Memory Viewer Reference
Editor keyboard and mouse commands
Ctrl+C Copy selection to the clipboard
Ctrl+X Copy selection to the clipboard and zero-fill
Ctrl+V Paste data from the clipboard
Ctrl+B Paste data from the clipboard without advancing caret position
Ctrl+T Duplicate current tab
Ctrl+F4 Close current tab
Ctrl+Tab Switch tabs
Ctrl+G Set base address to caret position or beginning of selection
Ctrl+Space Follow pointer
Ctrl+A Select all visible bytes
Ctrl+E Set memory lock at the caret position
Ctrl+R Set memory read breakpoint at the caret position
Ctrl+W Set memory write breakpoint at the caret position
Ctrl+Q Clear all memory breakpoints and locks
Ctrl+F Open search tool
Ctrl+S Open memory dump tool
Ctrl+[1-9] Set byte group size
Ctrl+Z Undo last safe mode edit
Insert Toggle safe mode
Enter Write safe-edited data
Page Down Advance base address down
Page Up Advance base address up
Home Return to caret position
Arrows Move caret position
Ctrl+Arrows Move caret position (single nibble while in the hex column)
Shift+Arrows Adjust selection range
Delete Zero-fill selection
Backspace Zero-fill previous nibble/character or zero-fill selection
Click Set caret position
Mouse drag Make selection
Double click Select byte group
Right click Show context menu
Editor color legend
FF Read breakpoint set
FF Write breakpoint set
FF Read and write breakpoints set
FF Locked value
FF CPU read target
FF CPU write target
FF Symbol
FF Value changed
FF Read-only memory
FF Edited in safe mode
Tab bar mouse commands
Double click Duplicate tab
Right click Close tab
Status bar mouse commands
Click address range Copy address range to clipboard
Click "Have DMA" Show DMA information
"Safe mode"
Safe mode is an option that can be toggled via the insert key or from the context menu.
While safe mode is enabled, edits made by the user are not written into memory until the enter key is pressed.
This can make it easier to edit pointers or touchy variables without crashing your game.