SM64 EEPROM
#2
note that you can also just set the unnused course IDs to slightly negative values to make the game store the other eepbits as well. i used that a few times in my own hacks and it worked with no further issues. those 8 bytes can be very useful for storing lifes/game overs/playtime/etc
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Messages In This Thread
SM64 EEPROM - by David - 03-09-2018, 11:28 PM
RE: SM64 EEPROM - by Kaze - 03-11-2018, 05:13 PM
RE: SM64 EEPROM - by bacon_consumes_all - 03-12-2018, 01:18 AM
RE: SM64 EEPROM - by Felegg - 04-05-2018, 03:30 PM
RE: SM64 EEPROM - by Falleaseed - 09-25-2023, 11:08 AM
RE: SM64 EEPROM - by lauryfrieses - 12-04-2023, 09:05 AM



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