[Fast3D] Improving the way we handle textures in custom levels
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(04-22-2018, 04:54 PM)MelonSpeedruns Wrote: A very good read! Thank you for sharing it with us! So if I understand correctly, the game loads every texture one after the other. Do you know if that also happens often in the original SM64 maps? I'm thinking no, because Nintendo tried to optimize the maps as much as possible, but it might not be the case.

As far as I know, vanilla SM64 only loads up one texture at a time. I wouldn't say the original SM64 levels are unoptimized though, since they draw more triangles with every G_VTX command compared to custom levels.

The main point of this post is that one texture can get loaded multiple times, depending on how you draw the level in sketchup (I'm not sure how blender handles it). This usually causes unnecessary lag, so having a plugin like GroupByTexture should help out with that making a texture load only one time.
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RE: [Fast3D] Improving the way we handle textures in custom levels - by David - 04-25-2018, 05:42 PM



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