="mycode_img" /> <img src="https://cdn.discordapp.com/attachments/446358781912154122/447786257196515338/unknown.png" width="164" height="222" alt="[Image: unknown.png]" class="mycode_img" /><br />
<br />
<br />
<br />
<div style="text-align: center;" class="mycode_align">Currently done:<br />
<span style="font-size: x-large;" class="mycode_size">45%<br />
<br />
</span><br />
<div style="text-align: left;" class="mycode_align">
<span style="font-size: large;" class="mycode_size"><span style="font-size: medium;" class="mycode_size">If you want to know more about this project you can check the Discord server:<br />
<a href="https://discord.gg/w3fjpDG" target="_blank" rel="noopener" class="mycode_url">https://discord.gg/w3fjpDG</a></span></span></div>
</div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Half Life in Super Mario 64]]></title>
			<link>https://hack64.net/Thread-Half-Life-in-Super-Mario-64</link>
			<pubDate>Mon, 30 Apr 2018 01:39:42 +0000</pubDate>
			<guid isPermaLink="false">https://hack64.net/Thread-Half-Life-in-Super-Mario-64</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align">              I've always wondered what Half Life would look like on the N64, and I'm finally making it a reality. </div>
<div style="text-align: center;" class="mycode_align">                  This hack will allow you to play the Half Life areas and maps in SM64, with objects, bosses, and custom code.</div>
<br />
<div style="text-align: left;" class="mycode_align">Some screenshots of the hack so far: (These are currently <span style="font-style: italic;" class="mycode_i">work in progress</span>, they will be improved in the final version)</div>
<br />
<img src="https://i.imgur.com/1JjYn7T.png" width="800" height="420" alt="[Image: 1JjYn7T.png]" class="mycode_img" /><br />
<img src="https://i.imgur.com/9bSJMU5.png" width="800" height="420" alt="[Image: 9bSJMU5.png]" class="mycode_img" /><br />
<img src="https://i.imgur.com/HCk5MDA.png" width="800" height="420" alt="[Image: HCk5MDA.png]" class="mycode_img" /><br />
<img src="https://i.imgur.com/vrs37VN.png" width="800" height="420" alt="[Image: vrs37VN.png]" class="mycode_img" /><br />
<br />
As the hack is still <span style="font-style: italic;" class="mycode_i">very </span>early in development, the textures look blurry and only a few of the maps are complete. But as the hack's development goes on, things will get more polished and more things will be added.<br />
<br />
If you are interested about keeping up to date with the hack, join the discord group: <a href="https://discord.gg/7AwUu3g" target="_blank" rel="noopener" class="mycode_url">https://discord.gg/7AwUu3g</a>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align">              I've always wondered what Half Life would look like on the N64, and I'm finally making it a reality. </div>
<div style="text-align: center;" class="mycode_align">                  This hack will allow you to play the Half Life areas and maps in SM64, with objects, bosses, and custom code.</div>
<br />
<div style="text-align: left;" class="mycode_align">Some screenshots of the hack so far: (These are currently <span style="font-style: italic;" class="mycode_i">work in progress</span>, they will be improved in the final version)</div>
<br />
<img src="https://i.imgur.com/1JjYn7T.png" width="800" height="420" alt="[Image: 1JjYn7T.png]" class="mycode_img" /><br />
<img src="https://i.imgur.com/9bSJMU5.png" width="800" height="420" alt="[Image: 9bSJMU5.png]" class="mycode_img" /><br />
<img src="https://i.imgur.com/HCk5MDA.png" width="800" height="420" alt="[Image: HCk5MDA.png]" class="mycode_img" /><br />
<img src="https://i.imgur.com/vrs37VN.png" width="800" height="420" alt="[Image: vrs37VN.png]" class="mycode_img" /><br />
<br />
As the hack is still <span style="font-style: italic;" class="mycode_i">very </span>early in development, the textures look blurry and only a few of the maps are complete. But as the hack's development goes on, things will get more polished and more things will be added.<br />
<br />
If you are interested about keeping up to date with the hack, join the discord group: <a href="https://discord.gg/7AwUu3g" target="_blank" rel="noopener" class="mycode_url">https://discord.gg/7AwUu3g</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Tale of 2 64 version and Unreal Engine]]></title>
			<link>https://hack64.net/Thread-The-Tale-of-2-64-version-and-Unreal-Engine</link>
			<pubDate>Sat, 21 Apr 2018 00:07:00 +0000</pubDate>
			<guid isPermaLink="false">https://hack64.net/Thread-The-Tale-of-2-64-version-and-Unreal-Engine</guid>
			<description><![CDATA[Hey there, recently I've been taking my time developing a Mario game for Unreal Engine. I have not programmed gameplay yet, I probably won't get to that until summer.<br />
<br />
Here's the current layout. It's still very early in development.<br />
<br />
<img src="https://i.imgur.com/5cDSkkk.png" alt="[Image: 5cDSkkk.png]" class="mycode_img" /><br />
<br />
I also plan on releasing a 64 version of the game so no one is disappointed, and the levels will be optimized so that it runs smooth. Since only a quarter of the levels would fit in a 64 bit rom, I'll probably put the one's that people like in the 64 version.<br />
<br />
This game aims to include -<br />
<br />
- 120 high quality levels and subareas across 8 regions, no filler <br />
- Boss fights for each level with great music and fighting enviroments<br />
- Past regions will be returning such as Isle Delfino<br />
- Story along with the adventure with cutscenes<br />
- Luigi will be playable and Luigi's mansion will be a mission<br />
- Day and Night cycles <br />
- Over 301 stars to collect, the final count will be extensive<br />
- Mario and Luigi won't be the only playable characters<br />
- Won't be too high poly that it's unplayable<br />
<br />
Software using Maya, Blender, Photoshop?, Unreal Engine<br />
<br />
Soon to come -<br />
<br />
- Animations on trees, bump maps, kickable objects, enemies and wildlfe<br />
- Texture blending<br />
- Gameplay<br />
<br />
<span style="font-size: xx-small;" class="mycode_size">- Bigger than Odyssey</span>]]></description>
			<content:encoded><![CDATA[Hey there, recently I've been taking my time developing a Mario game for Unreal Engine. I have not programmed gameplay yet, I probably won't get to that until summer.<br />
<br />
Here's the current layout. It's still very early in development.<br />
<br />
<img src="https://i.imgur.com/5cDSkkk.png" alt="[Image: 5cDSkkk.png]" class="mycode_img" /><br />
<br />
I also plan on releasing a 64 version of the game so no one is disappointed, and the levels will be optimized so that it runs smooth. Since only a quarter of the levels would fit in a 64 bit rom, I'll probably put the one's that people like in the 64 version.<br />
<br />
This game aims to include -<br />
<br />
- 120 high quality levels and subareas across 8 regions, no filler <br />
- Boss fights for each level with great music and fighting enviroments<br />
- Past regions will be returning such as Isle Delfino<br />
- Story along with the adventure with cutscenes<br />
- Luigi will be playable and Luigi's mansion will be a mission<br />
- Day and Night cycles <br />
- Over 301 stars to collect, the final count will be extensive<br />
- Mario and Luigi won't be the only playable characters<br />
- Won't be too high poly that it's unplayable<br />
<br />
Software using Maya, Blender, Photoshop?, Unreal Engine<br />
<br />
Soon to come -<br />
<br />
- Animations on trees, bump maps, kickable objects, enemies and wildlfe<br />
- Texture blending<br />
- Gameplay<br />
<br />
<span style="font-size: xx-small;" class="mycode_size">- Bigger than Odyssey</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Super Mario Lost Worlds]]></title>
			<link>https://hack64.net/Thread-Super-Mario-Lost-Worlds</link>
			<pubDate>Wed, 14 Mar 2018 22:32:19 +0000</pubDate>
			<guid isPermaLink="false">https://hack64.net/Thread-Super-Mario-Lost-Worlds</guid>
			<description><![CDATA[Hey everyone this is a thread to present you my hack project : <span style="font-weight: bold;" class="mycode_b">Super Mario Lost Worlds</span>  ^U^ <br />
<br />
<img src="https://i.imgur.com/nyx1hqt.png" alt="[Image: nyx1hqt.png]" class="mycode_img" /><br />
<br />
This is a normal hack with 120 collectable stars, 15 unique levels, new cap and secret levels, and a brand new original story that takes place after the events of Super Mario 64.<br />
No major ASM code modification in this hack because i'm a lazy man <br />
<br />
The hack isn't quite finished (around 40% completion for now) but I work on it when I have time, and I will often post screenshots of the progress <img src="https://hack64.net/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
Heres more informations about the hack : <br />
<br />
-Levels-<br />
<br />
1) Pirate Guys Beach<br />
<br />
<img src="https://i.imgur.com/QziHaF6.png" alt="[Image: QziHaF6.png]" class="mycode_img" /><br />
<br />
2) Whomp Mountains<br />
<br />
<img src="https://i.imgur.com/rhKXYER.png" alt="[Image: rhKXYER.png]" class="mycode_img" /><br />
<br />
3) Red Forest<br />
<br />
<img src="https://i.imgur.com/HeBfnFl.png" alt="[Image: HeBfnFl.png]" class="mycode_img" /><br />
<br />
4) Ancient Peaks<br />
<br />
<img src="https://i.imgur.com/v1wWfmj.png" alt="[Image: v1wWfmj.png]" class="mycode_img" /><br />
<br />
6) Nightmarish Cave<br />
<br />
<img src="http://i.imgur.com/zrvWLx2.png" alt="[Image: zrvWLx2.png]" class="mycode_img" /><br />
<br />
7) Bully fortress<br />
<br />
<img src="https://i.imgur.com/YBmPJWs.png" alt="[Image: YBmPJWs.png]" class="mycode_img" /><br />
<br />
8) Forgotten Valley<br />
<br />
<img src="https://i.imgur.com/J775BmN.png" alt="[Image: J775BmN.png]" class="mycode_img" /><br />
<br />
I'll stop spoiling here, the rest will come soon! <img src="https://hack64.net/images/smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_2" />]]></description>
			<content:encoded><![CDATA[Hey everyone this is a thread to present you my hack project : <span style="font-weight: bold;" class="mycode_b">Super Mario Lost Worlds</span>  ^U^ <br />
<br />
<img src="https://i.imgur.com/nyx1hqt.png" alt="[Image: nyx1hqt.png]" class="mycode_img" /><br />
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This is a normal hack with 120 collectable stars, 15 unique levels, new cap and secret levels, and a brand new original story that takes place after the events of Super Mario 64.<br />
No major ASM code modification in this hack because i'm a lazy man <br />
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The hack isn't quite finished (around 40% completion for now) but I work on it when I have time, and I will often post screenshots of the progress <img src="https://hack64.net/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
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Heres more informations about the hack : <br />
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-Levels-<br />
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1) Pirate Guys Beach<br />
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<img src="https://i.imgur.com/QziHaF6.png" alt="[Image: QziHaF6.png]" class="mycode_img" /><br />
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2) Whomp Mountains<br />
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<img src="https://i.imgur.com/rhKXYER.png" alt="[Image: rhKXYER.png]" class="mycode_img" /><br />
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3) Red Forest<br />
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<img src="https://i.imgur.com/HeBfnFl.png" alt="[Image: HeBfnFl.png]" class="mycode_img" /><br />
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4) Ancient Peaks<br />
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<img src="https://i.imgur.com/v1wWfmj.png" alt="[Image: v1wWfmj.png]" class="mycode_img" /><br />
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6) Nightmarish Cave<br />
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<img src="http://i.imgur.com/zrvWLx2.png" alt="[Image: zrvWLx2.png]" class="mycode_img" /><br />
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7) Bully fortress<br />
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<img src="https://i.imgur.com/YBmPJWs.png" alt="[Image: YBmPJWs.png]" class="mycode_img" /><br />
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8) Forgotten Valley<br />
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<img src="https://i.imgur.com/J775BmN.png" alt="[Image: J775BmN.png]" class="mycode_img" /><br />
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I'll stop spoiling here, the rest will come soon! <img src="https://hack64.net/images/smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_2" />]]></content:encoded>
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			<title><![CDATA[Mario visits Hyrule]]></title>
			<link>https://hack64.net/Thread-Mario-visits-Hyrule</link>
			<pubDate>Sun, 11 Mar 2018 18:00:21 +0000</pubDate>
			<guid isPermaLink="false">https://hack64.net/Thread-Mario-visits-Hyrule</guid>
			<description><![CDATA[I'm making this<br />
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			<content:encoded><![CDATA[I'm making this<br />
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<iframe width="560" height="315" src="//www.youtube.com/embed/VBzi_bB0rFE" frameborder="0" allowfullscreen></iframe><br />
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