[Fast3D] Improving the way we handle textures in custom levels
#4
Does anybody know if Bender automatically group polygons by texture on export? Or would I make every polygon that uses a material it's own object in Blender with just that one material in the slot? Usually the level mesh is just one object with all materials in it.
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RE: [Fast3D] Improving the way we handle textures in custom levels - by Yoshi Milkman - 12-16-2019, 07:11 PM



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