SM64 ROM Manager (Info & Download)
#41
Hey, I have a problem with your program.
Whenever I click the "import model" button in Areas after selecting a level, this pops up:

Object reference not set to an instance of an object.

   at string Publics.General.GetExtensionFilter(File3DLoaderModule modul)
   at async void ModelConverterGUI.MainModelConverter.Button_LM_LoadModel_Click(object sender, EventArgs e)
   at void System.Runtime.CompilerServices.AsyncMethodBuilderCore.ThrowAsync(Exception exception, SynchronizationContext targetContext)+(object state) => { }

Any help? I'm new to the modding scene, so I don't know much.
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#42
First, this program has a typo (programm, should be program)
Next, it wont open (extended) ROMs, i mean it says its deleted. Undecided
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#43
Anyone know how to edit the textures? Like the HUD textures. Can't seem to find it, oh and I believe that the code to remove the lives is broken. Thanks.
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#44
(04-20-2019, 06:41 AM)FinalL0ss Wrote: Anyone know how to edit the textures? Like the HUD textures. Can't seem to find it, oh and I believe that the code to remove the lives is broken. Thanks.

If you want to edit the HUD textures, it would be best to use N64 Rip. Here's a download:
https://www.smwcentral.net/?p=section&a=details&id=5944

Here are the texture addresses for some of the elements:
Mario head icon(16x16): 00807756
Star icon (16x16): 00807956
Coin icon (16x16): 00807556
Power Meter (32x384): 00AD57EC

And the letters and numbers if you want:
Numbers graphic fonts (16x160): 00803154
Alphabet graphic fonts (16x384): 00804554

You can also go to this page for all the textures:
http://queueram.com/n64/sm64/textures/

I hope this helped!
-Working on "Super Mario 64 Star Odyssey" and miniature ROM hacks with Loz Oot worlds.
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#45
(04-20-2019, 06:41 AM)FinalL0ss Wrote: Anyone know how to edit the textures? Like the HUD textures. Can't seem to find it, oh and I believe that the code to remove the lives is broken. Thanks.

The texture editor is in the level editor, there you will find all the hud textures and current textures in the level.
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#46
Really I'd recommend queueRAM's Texture64 tool over anything for replacing textures.
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