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		<title><![CDATA[Hack64 - Help Wanted]]></title>
		<link>https://hack64.net/</link>
		<description><![CDATA[Hack64 - https://hack64.net]]></description>
		<pubDate>Sat, 18 Apr 2026 10:30:26 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[In a permanent loop that cannot be exited, Verify ROM and ROM Settings"]]></title>
			<link>https://hack64.net/Thread-In-a-permanent-loop-that-cannot-be-exited-Verify-ROM-and-ROM-Settings</link>
			<pubDate>Fri, 10 Dec 2021 12:15:55 +0000</pubDate>
			<guid isPermaLink="false">https://hack64.net/Thread-In-a-permanent-loop-that-cannot-be-exited-Verify-ROM-and-ROM-Settings</guid>
			<description><![CDATA[<span style="color: #141414;" class="mycode_color"><span style="font-family: BlinkMacSystemFont, -apple-system,;" class="mycode_font">So today, I was busy making a sm64 ROM hack just because I was bored, and it worked to start for a while, but today, when I tried to launch my ROM hack, a message came on the screen saying "In a permanent loop that cannot be exited, Verify ROM and ROM Settings"</span></span><br />
<br />
<br />
<span style="color: #141414;" class="mycode_color"><span style="font-family: BlinkMacSystemFont, -apple-system,;" class="mycode_font">If somebody has a fix for this error, please reply ASAP.</span></span><br />
<br />
<br />
<span style="color: #141414;" class="mycode_color"><span style="font-family: BlinkMacSystemFont, -apple-system,;" class="mycode_font">Programs I ROM hack with (incase that helps): SM64 Text Manager, Quad64 and N64 Sound Tool.</span></span><br />
<span style="color: #141414;" class="mycode_color"><span style="font-family: BlinkMacSystemFont, -apple-system,;" class="mycode_font">Emulator I use: Project 64</span></span><br />
<br />
<br />
<span style="color: #141414;" class="mycode_color"><span style="font-family: BlinkMacSystemFont, -apple-system,;" class="mycode_font">Thanks! - Artorol</span></span>]]></description>
			<content:encoded><![CDATA[<span style="color: #141414;" class="mycode_color"><span style="font-family: BlinkMacSystemFont, -apple-system,;" class="mycode_font">So today, I was busy making a sm64 ROM hack just because I was bored, and it worked to start for a while, but today, when I tried to launch my ROM hack, a message came on the screen saying "In a permanent loop that cannot be exited, Verify ROM and ROM Settings"</span></span><br />
<br />
<br />
<span style="color: #141414;" class="mycode_color"><span style="font-family: BlinkMacSystemFont, -apple-system,;" class="mycode_font">If somebody has a fix for this error, please reply ASAP.</span></span><br />
<br />
<br />
<span style="color: #141414;" class="mycode_color"><span style="font-family: BlinkMacSystemFont, -apple-system,;" class="mycode_font">Programs I ROM hack with (incase that helps): SM64 Text Manager, Quad64 and N64 Sound Tool.</span></span><br />
<span style="color: #141414;" class="mycode_color"><span style="font-family: BlinkMacSystemFont, -apple-system,;" class="mycode_font">Emulator I use: Project 64</span></span><br />
<br />
<br />
<span style="color: #141414;" class="mycode_color"><span style="font-family: BlinkMacSystemFont, -apple-system,;" class="mycode_font">Thanks! - Artorol</span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Decomp.]]></title>
			<link>https://hack64.net/Thread-Decomp</link>
			<pubDate>Wed, 18 Nov 2020 16:26:35 +0000</pubDate>
			<guid isPermaLink="false">https://hack64.net/Thread-Decomp</guid>
			<description><![CDATA[Hello, I am new here, and I've been trying to make some tests with the decomp for a really long time, I am always failing, I am trying to import the WinDemoAold.c to the game, can someone help me with it?]]></description>
			<content:encoded><![CDATA[Hello, I am new here, and I've been trying to make some tests with the decomp for a really long time, I am always failing, I am trying to import the WinDemoAold.c to the game, can someone help me with it?]]></content:encoded>
		</item>
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			<title><![CDATA[SM64 Community Hack Project]]></title>
			<link>https://hack64.net/Thread-SM64-Community-Hack-Project</link>
			<pubDate>Wed, 21 Aug 2019 21:59:23 +0000</pubDate>
			<guid isPermaLink="false">https://hack64.net/Thread-SM64-Community-Hack-Project</guid>
			<description><![CDATA[I want to gather the minds of the sm64 community to create the greatest shitposting hack imaginable. <br />
If you don't know who I am, then you may recognize some of the hacks I've made:<ul class="mycode_list">
</li>
<li>All Star Adventure: <a href="https://www.youtube.com/watch?v=wn2WrmeQ4ms" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=wn2WrmeQ4ms</a><br />
</li>
<li>Mario and the Magic Trials: <a href="https://www.youtube.com/watch?v=31b_6vdoDCQ" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=31b_6vdoDCQ</a><br />
</li>
<li>Dorrie Construction Inc (along with advanced text engine): <a href="https://www.youtube.com/watch?v=NjR5GFGFmb8" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=NjR5GFGFmb8</a><br />
</li>
<li>Speed Star Adventure (coming soon): <a href="https://www.youtube.com/watch?v=B5J-oQ8bwCc" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=B5J-oQ8bwCc</a><br />
</li></ul>
The basic idea of this project is to mash together levels from as many different creators as possible and try to create a cohesive hack out of it. Here are the basic guidelines:<br />
<br />
For submissions:<ul class="mycode_list">
</li>
<li>Create a isolated sm64 level, quality does not matter as long as it is somewhat playable and does not cause eye cancer.<br />
</li>
<li>It should use vanilla physics, custom objects are allowed if you want to be fancy just make sure you have the source code along with the behavior inside a single file. The code you apply should not affect generic vanilla objects; it has to be self contained.<br />
</li>
<li>Preferably the level should either already imported and ready to go, or it should just import just fine with minimal display list editing.<br />
</li></ul>
If you have no skills but always wanted to be part of a romhacking project, then feel free to just try your best and get me to do the rest of the level. Of course then the level will be in my hands <img src="https://hack64.net/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /> <br />
<br />
Remember that quality does not matter. If you want to just make a total shitpost hack then go wild. To submit, simply message me on here, youtube, discord or anywhere you can find me.<br />
<br />
<br />
After you submit the hack, I will finish whatever you didn't. If you just send a model I'll import and place objects along with code. If you send a full level then I'll just import as is. Feel free to send whatever you want. You can tell me whatever you want to have inside the level and I will complete to the best of my abilities. Whether thats to revamp the level so it looks nice and to add many new custom things or to just leave the toad dick forest in unchanged; all will go inside the hack.<br />
<br />
I will be creating a single level of my own as well. I will make it last and then combine the submissions together to try and make as cohesive a hack as possible.<br />
<br />
The idea here is to have fun and show off the cool ideas you always wanted to do, but were too lazy to make a full hack out of, take your cancelled levels that didn't fit into your projects or make the level you wanted to make, but lacked the skill to create.<br />
<br />
When finished, I imagine the hack will be a complete unplayable cringe hack that everyone will hate, but it will be <span style="font-style: italic;" class="mycode_i">our</span> cringe hack that everyone hates. Anyway, I hope to get lots of submissions even if they're just your garbage unfinished levels, thanks in advnaced.<br />
-cringe raiser]]></description>
			<content:encoded><![CDATA[I want to gather the minds of the sm64 community to create the greatest shitposting hack imaginable. <br />
If you don't know who I am, then you may recognize some of the hacks I've made:<ul class="mycode_list">
</li>
<li>All Star Adventure: <a href="https://www.youtube.com/watch?v=wn2WrmeQ4ms" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=wn2WrmeQ4ms</a><br />
</li>
<li>Mario and the Magic Trials: <a href="https://www.youtube.com/watch?v=31b_6vdoDCQ" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=31b_6vdoDCQ</a><br />
</li>
<li>Dorrie Construction Inc (along with advanced text engine): <a href="https://www.youtube.com/watch?v=NjR5GFGFmb8" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=NjR5GFGFmb8</a><br />
</li>
<li>Speed Star Adventure (coming soon): <a href="https://www.youtube.com/watch?v=B5J-oQ8bwCc" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=B5J-oQ8bwCc</a><br />
</li></ul>
The basic idea of this project is to mash together levels from as many different creators as possible and try to create a cohesive hack out of it. Here are the basic guidelines:<br />
<br />
For submissions:<ul class="mycode_list">
</li>
<li>Create a isolated sm64 level, quality does not matter as long as it is somewhat playable and does not cause eye cancer.<br />
</li>
<li>It should use vanilla physics, custom objects are allowed if you want to be fancy just make sure you have the source code along with the behavior inside a single file. The code you apply should not affect generic vanilla objects; it has to be self contained.<br />
</li>
<li>Preferably the level should either already imported and ready to go, or it should just import just fine with minimal display list editing.<br />
</li></ul>
If you have no skills but always wanted to be part of a romhacking project, then feel free to just try your best and get me to do the rest of the level. Of course then the level will be in my hands <img src="https://hack64.net/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /> <br />
<br />
Remember that quality does not matter. If you want to just make a total shitpost hack then go wild. To submit, simply message me on here, youtube, discord or anywhere you can find me.<br />
<br />
<br />
After you submit the hack, I will finish whatever you didn't. If you just send a model I'll import and place objects along with code. If you send a full level then I'll just import as is. Feel free to send whatever you want. You can tell me whatever you want to have inside the level and I will complete to the best of my abilities. Whether thats to revamp the level so it looks nice and to add many new custom things or to just leave the toad dick forest in unchanged; all will go inside the hack.<br />
<br />
I will be creating a single level of my own as well. I will make it last and then combine the submissions together to try and make as cohesive a hack as possible.<br />
<br />
The idea here is to have fun and show off the cool ideas you always wanted to do, but were too lazy to make a full hack out of, take your cancelled levels that didn't fit into your projects or make the level you wanted to make, but lacked the skill to create.<br />
<br />
When finished, I imagine the hack will be a complete unplayable cringe hack that everyone will hate, but it will be <span style="font-style: italic;" class="mycode_i">our</span> cringe hack that everyone hates. Anyway, I hope to get lots of submissions even if they're just your garbage unfinished levels, thanks in advnaced.<br />
-cringe raiser]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[ttyd hacking help wanted]]></title>
			<link>https://hack64.net/Thread-ttyd-hacking-help-wanted</link>
			<pubDate>Sun, 02 Sep 2018 17:23:32 +0000</pubDate>
			<guid isPermaLink="false">https://hack64.net/Thread-ttyd-hacking-help-wanted</guid>
			<description><![CDATA[Hi there, some friends and me were going to try and make a ttyd hack which makes the game more challenging and alters different things to be more useful, we could use any help to try and make the mod, hex editing, mips assembly, assembly knowledge and coding knowledge in general would be much appreciated and useful, here's our discord for discussion <br />
<br />
<br />
<a href="https://discord.gg/WFSWFQD" target="_blank" rel="noopener" class="mycode_url">https://discord.gg/WFSWFQD</a>]]></description>
			<content:encoded><![CDATA[Hi there, some friends and me were going to try and make a ttyd hack which makes the game more challenging and alters different things to be more useful, we could use any help to try and make the mod, hex editing, mips assembly, assembly knowledge and coding knowledge in general would be much appreciated and useful, here's our discord for discussion <br />
<br />
<br />
<a href="https://discord.gg/WFSWFQD" target="_blank" rel="noopener" class="mycode_url">https://discord.gg/WFSWFQD</a>]]></content:encoded>
		</item>
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			<title><![CDATA[adding new music in paper mario 64]]></title>
			<link>https://hack64.net/Thread-adding-new-music-in-paper-mario-64</link>
			<pubDate>Mon, 23 Jul 2018 02:24:46 +0000</pubDate>
			<guid isPermaLink="false">https://hack64.net/Thread-adding-new-music-in-paper-mario-64</guid>
			<description><![CDATA[hit some friends and me have been trying fora  while to try and figure out how to add new or custom music to paper mario 64 but we can't figure it out<br />
<br />
<a href="https://www.youtube.com/watch?v=17GXNNVWoPk" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=17GXNNVWoPk</a><br />
<br />
this user explain how they did it and left instructions but we can't figure it out<br />
<br />
<br />
<br />
<span style="color: #111111;" class="mycode_color"><span style="font-family: Roboto, Arial, sans-serif;" class="mycode_font">Through reverse engineering. Basically isolating the sequence file and RAM and figuring out how it works. This sequence format is about 90% supported in N64MidiTool now. You can grab it here: </span></span><a href="https://www.youtube.com/redirect?q=http%3A%2F%2Fwww.goldeneyevault.com%2Fviewfile.php%3Fid%3D211&amp;event=comments&amp;redir_token=U5dHWgvhyv7R-HpfthdivU0aEO98MTUzMjM5OTAwOEAxNTMyMzEyNjA4" target="_blank" rel="noopener" class="mycode_url"><span style="font-family: Roboto, Arial, sans-serif;" class="mycode_font">http://www.goldeneyevault.com/viewfile.php?id=211</span></a><span style="color: #111111;" class="mycode_color"><span style="font-family: Roboto, Arial, sans-serif;" class="mycode_font"> If you check off the "Debug Text File" option in the tool and export as midi, it will tell you how it got converted basically.﻿</span></span><br />
<br />
<span style="color: #111111;" class="mycode_color"><span style="font-family: Roboto, Arial, sans-serif;" class="mycode_font">anyone help?</span></span>]]></description>
			<content:encoded><![CDATA[hit some friends and me have been trying fora  while to try and figure out how to add new or custom music to paper mario 64 but we can't figure it out<br />
<br />
<a href="https://www.youtube.com/watch?v=17GXNNVWoPk" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=17GXNNVWoPk</a><br />
<br />
this user explain how they did it and left instructions but we can't figure it out<br />
<br />
<br />
<br />
<span style="color: #111111;" class="mycode_color"><span style="font-family: Roboto, Arial, sans-serif;" class="mycode_font">Through reverse engineering. Basically isolating the sequence file and RAM and figuring out how it works. This sequence format is about 90% supported in N64MidiTool now. You can grab it here: </span></span><a href="https://www.youtube.com/redirect?q=http%3A%2F%2Fwww.goldeneyevault.com%2Fviewfile.php%3Fid%3D211&amp;event=comments&amp;redir_token=U5dHWgvhyv7R-HpfthdivU0aEO98MTUzMjM5OTAwOEAxNTMyMzEyNjA4" target="_blank" rel="noopener" class="mycode_url"><span style="font-family: Roboto, Arial, sans-serif;" class="mycode_font">http://www.goldeneyevault.com/viewfile.php?id=211</span></a><span style="color: #111111;" class="mycode_color"><span style="font-family: Roboto, Arial, sans-serif;" class="mycode_font"> If you check off the "Debug Text File" option in the tool and export as midi, it will tell you how it got converted basically.﻿</span></span><br />
<br />
<span style="color: #111111;" class="mycode_color"><span style="font-family: Roboto, Arial, sans-serif;" class="mycode_font">anyone help?</span></span>]]></content:encoded>
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