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		<title><![CDATA[Hack64 - General Discussion]]></title>
		<link>https://hack64.net/</link>
		<description><![CDATA[Hack64 - https://hack64.net]]></description>
		<pubDate>Sun, 10 May 2026 12:17:58 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Ai]]></title>
			<link>https://hack64.net/Thread-Ai</link>
			<pubDate>Sun, 25 May 2025 03:44:31 +0000</pubDate>
			<guid isPermaLink="false">https://hack64.net/Thread-Ai</guid>
			<description><![CDATA[I realize this is sudden but this grabbed my attention today, there is a lot of individuals who think that artificial intelligence is the way forward and will transform the way we exist but to be honest I am yet to see any differences in my day to day life that are not on my smartphone. <br />
 <br />
Why would anyone bring some robot into their house too let alone from some random user digitally. <br />
 <br />
What do you folks say? Would you rely on a bot android from someone you are unfamiliar with? <br />
 <br />
I know tech giants like Meta, Amazon, and Standard Unions are working on a platform for this, although I am not sure if I would trust these businesses in my house.]]></description>
			<content:encoded><![CDATA[I realize this is sudden but this grabbed my attention today, there is a lot of individuals who think that artificial intelligence is the way forward and will transform the way we exist but to be honest I am yet to see any differences in my day to day life that are not on my smartphone. <br />
 <br />
Why would anyone bring some robot into their house too let alone from some random user digitally. <br />
 <br />
What do you folks say? Would you rely on a bot android from someone you are unfamiliar with? <br />
 <br />
I know tech giants like Meta, Amazon, and Standard Unions are working on a platform for this, although I am not sure if I would trust these businesses in my house.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Importing Blender File into Mod Manager (I need to replace some NPC Models)]]></title>
			<link>https://hack64.net/Thread-Importing-Blender-File-into-Mod-Manager-I-need-to-replace-some-NPC-Models</link>
			<pubDate>Mon, 01 Nov 2021 23:49:46 +0000</pubDate>
			<guid isPermaLink="false">https://hack64.net/Thread-Importing-Blender-File-into-Mod-Manager-I-need-to-replace-some-NPC-Models</guid>
			<description><![CDATA[I've been using SM64 Decomp and Fast 64 plugin for blender to create my romhack and the custom models to replace the enemies  and mario's model with, but I wanted too see how Rom Manger could help me. Long Story Short, it's amazing, But I don't quite understand how to replace models for Mario, Goomba, both Small and Big Bully (LLL), Bob-omb, and King Bob-omb.<br />
<br />
How can I use Mod Manger to relace the models for the characters listed above?<br />
<br />
The only tutorial that I could find about this is this: <a href="https://www.youtube.com/watch?v=xtgMXFeVHuQ" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=xtgMXFeVHuQ</a><br />
But this tutorial dose not show what model he is importing into Rom Manager or How the model was made, and what software was used to create the model.<br />
<br />
Any advise will be appreciated!]]></description>
			<content:encoded><![CDATA[I've been using SM64 Decomp and Fast 64 plugin for blender to create my romhack and the custom models to replace the enemies  and mario's model with, but I wanted too see how Rom Manger could help me. Long Story Short, it's amazing, But I don't quite understand how to replace models for Mario, Goomba, both Small and Big Bully (LLL), Bob-omb, and King Bob-omb.<br />
<br />
How can I use Mod Manger to relace the models for the characters listed above?<br />
<br />
The only tutorial that I could find about this is this: <a href="https://www.youtube.com/watch?v=xtgMXFeVHuQ" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=xtgMXFeVHuQ</a><br />
But this tutorial dose not show what model he is importing into Rom Manager or How the model was made, and what software was used to create the model.<br />
<br />
Any advise will be appreciated!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Strange SM64 Decomp Error...(Please Help me)]]></title>
			<link>https://hack64.net/Thread-Strange-SM64-Decomp-Error-Please-Help-me</link>
			<pubDate>Fri, 08 Oct 2021 01:23:04 +0000</pubDate>
			<guid isPermaLink="false">https://hack64.net/Thread-Strange-SM64-Decomp-Error-Please-Help-me</guid>
			<description><![CDATA[Hello! I was following the instructions from the minor tweaks page to skip the Peach intro when you start a save file with no stars collected. However, the complier gives me this exact error message. <br />
<br />
src/game/level_update.c: In function 'init_level':<br />
src/game/level_update.c:1322:1: error: expected declaration or statement at end of input<br />
 1322 | }<br />
         | ^<br />
<br />
The error has nothing to do with the code the page told me to edit, and I have no clue on how to fix it! The error has something to do with a formatting issue revolving around missing brackets (These symbols: {}), but there is no missing or out of place brackets, so what's causing the error and preventing me from compiling the rom? <br />
<br />
Tweaks Page I am referring too:<br />
<a href="https://hack64.net/wiki/doku.php?id=super_mario_64:minor_decomp_tweak" target="_blank" rel="noopener" class="mycode_url">https://hack64.net/wiki/doku.php?id=supe...comp_tweak</a><br />
<br />
The Romhacking Tools I am using:<br />
Blender<br />
Fast64<br />
SM64 Decomp<br />
Ubuntu]]></description>
			<content:encoded><![CDATA[Hello! I was following the instructions from the minor tweaks page to skip the Peach intro when you start a save file with no stars collected. However, the complier gives me this exact error message. <br />
<br />
src/game/level_update.c: In function 'init_level':<br />
src/game/level_update.c:1322:1: error: expected declaration or statement at end of input<br />
 1322 | }<br />
         | ^<br />
<br />
The error has nothing to do with the code the page told me to edit, and I have no clue on how to fix it! The error has something to do with a formatting issue revolving around missing brackets (These symbols: {}), but there is no missing or out of place brackets, so what's causing the error and preventing me from compiling the rom? <br />
<br />
Tweaks Page I am referring too:<br />
<a href="https://hack64.net/wiki/doku.php?id=super_mario_64:minor_decomp_tweak" target="_blank" rel="noopener" class="mycode_url">https://hack64.net/wiki/doku.php?id=supe...comp_tweak</a><br />
<br />
The Romhacking Tools I am using:<br />
Blender<br />
Fast64<br />
SM64 Decomp<br />
Ubuntu]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Website for SM64 Hacks]]></title>
			<link>https://hack64.net/Thread-Website-for-SM64-Hacks</link>
			<pubDate>Sun, 13 Jan 2019 21:57:12 +0000</pubDate>
			<guid isPermaLink="false">https://hack64.net/Thread-Website-for-SM64-Hacks</guid>
			<description><![CDATA[I just wanted to let everyone know that there is a website that me and a couple other people from the romhack community are updating that has links to basically every hack publicly released. This exists as a backup to sm64 hacks as that website is always getting taken down. It also is updated much more often and has a much larger database of hacks.<br />
<br />
Anyway here is the link: <a href="https://sites.google.com/view/supermario64romhacks" target="_blank" rel="noopener" class="mycode_url">https://sites.google.com/view/supermario64romhacks</a>]]></description>
			<content:encoded><![CDATA[I just wanted to let everyone know that there is a website that me and a couple other people from the romhack community are updating that has links to basically every hack publicly released. This exists as a backup to sm64 hacks as that website is always getting taken down. It also is updated much more often and has a much larger database of hacks.<br />
<br />
Anyway here is the link: <a href="https://sites.google.com/view/supermario64romhacks" target="_blank" rel="noopener" class="mycode_url">https://sites.google.com/view/supermario64romhacks</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Super Mario 64 Asset Packs]]></title>
			<link>https://hack64.net/Thread-Super-Mario-64-Asset-Packs</link>
			<pubDate>Tue, 06 Nov 2018 16:44:27 +0000</pubDate>
			<guid isPermaLink="false">https://hack64.net/Thread-Super-Mario-64-Asset-Packs</guid>
			<description><![CDATA[Hey guys! I haven't done much on here because I've been busy. Not really on just Super Mario 64 stuff because I have been learning about UE4, but I have been working on something. I thought about the struggle I have with making levels for SM64, and I thought about how it's done in Unreal Engine. They make a basic landscape, add a material, then add <span style="font-style: italic;" class="mycode_i">assets</span>. That is my main thing on this post. In order to make worlds look natural, I thought about making assets. The more assets to chose from, the more natural my worlds will look. So I am working on a bunch of high-quality assets for Super Mario 64. I haven't made many, so I'm going to ask you guys to suggest things. If there is a certain thing you want in this pack, just say and I'll made a couple different versions of it. Once I think the pack is done, I'll post a .zip file here for you guys to download. Absolutely free! You can use these assets in your own worlds for SM64, or if you have a different idea, you can do that too! Just make sure to credit me for the assets if you use them. I'll be posting updates and more downloads of other asset packs here so they objects never end! They will all be themed on one or two things so you don't have to see what will work with each other. There is a tree, a wooden palette, and three boardwalk pieces. The boardwalk pieces can be set down with each other and they will look great! These are made for SketchUp, but they will also come with a .dae and .obj file. Here is a picture of what I have so far.<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://hack64.net/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=32" target="_blank" title="">Assets.png</a> (Size: 268.84 KB / Downloads: 1567)
<!-- end: postbit_attachments_attachment --><br />
I hope you like it!]]></description>
			<content:encoded><![CDATA[Hey guys! I haven't done much on here because I've been busy. Not really on just Super Mario 64 stuff because I have been learning about UE4, but I have been working on something. I thought about the struggle I have with making levels for SM64, and I thought about how it's done in Unreal Engine. They make a basic landscape, add a material, then add <span style="font-style: italic;" class="mycode_i">assets</span>. That is my main thing on this post. In order to make worlds look natural, I thought about making assets. The more assets to chose from, the more natural my worlds will look. So I am working on a bunch of high-quality assets for Super Mario 64. I haven't made many, so I'm going to ask you guys to suggest things. If there is a certain thing you want in this pack, just say and I'll made a couple different versions of it. Once I think the pack is done, I'll post a .zip file here for you guys to download. Absolutely free! You can use these assets in your own worlds for SM64, or if you have a different idea, you can do that too! Just make sure to credit me for the assets if you use them. I'll be posting updates and more downloads of other asset packs here so they objects never end! They will all be themed on one or two things so you don't have to see what will work with each other. There is a tree, a wooden palette, and three boardwalk pieces. The boardwalk pieces can be set down with each other and they will look great! These are made for SketchUp, but they will also come with a .dae and .obj file. Here is a picture of what I have so far.<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://hack64.net/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=32" target="_blank" title="">Assets.png</a> (Size: 268.84 KB / Downloads: 1567)
<!-- end: postbit_attachments_attachment --><br />
I hope you like it!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Cool upcoming indie games!]]></title>
			<link>https://hack64.net/Thread-Cool-upcoming-indie-games</link>
			<pubDate>Thu, 19 Jul 2018 15:49:53 +0000</pubDate>
			<guid isPermaLink="false">https://hack64.net/Thread-Cool-upcoming-indie-games</guid>
			<description><![CDATA[Was browsing <a href="https://twitter.com/IndieGameTrends" target="_blank" rel="noopener" class="mycode_url">IndieGameTrends on Twitter</a> a while ago just for the heck of it, and found <a href="https://twitter.com/Fautenic/status/1016426110362488832" target="_blank" rel="noopener" class="mycode_url">this</a>.<br />
I went to the guy's page and it seems like a cool game! <a href="https://youtu.be/NiJgjfNHpg4" target="_blank" rel="noopener" class="mycode_url">Here's a vid</a>!<br />
It's even on its own virtual console using an emulated 6502, which is totally awesome!<br />
<br />
What are some cool upcoming indie games you guys can't wait to see?]]></description>
			<content:encoded><![CDATA[Was browsing <a href="https://twitter.com/IndieGameTrends" target="_blank" rel="noopener" class="mycode_url">IndieGameTrends on Twitter</a> a while ago just for the heck of it, and found <a href="https://twitter.com/Fautenic/status/1016426110362488832" target="_blank" rel="noopener" class="mycode_url">this</a>.<br />
I went to the guy's page and it seems like a cool game! <a href="https://youtu.be/NiJgjfNHpg4" target="_blank" rel="noopener" class="mycode_url">Here's a vid</a>!<br />
It's even on its own virtual console using an emulated 6502, which is totally awesome!<br />
<br />
What are some cool upcoming indie games you guys can't wait to see?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Origami64/OSC Backups]]></title>
			<link>https://hack64.net/Thread-Origami64-OSC-Backups</link>
			<pubDate>Thu, 15 Mar 2018 23:02:04 +0000</pubDate>
			<guid isPermaLink="false">https://hack64.net/Thread-Origami64-OSC-Backups</guid>
			<description><![CDATA[Should Origami64's ROM hacking section go down again, this directory has a backup of most of the important threads and attachments:<br />
<br />
<a href="http://shygoo.net/o64-backup/" target="_blank" rel="noopener" class="mycode_url">http://shygoo.net/o64-backup/</a><br />
<br />
Nearly complete chat logs of the old OSC Discord server are also included in case that dies. If I missed anything important feel free to add it here.]]></description>
			<content:encoded><![CDATA[Should Origami64's ROM hacking section go down again, this directory has a backup of most of the important threads and attachments:<br />
<br />
<a href="http://shygoo.net/o64-backup/" target="_blank" rel="noopener" class="mycode_url">http://shygoo.net/o64-backup/</a><br />
<br />
Nearly complete chat logs of the old OSC Discord server are also included in case that dies. If I missed anything important feel free to add it here.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Discord server icon art competition]]></title>
			<link>https://hack64.net/Thread-Discord-server-icon-art-competition</link>
			<pubDate>Mon, 12 Mar 2018 06:36:20 +0000</pubDate>
			<guid isPermaLink="false">https://hack64.net/Thread-Discord-server-icon-art-competition</guid>
			<description><![CDATA[We are holding a little art competition for the <a href="https://discord.gg/6uQYyza" target="_blank" rel="noopener" class="mycode_url">OSC Discord server</a>'s icon. If you wish to participate, your submission must be a depiction of a cat with one or more of the following themes: space, hacking, Super Mario, Nintendo stuff. It should be easily recognizable when shrunken down to Discord icon size. You may take inspiration from our <a href="https://i.imgflip.com/1ge9v1.jpg" target="_blank" rel="noopener" class="mycode_url">current icon</a>. Please post your submissions below (One submission per person)! This thread will be closed Saturday at 10PM GMT and voting will take place on a temporary channel in the <a href="https://discord.gg/6uQYyza" target="_blank" rel="noopener" class="mycode_url">Discord server</a>.]]></description>
			<content:encoded><![CDATA[We are holding a little art competition for the <a href="https://discord.gg/6uQYyza" target="_blank" rel="noopener" class="mycode_url">OSC Discord server</a>'s icon. If you wish to participate, your submission must be a depiction of a cat with one or more of the following themes: space, hacking, Super Mario, Nintendo stuff. It should be easily recognizable when shrunken down to Discord icon size. You may take inspiration from our <a href="https://i.imgflip.com/1ge9v1.jpg" target="_blank" rel="noopener" class="mycode_url">current icon</a>. Please post your submissions below (One submission per person)! This thread will be closed Saturday at 10PM GMT and voting will take place on a temporary channel in the <a href="https://discord.gg/6uQYyza" target="_blank" rel="noopener" class="mycode_url">Discord server</a>.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Commissions] (Super Mario 64/Mario Kart 64) Music Ports and Textures]]></title>
			<link>https://hack64.net/Thread-Commissions-Super-Mario-64-Mario-Kart-64-Music-Ports-and-Textures</link>
			<pubDate>Sun, 11 Mar 2018 00:28:27 +0000</pubDate>
			<guid isPermaLink="false">https://hack64.net/Thread-Commissions-Super-Mario-64-Mario-Kart-64-Music-Ports-and-Textures</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align">
<img src="https://cdn.discordapp.com/attachments/253286648291393536/592486396149760061/Pablos_Corner_Mod_Assets_Commissions_v1.2.png" alt="[Image: Pablos_Corner_Mod_Assets_Commissions_v1.2.png]" class="mycode_img" /></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i">(Quick little note, if you provide a MIDI yourself for the music commissions, it will be finished a lot sooner than usual.)</span></div>
<br />
<div style="text-align: center;" class="mycode_align">If you're good with all of this, feel free to send me a <a href="http://hack64.net/private.php?action=send&amp;uid=14" target="_blank" rel="noopener" class="mycode_url">Private Message</a> (or if you see me on Discord, message me on there) and I can start making stuff for you!</div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align">
<img src="https://cdn.discordapp.com/attachments/253286648291393536/592486396149760061/Pablos_Corner_Mod_Assets_Commissions_v1.2.png" alt="[Image: Pablos_Corner_Mod_Assets_Commissions_v1.2.png]" class="mycode_img" /></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i">(Quick little note, if you provide a MIDI yourself for the music commissions, it will be finished a lot sooner than usual.)</span></div>
<br />
<div style="text-align: center;" class="mycode_align">If you're good with all of this, feel free to send me a <a href="http://hack64.net/private.php?action=send&amp;uid=14" target="_blank" rel="noopener" class="mycode_url">Private Message</a> (or if you see me on Discord, message me on there) and I can start making stuff for you!</div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[A logo]]></title>
			<link>https://hack64.net/Thread-A-logo</link>
			<pubDate>Fri, 09 Mar 2018 15:58:41 +0000</pubDate>
			<guid isPermaLink="false">https://hack64.net/Thread-A-logo</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align">[Vector designer skills activate]</div>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/mMNZ7DN.png" alt="[Image: mMNZ7DN.png]" class="mycode_img" /></div>
<br />
<div style="text-align: center;" class="mycode_align">Typeface: own</div>
<div style="text-align: center;" class="mycode_align">Software: Inkscape</div>
<br />
<br />
<div style="text-align: center;" class="mycode_align">Opinions?</div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align">[Vector designer skills activate]</div>
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/mMNZ7DN.png" alt="[Image: mMNZ7DN.png]" class="mycode_img" /></div>
<br />
<div style="text-align: center;" class="mycode_align">Typeface: own</div>
<div style="text-align: center;" class="mycode_align">Software: Inkscape</div>
<br />
<br />
<div style="text-align: center;" class="mycode_align">Opinions?</div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Introduce Yourselves]]></title>
			<link>https://hack64.net/Thread-Introduce-Yourselves</link>
			<pubDate>Fri, 09 Mar 2018 14:43:00 +0000</pubDate>
			<guid isPermaLink="false">https://hack64.net/Thread-Introduce-Yourselves</guid>
			<description><![CDATA[Title says it all. My introduction is below.<br />
Hi I'm poudink. I do NSMB hacking and am also pretty active in the SM64 community.]]></description>
			<content:encoded><![CDATA[Title says it all. My introduction is below.<br />
Hi I'm poudink. I do NSMB hacking and am also pretty active in the SM64 community.]]></content:encoded>
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