Memory Viewer Reference
Editor keyboard and mouse commands Ctrl+C Copy selection to the clipboard Ctrl+X Copy selection to the clipboard and zero-fill Ctrl+V Paste data from the clipboard Ctrl+B Paste data from the clipboard without advancing caret position Ctrl+T Duplicate current tab Ctrl+F4 Close current tab Ctrl+Tab Switch tabs Ctrl+G Set base address to caret position or beginning of selection Ctrl+Space Follow pointer Ctrl+A Select all visible bytes Ctrl+E Set memory lock at the caret position Ctrl+R Set memory read breakpoint at the caret position Ctrl+W Set memory write breakpoint at the caret position Ctrl+Q Clear all memory breakpoints and locks Ctrl+F Open search tool Ctrl+S Open memory dump tool Ctrl+[1-9] Set byte group size Ctrl+Z Undo last safe mode edit Insert Toggle safe mode Enter Write safe-edited data Page Down Advance base address down Page Up Advance base address up Home Return to caret position Arrows Move caret position Ctrl+Arrows Move caret position (single nibble while in the hex column) Shift+Arrows Adjust selection range Delete Zero-fill selection Backspace Zero-fill previous nibble/character or zero-fill selection Click Set caret position Mouse drag Make selection Double click Select byte group Right click Show context menu Editor color legend FF Read breakpoint set FF Write breakpoint set FF Read and write breakpoints set FF Locked value FF CPU read target FF CPU write target FF Symbol FF Value changed FF Read-only memory FF Edited in safe mode Tab bar mouse commands Double click Duplicate tab Right click Close tab Status bar mouse commands Click address range Copy address range to clipboard Click "Have DMA" Show DMA information "Safe mode" Safe mode is an option that can be toggled via the insert key or from the context menu. While safe mode is enabled, edits made by the user are not written into memory until the enter key is pressed. This can make it easier to edit pointers or touchy variables without crashing your game.